pub struct SceneNode {
pub entry: SceneNodeEntry,
pub group: RenderGroup,
pub transform: Matrix4<f32>,
}
Expand description
Scene entries have an optional model and a transform.
Fields§
§entry: SceneNodeEntry
§group: RenderGroup
§transform: Matrix4<f32>
Implementations§
Auto Trait Implementations§
impl Freeze for SceneNode
impl !RefUnwindSafe for SceneNode
impl !Send for SceneNode
impl !Sync for SceneNode
impl Unpin for SceneNode
impl !UnwindSafe for SceneNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more