#[repr(i32)]pub enum EAsyncGameSessionUserState {
KEAsyncGameSessionUserStateUnknown = -1,
KEAsyncGameSessionUserStateWaitingForOthers = 0,
KEAsyncGameSessionUserStateReadyForAction = 1,
KEAsyncGameSessionUserStateDone = 2,
}Variants§
KEAsyncGameSessionUserStateUnknown = -1
KEAsyncGameSessionUserStateWaitingForOthers = 0
KEAsyncGameSessionUserStateReadyForAction = 1
KEAsyncGameSessionUserStateDone = 2
Implementations§
Source§impl EAsyncGameSessionUserState
impl EAsyncGameSessionUserState
Sourcepub const fn is_valid(value: i32) -> bool
pub const fn is_valid(value: i32) -> bool
Returns true if value is a variant of EAsyncGameSessionUserState.
Sourcepub fn from_i32(value: i32) -> Option<EAsyncGameSessionUserState>
👎Deprecated: Use the TryFrom<i32> implementation instead
pub fn from_i32(value: i32) -> Option<EAsyncGameSessionUserState>
Use the TryFrom<i32> implementation instead
Converts an i32 to a EAsyncGameSessionUserState, or None if value is not a valid variant.
Source§impl EAsyncGameSessionUserState
impl EAsyncGameSessionUserState
Sourcepub fn as_str_name(&self) -> &'static str
pub fn as_str_name(&self) -> &'static str
String value of the enum field names used in the ProtoBuf definition.
The values are not transformed in any way and thus are considered stable (if the ProtoBuf definition does not change) and safe for programmatic use.
Sourcepub fn from_str_name(value: &str) -> Option<Self>
pub fn from_str_name(value: &str) -> Option<Self>
Creates an enum from field names used in the ProtoBuf definition.
Trait Implementations§
Source§impl Clone for EAsyncGameSessionUserState
impl Clone for EAsyncGameSessionUserState
Source§fn clone(&self) -> EAsyncGameSessionUserState
fn clone(&self) -> EAsyncGameSessionUserState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for EAsyncGameSessionUserState
Source§impl Debug for EAsyncGameSessionUserState
impl Debug for EAsyncGameSessionUserState
Source§impl Default for EAsyncGameSessionUserState
impl Default for EAsyncGameSessionUserState
Source§fn default() -> EAsyncGameSessionUserState
fn default() -> EAsyncGameSessionUserState
Returns the “default value” for a type. Read more
impl Eq for EAsyncGameSessionUserState
Source§impl From<EAsyncGameSessionUserState> for i32
impl From<EAsyncGameSessionUserState> for i32
Source§fn from(value: EAsyncGameSessionUserState) -> i32
fn from(value: EAsyncGameSessionUserState) -> i32
Converts to this type from the input type.
Source§impl Hash for EAsyncGameSessionUserState
impl Hash for EAsyncGameSessionUserState
Source§impl Ord for EAsyncGameSessionUserState
impl Ord for EAsyncGameSessionUserState
Source§fn cmp(&self, other: &EAsyncGameSessionUserState) -> Ordering
fn cmp(&self, other: &EAsyncGameSessionUserState) -> Ordering
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for EAsyncGameSessionUserState
impl PartialEq for EAsyncGameSessionUserState
Source§fn eq(&self, other: &EAsyncGameSessionUserState) -> bool
fn eq(&self, other: &EAsyncGameSessionUserState) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl PartialOrd for EAsyncGameSessionUserState
impl PartialOrd for EAsyncGameSessionUserState
impl StructuralPartialEq for EAsyncGameSessionUserState
Source§impl TryFrom<i32> for EAsyncGameSessionUserState
impl TryFrom<i32> for EAsyncGameSessionUserState
Source§type Error = UnknownEnumValue
type Error = UnknownEnumValue
The type returned in the event of a conversion error.
Source§fn try_from(value: i32) -> Result<EAsyncGameSessionUserState, UnknownEnumValue>
fn try_from(value: i32) -> Result<EAsyncGameSessionUserState, UnknownEnumValue>
Performs the conversion.
Auto Trait Implementations§
impl Freeze for EAsyncGameSessionUserState
impl RefUnwindSafe for EAsyncGameSessionUserState
impl Send for EAsyncGameSessionUserState
impl Sync for EAsyncGameSessionUserState
impl Unpin for EAsyncGameSessionUserState
impl UnsafeUnpin for EAsyncGameSessionUserState
impl UnwindSafe for EAsyncGameSessionUserState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more