pub struct Cmd { /* private fields */ }Expand description
A command-execution datasource.
Cheap to clone (everything is Arc-backed). The command and env
here are the locked defaults; individual tables can be registered with
their own CmdSpec overrides via Cmd::with_table.
Implementations§
Source§impl Cmd
impl Cmd
Sourcepub fn new(command: impl Into<Arc<str>>) -> Self
pub fn new(command: impl Into<Arc<str>>) -> Self
Build a datasource locked to command (e.g. "aws").
Sourcepub fn with_env(self, key: impl Into<String>, value: impl Into<String>) -> Self
pub fn with_env(self, key: impl Into<String>, value: impl Into<String>) -> Self
Declare a datasource-level env var, passed to every table’s child process unless a table overrides it.
Sourcepub fn with_pass_path(self, pass_path: bool) -> Self
pub fn with_pass_path(self, pass_path: bool) -> Self
Whether to forward PATH/HOME from the current process so the
command can be located. Defaults to true; set false to require
an absolute command path and a fully-declared environment.
Sourcepub fn with_script(
self,
name: impl Into<String>,
script: impl Into<Arc<str>>,
) -> Self
pub fn with_script( self, name: impl Into<String>, script: impl Into<Arc<str>>, ) -> Self
Register a script under name with no overrides.
Sourcepub fn with_table(self, name: impl Into<String>, spec: CmdSpec) -> Self
pub fn with_table(self, name: impl Into<String>, spec: CmdSpec) -> Self
Register a fully-specified CmdSpec under name.
Sourcepub fn vista_factory(&self) -> CmdVistaFactory
pub fn vista_factory(&self) -> CmdVistaFactory
A Vista factory bound to this datasource.
Trait Implementations§
impl DataSource for Cmd
Source§impl ExprDataSource<Value> for Cmd
impl ExprDataSource<Value> for Cmd
async fn execute(&self, expr: &Expression<CborValue>) -> Result<CborValue>
fn defer(&self, expr: Expression<CborValue>) -> DeferredFn<CborValue>
Source§fn associate<R>(
&self,
expr: Expression<T>,
) -> AssociatedExpression<'_, Self, T, R>where
Self: Sized,
fn associate<R>(
&self,
expr: Expression<T>,
) -> AssociatedExpression<'_, Self, T, R>where
Self: Sized,
Create an associated expression with type-safe return type Read more
Source§impl TableSource for Cmd
impl TableSource for Cmd
type Column<Type> = Column<Type> where Type: ColumnType
type AnyType = Value
type Value = Value
type Id = String
Source§type Condition = CmdCondition
type Condition = CmdCondition
The condition type stored by
Table. SQL/SurrealDB backends use
Expression<Self::Value>; document-oriented backends like MongoDB
can use a native filter type (e.g. bson::Document).Source§type Source = String
type Source = String
How this backend names its source. Most backends use
String;
SQL/SurrealDB backends use SelectSource<Self::Select> so a table can
be sourced from an arbitrary sub-SELECT. See crate::source.Source§fn eq_condition(field: &str, value: &str) -> Result<Self::Condition>
fn eq_condition(field: &str, value: &str) -> Result<Self::Condition>
Build a textual
field == value condition. Read moreSource§fn create_column<Type: ColumnType>(&self, name: &str) -> Self::Column<Type>
fn create_column<Type: ColumnType>(&self, name: &str) -> Self::Column<Type>
Create a new column with the given name
Source§fn to_any_column<Type: ColumnType>(
&self,
column: Self::Column<Type>,
) -> Self::Column<Self::AnyType>
fn to_any_column<Type: ColumnType>( &self, column: Self::Column<Type>, ) -> Self::Column<Self::AnyType>
Convert a typed column to type-erased column
Source§fn convert_any_column<Type: ColumnType>(
&self,
any_column: Self::Column<Self::AnyType>,
) -> Option<Self::Column<Type>>
fn convert_any_column<Type: ColumnType>( &self, any_column: Self::Column<Self::AnyType>, ) -> Option<Self::Column<Type>>
Attempt to convert a type-erased column back to typed column
Source§fn expr(
&self,
template: impl Into<String>,
parameters: Vec<ExpressiveEnum<Self::Value>>,
) -> Expression<Self::Value>
fn expr( &self, template: impl Into<String>, parameters: Vec<ExpressiveEnum<Self::Value>>, ) -> Expression<Self::Value>
Create an expression from a template and parameters, similar to Expression::new
Source§fn search_table_condition<E>(
&self,
_table: &Table<Self, E>,
search_value: &str,
) -> Self::Condition
fn search_table_condition<E>( &self, _table: &Table<Self, E>, search_value: &str, ) -> Self::Condition
Create a search condition for a table (e.g., searches across searchable fields) Read more
Source§fn list_table_values<'life0, 'life1, 'async_trait, E>(
&'life0 self,
table: &'life1 Table<Self, E>,
) -> Pin<Box<dyn Future<Output = Result<IndexMap<Self::Id, Record<Self::Value>>>> + Send + 'async_trait>>
fn list_table_values<'life0, 'life1, 'async_trait, E>( &'life0 self, table: &'life1 Table<Self, E>, ) -> Pin<Box<dyn Future<Output = Result<IndexMap<Self::Id, Record<Self::Value>>>> + Send + 'async_trait>>
Get all data from a table as Record values with IDs (for ReadableValueSet implementation)
Source§fn get_table_value<'life0, 'life1, 'life2, 'async_trait, E>(
&'life0 self,
table: &'life1 Table<Self, E>,
id: &'life2 Self::Id,
) -> Pin<Box<dyn Future<Output = Result<Option<Record<Self::Value>>>> + Send + 'async_trait>>
fn get_table_value<'life0, 'life1, 'life2, 'async_trait, E>( &'life0 self, table: &'life1 Table<Self, E>, id: &'life2 Self::Id, ) -> Pin<Box<dyn Future<Output = Result<Option<Record<Self::Value>>>> + Send + 'async_trait>>
Get a single record by ID as Record value (for ReadableValueSet implementation). Read more
Source§fn get_table_some_value<'life0, 'life1, 'async_trait, E>(
&'life0 self,
table: &'life1 Table<Self, E>,
) -> Pin<Box<dyn Future<Output = Result<Option<(Self::Id, Record<Self::Value>)>>> + Send + 'async_trait>>
fn get_table_some_value<'life0, 'life1, 'async_trait, E>( &'life0 self, table: &'life1 Table<Self, E>, ) -> Pin<Box<dyn Future<Output = Result<Option<(Self::Id, Record<Self::Value>)>>> + Send + 'async_trait>>
Get some data from a table as Record value with ID (for ReadableValueSet implementation)
Source§fn get_table_count<'life0, 'life1, 'async_trait, E>(
&'life0 self,
table: &'life1 Table<Self, E>,
) -> Pin<Box<dyn Future<Output = Result<i64>> + Send + 'async_trait>>
fn get_table_count<'life0, 'life1, 'async_trait, E>( &'life0 self, table: &'life1 Table<Self, E>, ) -> Pin<Box<dyn Future<Output = Result<i64>> + Send + 'async_trait>>
Get count of records in the table
Source§fn get_table_sum<'life0, 'life1, 'life2, 'async_trait, E>(
&'life0 self,
_table: &'life1 Table<Self, E>,
_column: &'life2 Self::Column<Self::AnyType>,
) -> Pin<Box<dyn Future<Output = Result<Self::Value>> + Send + 'async_trait>>
fn get_table_sum<'life0, 'life1, 'life2, 'async_trait, E>( &'life0 self, _table: &'life1 Table<Self, E>, _column: &'life2 Self::Column<Self::AnyType>, ) -> Pin<Box<dyn Future<Output = Result<Self::Value>> + Send + 'async_trait>>
Get sum of a column in the table (returns native value type)
Source§fn get_table_max<'life0, 'life1, 'life2, 'async_trait, E>(
&'life0 self,
_table: &'life1 Table<Self, E>,
_column: &'life2 Self::Column<Self::AnyType>,
) -> Pin<Box<dyn Future<Output = Result<Self::Value>> + Send + 'async_trait>>
fn get_table_max<'life0, 'life1, 'life2, 'async_trait, E>( &'life0 self, _table: &'life1 Table<Self, E>, _column: &'life2 Self::Column<Self::AnyType>, ) -> Pin<Box<dyn Future<Output = Result<Self::Value>> + Send + 'async_trait>>
Get maximum value of a column in the table (returns native value type)
Source§fn get_table_min<'life0, 'life1, 'life2, 'async_trait, E>(
&'life0 self,
_table: &'life1 Table<Self, E>,
_column: &'life2 Self::Column<Self::AnyType>,
) -> Pin<Box<dyn Future<Output = Result<Self::Value>> + Send + 'async_trait>>
fn get_table_min<'life0, 'life1, 'life2, 'async_trait, E>( &'life0 self, _table: &'life1 Table<Self, E>, _column: &'life2 Self::Column<Self::AnyType>, ) -> Pin<Box<dyn Future<Output = Result<Self::Value>> + Send + 'async_trait>>
Get minimum value of a column in the table (returns native value type)
Source§fn insert_table_value<'life0, 'life1, 'life2, 'life3, 'async_trait, E>(
&'life0 self,
_table: &'life1 Table<Self, E>,
_id: &'life2 Self::Id,
_record: &'life3 Record<Self::Value>,
) -> Pin<Box<dyn Future<Output = Result<Record<Self::Value>>> + Send + 'async_trait>>
fn insert_table_value<'life0, 'life1, 'life2, 'life3, 'async_trait, E>( &'life0 self, _table: &'life1 Table<Self, E>, _id: &'life2 Self::Id, _record: &'life3 Record<Self::Value>, ) -> Pin<Box<dyn Future<Output = Result<Record<Self::Value>>> + Send + 'async_trait>>
Insert a record as Record value (for WritableValueSet implementation)
Source§fn replace_table_value<'life0, 'life1, 'life2, 'life3, 'async_trait, E>(
&'life0 self,
_table: &'life1 Table<Self, E>,
_id: &'life2 Self::Id,
_record: &'life3 Record<Self::Value>,
) -> Pin<Box<dyn Future<Output = Result<Record<Self::Value>>> + Send + 'async_trait>>
fn replace_table_value<'life0, 'life1, 'life2, 'life3, 'async_trait, E>( &'life0 self, _table: &'life1 Table<Self, E>, _id: &'life2 Self::Id, _record: &'life3 Record<Self::Value>, ) -> Pin<Box<dyn Future<Output = Result<Record<Self::Value>>> + Send + 'async_trait>>
Replace a record as Record value (for WritableValueSet implementation)
Source§fn patch_table_value<'life0, 'life1, 'life2, 'life3, 'async_trait, E>(
&'life0 self,
_table: &'life1 Table<Self, E>,
_id: &'life2 Self::Id,
_partial: &'life3 Record<Self::Value>,
) -> Pin<Box<dyn Future<Output = Result<Record<Self::Value>>> + Send + 'async_trait>>
fn patch_table_value<'life0, 'life1, 'life2, 'life3, 'async_trait, E>( &'life0 self, _table: &'life1 Table<Self, E>, _id: &'life2 Self::Id, _partial: &'life3 Record<Self::Value>, ) -> Pin<Box<dyn Future<Output = Result<Record<Self::Value>>> + Send + 'async_trait>>
Patch a record as Record value (for WritableValueSet implementation)
Source§fn delete_table_value<'life0, 'life1, 'life2, 'async_trait, E>(
&'life0 self,
_table: &'life1 Table<Self, E>,
_id: &'life2 Self::Id,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
fn delete_table_value<'life0, 'life1, 'life2, 'async_trait, E>( &'life0 self, _table: &'life1 Table<Self, E>, _id: &'life2 Self::Id, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
Delete a record by ID (for WritableValueSet implementation)
Source§fn delete_table_all_values<'life0, 'life1, 'async_trait, E>(
&'life0 self,
_table: &'life1 Table<Self, E>,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
fn delete_table_all_values<'life0, 'life1, 'async_trait, E>( &'life0 self, _table: &'life1 Table<Self, E>, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
Delete all records (for WritableValueSet implementation)
Source§fn insert_table_return_id_value<'life0, 'life1, 'life2, 'async_trait, E>(
&'life0 self,
_table: &'life1 Table<Self, E>,
_record: &'life2 Record<Self::Value>,
) -> Pin<Box<dyn Future<Output = Result<Self::Id>> + Send + 'async_trait>>
fn insert_table_return_id_value<'life0, 'life1, 'life2, 'async_trait, E>( &'life0 self, _table: &'life1 Table<Self, E>, _record: &'life2 Record<Self::Value>, ) -> Pin<Box<dyn Future<Output = Result<Self::Id>> + Send + 'async_trait>>
Insert a record and return generated ID (for InsertableValueSet implementation)
Build a condition for “target_field IN (values of source_column from source_table)”. Read more
Source§fn column_table_values_expr<'a, E, Type: ColumnType>(
&'a self,
table: &Table<Self, E>,
column: &Self::Column<Type>,
) -> AssociatedExpression<'a, Self, Self::Value, Vec<Type>>
fn column_table_values_expr<'a, E, Type: ColumnType>( &'a self, table: &Table<Self, E>, column: &Self::Column<Type>, ) -> AssociatedExpression<'a, Self, Self::Value, Vec<Type>>
Return an associated expression that, when resolved, yields all values
of the given typed column from this table (respecting current conditions). Read more
Source§fn stream_table_values<'a, E>(
&'a self,
table: &Table<Self, E>,
) -> Pin<Box<dyn Stream<Item = Result<(Self::Id, Record<Self::Value>), VantageError>> + Send + 'a>>
fn stream_table_values<'a, E>( &'a self, table: &Table<Self, E>, ) -> Pin<Box<dyn Stream<Item = Result<(Self::Id, Record<Self::Value>), VantageError>> + Send + 'a>>
Stream all records from a table as (Id, Record) pairs. Read more
Build a correlated condition:
target_table.target_field = source_table.source_column. Read moreAuto Trait Implementations§
impl Freeze for Cmd
impl RefUnwindSafe for Cmd
impl Send for Cmd
impl Sync for Cmd
impl Unpin for Cmd
impl UnsafeUnpin for Cmd
impl UnwindSafe for Cmd
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> ColumnType for T
Source§impl<T> ExpressionLike for T
impl<T> ExpressionLike for T
Source§fn clone_box(&self) -> Box<dyn ExpressionLike>
fn clone_box(&self) -> Box<dyn ExpressionLike>
Clone this expression into a Box
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
Source§fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
Source§fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
Source§fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
Source§fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
Source§fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
Source§fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
Source§fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
Source§fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
Source§fn white(&self) -> FgColorDisplay<'_, White, Self>
fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
Source§fn on_white(&self) -> BgColorDisplay<'_, White, Self>
fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
Source§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
Source§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
Source§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
Source§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
Source§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
Source§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
Source§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
Source§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
Source§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
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Change the background color to bright yellow
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Change the foreground color to bright blue
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Change the background color to bright blue
Source§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
Source§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
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Change the background color to bright magenta
Source§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
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Change the background color to bright purple
Source§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
Source§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
Source§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
Source§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
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Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
fn dimmed(&self) -> DimDisplay<'_, Self>
Make the text dim
Source§fn italic(&self) -> ItalicDisplay<'_, Self>
fn italic(&self) -> ItalicDisplay<'_, Self>
Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
Hide the text
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg or
a color-specific method, such as OwoColorize::green, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg or
a color-specific method, such as OwoColorize::on_yellow, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
Source§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
Source§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.