#[repr(i32)]pub enum EGameFrameRateReportingPreference {
KEGameFrameRateReportingPreferenceUnset = 0,
KEGameFrameRateReportingPreferenceNo = 1,
KEGameFrameRateReportingPreferenceYesAnonymous = 2,
KEGameFrameRateReportingPreferenceYesNonAnonymous = 3,
}Variants§
KEGameFrameRateReportingPreferenceUnset = 0
KEGameFrameRateReportingPreferenceNo = 1
KEGameFrameRateReportingPreferenceYesAnonymous = 2
KEGameFrameRateReportingPreferenceYesNonAnonymous = 3
Implementations§
Source§impl EGameFrameRateReportingPreference
impl EGameFrameRateReportingPreference
Sourcepub const fn is_valid(value: i32) -> bool
pub const fn is_valid(value: i32) -> bool
Returns true if value is a variant of EGameFrameRateReportingPreference.
Sourcepub fn from_i32(value: i32) -> Option<EGameFrameRateReportingPreference>
👎Deprecated: Use the TryFrom<i32> implementation instead
pub fn from_i32(value: i32) -> Option<EGameFrameRateReportingPreference>
Use the TryFrom<i32> implementation instead
Converts an i32 to a EGameFrameRateReportingPreference, or None if value is not a valid variant.
Source§impl EGameFrameRateReportingPreference
impl EGameFrameRateReportingPreference
Sourcepub fn as_str_name(&self) -> &'static str
pub fn as_str_name(&self) -> &'static str
String value of the enum field names used in the ProtoBuf definition.
The values are not transformed in any way and thus are considered stable (if the ProtoBuf definition does not change) and safe for programmatic use.
Sourcepub fn from_str_name(value: &str) -> Option<Self>
pub fn from_str_name(value: &str) -> Option<Self>
Creates an enum from field names used in the ProtoBuf definition.
Trait Implementations§
Source§impl Clone for EGameFrameRateReportingPreference
impl Clone for EGameFrameRateReportingPreference
Source§fn clone(&self) -> EGameFrameRateReportingPreference
fn clone(&self) -> EGameFrameRateReportingPreference
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for EGameFrameRateReportingPreference
Source§impl Default for EGameFrameRateReportingPreference
impl Default for EGameFrameRateReportingPreference
Source§fn default() -> EGameFrameRateReportingPreference
fn default() -> EGameFrameRateReportingPreference
Returns the “default value” for a type. Read more
impl Eq for EGameFrameRateReportingPreference
Source§impl From<EGameFrameRateReportingPreference> for i32
impl From<EGameFrameRateReportingPreference> for i32
Source§fn from(value: EGameFrameRateReportingPreference) -> i32
fn from(value: EGameFrameRateReportingPreference) -> i32
Converts to this type from the input type.
Source§impl Ord for EGameFrameRateReportingPreference
impl Ord for EGameFrameRateReportingPreference
Source§fn cmp(&self, other: &EGameFrameRateReportingPreference) -> Ordering
fn cmp(&self, other: &EGameFrameRateReportingPreference) -> Ordering
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for EGameFrameRateReportingPreference
impl PartialEq for EGameFrameRateReportingPreference
Source§fn eq(&self, other: &EGameFrameRateReportingPreference) -> bool
fn eq(&self, other: &EGameFrameRateReportingPreference) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl PartialOrd for EGameFrameRateReportingPreference
impl PartialOrd for EGameFrameRateReportingPreference
impl StructuralPartialEq for EGameFrameRateReportingPreference
Source§impl TryFrom<i32> for EGameFrameRateReportingPreference
impl TryFrom<i32> for EGameFrameRateReportingPreference
Source§type Error = UnknownEnumValue
type Error = UnknownEnumValue
The type returned in the event of a conversion error.
Source§fn try_from(
value: i32,
) -> Result<EGameFrameRateReportingPreference, UnknownEnumValue>
fn try_from( value: i32, ) -> Result<EGameFrameRateReportingPreference, UnknownEnumValue>
Performs the conversion.
Auto Trait Implementations§
impl Freeze for EGameFrameRateReportingPreference
impl RefUnwindSafe for EGameFrameRateReportingPreference
impl Send for EGameFrameRateReportingPreference
impl Sync for EGameFrameRateReportingPreference
impl Unpin for EGameFrameRateReportingPreference
impl UnsafeUnpin for EGameFrameRateReportingPreference
impl UnwindSafe for EGameFrameRateReportingPreference
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more