pub struct ClientSpawnQueryReadOnly {
pub is_hardcore: <&'static mut IsHardcore as WorldQuery>::ReadOnly,
pub game_mode: <&'static mut GameMode as WorldQuery>::ReadOnly,
pub prev_game_mode: <&'static mut PrevGameMode as WorldQuery>::ReadOnly,
pub hashed_seed: <&'static mut HashedSeed as WorldQuery>::ReadOnly,
pub view_distance: <&'static mut ViewDistance as WorldQuery>::ReadOnly,
pub reduced_debug_info: <&'static mut ReducedDebugInfo as WorldQuery>::ReadOnly,
pub has_respawn_screen: <&'static mut HasRespawnScreen as WorldQuery>::ReadOnly,
pub is_debug: <&'static mut IsDebug as WorldQuery>::ReadOnly,
pub is_flat: <&'static mut IsFlat as WorldQuery>::ReadOnly,
pub death_loc: <&'static mut DeathLocation as WorldQuery>::ReadOnly,
pub portal_cooldown: <&'static mut PortalCooldown as WorldQuery>::ReadOnly,
}
Expand description
Automatically generated WorldQuery
type for a read-only variant of ClientSpawnQuery
.
Fields§
§is_hardcore: <&'static mut IsHardcore as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing & 'static mut IsHardcore
.
game_mode: <&'static mut GameMode as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing & 'static mut GameMode
.
prev_game_mode: <&'static mut PrevGameMode as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing & 'static mut PrevGameMode
.
hashed_seed: <&'static mut HashedSeed as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing & 'static mut HashedSeed
.
view_distance: <&'static mut ViewDistance as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing & 'static mut ViewDistance
.
reduced_debug_info: <&'static mut ReducedDebugInfo as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing & 'static mut ReducedDebugInfo
.
has_respawn_screen: <&'static mut HasRespawnScreen as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing & 'static mut HasRespawnScreen
.
is_debug: <&'static mut IsDebug as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing & 'static mut IsDebug
.
is_flat: <&'static mut IsFlat as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing & 'static mut IsFlat
.
death_loc: <&'static mut DeathLocation as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing & 'static mut DeathLocation
.
portal_cooldown: <&'static mut PortalCooldown as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing & 'static mut PortalCooldown
.
Trait Implementations§
Source§impl WorldQuery for ClientSpawnQueryReadOnly
impl WorldQuery for ClientSpawnQueryReadOnly
Source§unsafe fn set_archetype<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_archetype: &'__w Archetype,
_table: &'__w Table,
)
unsafe fn set_archetype<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _archetype: &'__w Archetype, _table: &'__w Table, )
SAFETY: we call set_archetype
for each member that implements Fetch
Source§unsafe fn set_table<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_table: &'__w Table,
)
unsafe fn set_table<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _table: &'__w Table, )
SAFETY: we call set_table
for each member that implements Fetch
Source§unsafe fn fetch<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow,
) -> <Self as WorldQuery>::Item<'__w>
unsafe fn fetch<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> <Self as WorldQuery>::Item<'__w>
SAFETY: we call fetch
for each member that implements Fetch
.
Source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.Source§const IS_ARCHETYPAL: bool = true
const IS_ARCHETYPAL: bool = true
Source§type Item<'__w> = ClientSpawnQueryReadOnlyItem<'__w>
type Item<'__w> = ClientSpawnQueryReadOnlyItem<'__w>
WorldQuery
Source§type Fetch<'__w> = ClientSpawnQueryReadOnlyFetch<'__w>
type Fetch<'__w> = ClientSpawnQueryReadOnlyFetch<'__w>
WorldQuery
to fetch Self::Item
Source§type ReadOnly = ClientSpawnQueryReadOnly
type ReadOnly = ClientSpawnQueryReadOnly
WorldQuery
, which satisfies the ReadOnlyWorldQuery
trait.Source§type State = ClientSpawnQueryState
type State = ClientSpawnQueryState
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.Source§fn shrink<'__wlong: '__wshort, '__wshort>(
item: <ClientSpawnQueryReadOnly as WorldQuery>::Item<'__wlong>,
) -> <ClientSpawnQueryReadOnly as WorldQuery>::Item<'__wshort>
fn shrink<'__wlong: '__wshort, '__wshort>( item: <ClientSpawnQueryReadOnly as WorldQuery>::Item<'__wlong>, ) -> <ClientSpawnQueryReadOnly as WorldQuery>::Item<'__wshort>
Source§unsafe fn init_fetch<'__w>(
_world: UnsafeWorldCell<'__w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick,
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w>( _world: UnsafeWorldCell<'__w>, state: &Self::State, _last_run: Tick, _this_run: Tick, ) -> <Self as WorldQuery>::Fetch<'__w>
Source§unsafe fn clone_fetch<'__w>(
_fetch: &<Self as WorldQuery>::Fetch<'__w>,
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn clone_fetch<'__w>( _fetch: &<Self as WorldQuery>::Fetch<'__w>, ) -> <Self as WorldQuery>::Fetch<'__w>
Self: ReadOnlyWorldQuery
holds. Read moreSource§unsafe fn filter_fetch<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow,
) -> bool
unsafe fn filter_fetch<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> bool
Source§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId>, )
WorldQuery
to access
.Source§fn update_archetype_component_access(
state: &Self::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>,
)
fn update_archetype_component_access( state: &Self::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId>, )
Source§fn init_state(world: &mut World) -> ClientSpawnQueryState
fn init_state(world: &mut World) -> ClientSpawnQueryState
State
for this WorldQuery
type.Source§fn matches_component_set(
state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.impl ReadOnlyWorldQuery for ClientSpawnQueryReadOnly
SAFETY: we assert fields are readonly below
Auto Trait Implementations§
impl Freeze for ClientSpawnQueryReadOnly
impl RefUnwindSafe for ClientSpawnQueryReadOnly
impl Send for ClientSpawnQueryReadOnly
impl Sync for ClientSpawnQueryReadOnly
impl Unpin for ClientSpawnQueryReadOnly
impl UnwindSafe for ClientSpawnQueryReadOnly
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.