pub struct WeaponTmp {Show 15 fields
pub ammo: u16,
pub angles: Angles,
pub fademaxdist: f32,
pub fademindist: f32,
pub fadescale: f32,
pub maxdxlevel: bool,
pub mindxlevel: bool,
pub nodamageforces: bool,
pub origin: Vector,
pub renderamt: u8,
pub rendercolor: Color,
pub renderfx: bool,
pub rendermode: bool,
pub shadowcastdist: bool,
pub spawnflags: u32,
}Fields§
§ammo: u16§angles: Angles§fademaxdist: f32§fademindist: f32§fadescale: f32§maxdxlevel: bool§mindxlevel: bool§nodamageforces: bool§origin: Vector§renderamt: u8§rendercolor: Color§renderfx: bool§rendermode: bool§shadowcastdist: bool§spawnflags: u32Trait Implementations§
Source§impl<'de> Deserialize<'de> for WeaponTmp
impl<'de> Deserialize<'de> for WeaponTmp
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for WeaponTmp
impl RefUnwindSafe for WeaponTmp
impl Send for WeaponTmp
impl Sync for WeaponTmp
impl Unpin for WeaponTmp
impl UnwindSafe for WeaponTmp
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more