#[repr(i32)]pub enum EAsyncGameSessionUserVisibility {
KEAsyncGameSessionUserVisibilityEnvelopeAndSessionList = 0,
KEAsyncGameSessionUserVisibilitySessionListOnly = 1,
KEAsyncGameSessionUserVisibilityDismissed = 2,
}Variants§
KEAsyncGameSessionUserVisibilityEnvelopeAndSessionList = 0
KEAsyncGameSessionUserVisibilitySessionListOnly = 1
KEAsyncGameSessionUserVisibilityDismissed = 2
Implementations§
Source§impl EAsyncGameSessionUserVisibility
impl EAsyncGameSessionUserVisibility
Sourcepub const fn is_valid(value: i32) -> bool
pub const fn is_valid(value: i32) -> bool
Returns true if value is a variant of EAsyncGameSessionUserVisibility.
Sourcepub fn from_i32(value: i32) -> Option<EAsyncGameSessionUserVisibility>
👎Deprecated: Use the TryFrom<i32> implementation instead
pub fn from_i32(value: i32) -> Option<EAsyncGameSessionUserVisibility>
Use the TryFrom<i32> implementation instead
Converts an i32 to a EAsyncGameSessionUserVisibility, or None if value is not a valid variant.
Source§impl EAsyncGameSessionUserVisibility
impl EAsyncGameSessionUserVisibility
Sourcepub fn as_str_name(&self) -> &'static str
pub fn as_str_name(&self) -> &'static str
String value of the enum field names used in the ProtoBuf definition.
The values are not transformed in any way and thus are considered stable (if the ProtoBuf definition does not change) and safe for programmatic use.
Sourcepub fn from_str_name(value: &str) -> Option<Self>
pub fn from_str_name(value: &str) -> Option<Self>
Creates an enum from field names used in the ProtoBuf definition.
Trait Implementations§
Source§impl Clone for EAsyncGameSessionUserVisibility
impl Clone for EAsyncGameSessionUserVisibility
Source§fn clone(&self) -> EAsyncGameSessionUserVisibility
fn clone(&self) -> EAsyncGameSessionUserVisibility
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for EAsyncGameSessionUserVisibility
Source§impl Default for EAsyncGameSessionUserVisibility
impl Default for EAsyncGameSessionUserVisibility
Source§fn default() -> EAsyncGameSessionUserVisibility
fn default() -> EAsyncGameSessionUserVisibility
Returns the “default value” for a type. Read more
impl Eq for EAsyncGameSessionUserVisibility
Source§impl From<EAsyncGameSessionUserVisibility> for i32
impl From<EAsyncGameSessionUserVisibility> for i32
Source§fn from(value: EAsyncGameSessionUserVisibility) -> i32
fn from(value: EAsyncGameSessionUserVisibility) -> i32
Converts to this type from the input type.
Source§impl Ord for EAsyncGameSessionUserVisibility
impl Ord for EAsyncGameSessionUserVisibility
Source§fn cmp(&self, other: &EAsyncGameSessionUserVisibility) -> Ordering
fn cmp(&self, other: &EAsyncGameSessionUserVisibility) -> Ordering
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for EAsyncGameSessionUserVisibility
impl PartialEq for EAsyncGameSessionUserVisibility
Source§fn eq(&self, other: &EAsyncGameSessionUserVisibility) -> bool
fn eq(&self, other: &EAsyncGameSessionUserVisibility) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl PartialOrd for EAsyncGameSessionUserVisibility
impl PartialOrd for EAsyncGameSessionUserVisibility
impl StructuralPartialEq for EAsyncGameSessionUserVisibility
Source§impl TryFrom<i32> for EAsyncGameSessionUserVisibility
impl TryFrom<i32> for EAsyncGameSessionUserVisibility
Source§type Error = UnknownEnumValue
type Error = UnknownEnumValue
The type returned in the event of a conversion error.
Source§fn try_from(
value: i32,
) -> Result<EAsyncGameSessionUserVisibility, UnknownEnumValue>
fn try_from( value: i32, ) -> Result<EAsyncGameSessionUserVisibility, UnknownEnumValue>
Performs the conversion.
Auto Trait Implementations§
impl Freeze for EAsyncGameSessionUserVisibility
impl RefUnwindSafe for EAsyncGameSessionUserVisibility
impl Send for EAsyncGameSessionUserVisibility
impl Sync for EAsyncGameSessionUserVisibility
impl Unpin for EAsyncGameSessionUserVisibility
impl UnsafeUnpin for EAsyncGameSessionUserVisibility
impl UnwindSafe for EAsyncGameSessionUserVisibility
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more