pub enum ColumnFlag {
Mandatory,
Hidden,
IdField,
TitleField,
Searchable,
}Expand description
Column flags that define behavior and properties of columns.
Variants§
Mandatory
Mandatory will require read/write operations to always have value for this field, it cannot be missing
Hidden
Hidden columns should be excluded from UI display
IdField
IdField marks this column as the primary identifier for the table
TitleField
TitleField marks this column as the display title/name for records
Searchable
Searchable marks this column as searchable in text searches
Trait Implementations§
Source§impl Clone for ColumnFlag
impl Clone for ColumnFlag
Source§fn clone(&self) -> ColumnFlag
fn clone(&self) -> ColumnFlag
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ColumnFlag
impl Debug for ColumnFlag
Source§impl Hash for ColumnFlag
impl Hash for ColumnFlag
Source§impl PartialEq for ColumnFlag
impl PartialEq for ColumnFlag
impl Eq for ColumnFlag
impl StructuralPartialEq for ColumnFlag
Auto Trait Implementations§
impl Freeze for ColumnFlag
impl RefUnwindSafe for ColumnFlag
impl Send for ColumnFlag
impl Sync for ColumnFlag
impl Unpin for ColumnFlag
impl UnsafeUnpin for ColumnFlag
impl UnwindSafe for ColumnFlag
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Source§impl<T> BorrowMut<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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impl<T> CloneToUninit for Twhere
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fn equivalent(&self, key: &K) -> bool
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impl<T> ExpressionLike for T
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Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
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Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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Set the background color generically. Read more
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
Source§fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
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Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
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Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to white
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Change the background color to white
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Change the foreground color to the terminal default
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Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
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Change the foreground color to bright blue
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Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
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Make the text dim
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Make the text underlined
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Make the text blink
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Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
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Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
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Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Color: DynColor,
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Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
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&self,
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Set the foreground color to a specific RGB value.
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&self,
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.