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CustomCommand

Trait CustomCommand 

Source
pub trait CustomCommand: CommandExecutor {
    // Provided methods
    fn custom_command<'life0, 'life1, 'async_trait, A>(
        &'life0 self,
        args: &'life1 [A],
    ) -> Pin<Box<dyn Future<Output = ValkeyResult<ValkeyValue>> + Send + 'async_trait>>
       where A: ToValkeyArgs + Sync + 'async_trait,
             Self: Sync + 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait { ... }
    fn custom_command_with_route<'life0, 'life1, 'async_trait, A>(
        &'life0 self,
        args: &'life1 [A],
        route: Route,
    ) -> Pin<Box<dyn Future<Output = ValkeyResult<ValkeyValue>> + Send + 'async_trait>>
       where A: ToValkeyArgs + Sync + 'async_trait,
             Self: Sync + 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait { ... }
}
Expand description

Convenience helpers layered on top of CommandExecutor, available on every client. These are the “escape hatches” that guarantee 100% functional command coverage regardless of which typed wrappers exist.

Provided Methods§

Source

fn custom_command<'life0, 'life1, 'async_trait, A>( &'life0 self, args: &'life1 [A], ) -> Pin<Box<dyn Future<Output = ValkeyResult<ValkeyValue>> + Send + 'async_trait>>
where A: ToValkeyArgs + Sync + 'async_trait, Self: Sync + 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Execute an arbitrary command given its already-encoded arguments, e.g. client.custom_command(&["SET", "key", "value"]).await.

The first argument is the command keyword; the rest are its arguments.

Source

fn custom_command_with_route<'life0, 'life1, 'async_trait, A>( &'life0 self, args: &'life1 [A], route: Route, ) -> Pin<Box<dyn Future<Output = ValkeyResult<ValkeyValue>> + Send + 'async_trait>>
where A: ToValkeyArgs + Sync + 'async_trait, Self: Sync + 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Like CustomCommand::custom_command but routed (cluster). Ignored for standalone clients.

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§