pub struct ConnectionState {
pub steamid: Option<u64>,
pub client_session_id: Option<i32>,
pub heartbeat_seconds: Option<i32>,
pub close_reason: Option<String>,
pub license_list_received: bool,
pub package_ids: Vec<u32>,
}Fields§
§steamid: Option<u64>§client_session_id: Option<i32>§heartbeat_seconds: Option<i32>§close_reason: Option<String>§license_list_received: bool§package_ids: Vec<u32>Trait Implementations§
Source§impl Clone for ConnectionState
impl Clone for ConnectionState
Source§fn clone(&self) -> ConnectionState
fn clone(&self) -> ConnectionState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ConnectionState
impl Debug for ConnectionState
Source§impl Default for ConnectionState
impl Default for ConnectionState
Source§fn default() -> ConnectionState
fn default() -> ConnectionState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ConnectionState
impl RefUnwindSafe for ConnectionState
impl Send for ConnectionState
impl Sync for ConnectionState
impl Unpin for ConnectionState
impl UnsafeUnpin for ConnectionState
impl UnwindSafe for ConnectionState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more