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RenderTarget

Struct RenderTarget 

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pub struct RenderTarget<'a> {
    pub view: &'a TextureView,
    pub texture: &'a Texture,
    pub format: TextureFormat,
    pub size: [u32; 2],
    pub clear: Option<Color>,
}
Expand description

RenderTarget is the destination for one render operation.

texture must be the resource behind view and match format and size. Advanced blends and backdrop filters require COPY_SRC texture usage.

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§view: &'a TextureView

view is the attachment into which Valo renders.

§texture: &'a Texture

texture is the resource behind view.

§format: TextureFormat

format is the pixel format exposed by view.

§size: [u32; 2]

size is the renderable area in pixels.

§clear: Option<Color>

clear replaces existing pixels when set and preserves them when None.

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for RenderTarget<'a>

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impl<'a> !UnwindSafe for RenderTarget<'a>

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impl<'a> Freeze for RenderTarget<'a>

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impl<'a> Send for RenderTarget<'a>

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impl<'a> Sync for RenderTarget<'a>

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impl<'a> Unpin for RenderTarget<'a>

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impl<'a> UnsafeUnpin for RenderTarget<'a>

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impl<T> Any for T
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