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GlyphImage

Struct GlyphImage 

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pub struct GlyphImage {
    pub width: u32,
    pub height: u32,
    pub left: i32,
    pub top: i32,
    pub data: Vec<u8>,
}
Expand description

GlyphImage contains rasterized glyph pixels and baseline-relative placement.

Alpha and SDF images store one byte per pixel. Color images store premultiplied RGBA8. To place the bitmap at glyph origin (x, y), draw its top-left at (x + left, y - top).

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§width: u32

width is the bitmap width in pixels.

§height: u32

height is the bitmap height in pixels.

§left: i32

left is the bitmap’s horizontal offset from the glyph origin.

§top: i32

top is the bitmap’s upward offset from the baseline.

§data: Vec<u8>

data contains tightly packed rows in the format produced by the raster method.

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