pub struct DragonFireballEntityBundle {
Show 27 fields pub dragon_fireball_entity: DragonFireballEntity, pub explosive_projectile_entity: ExplosiveProjectileEntity, pub projectile_entity: ProjectileEntity, pub entity: Entity, pub entity_flags: Flags, pub entity_air: Air, pub entity_custom_name: CustomName, pub entity_name_visible: NameVisible, pub entity_silent: Silent, pub entity_no_gravity: NoGravity, pub entity_pose: Pose, pub entity_frozen_ticks: FrozenTicks, pub kind: EntityKind, pub id: EntityId, pub uuid: UniqueId, pub layer: EntityLayerId, pub old_layer: OldEntityLayerId, pub position: Position, pub old_position: OldPosition, pub look: Look, pub head_yaw: HeadYaw, pub on_ground: OnGround, pub velocity: Velocity, pub statuses: EntityStatuses, pub animations: EntityAnimations, pub object_data: ObjectData, pub tracked_data: TrackedData,
}
Expand description

The bundle of components for spawning dragon_fireball entities.

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§dragon_fireball_entity: DragonFireballEntity§explosive_projectile_entity: ExplosiveProjectileEntity§projectile_entity: ProjectileEntity§entity: Entity§entity_flags: Flags§entity_air: Air§entity_custom_name: CustomName§entity_name_visible: NameVisible§entity_silent: Silent§entity_no_gravity: NoGravity§entity_pose: Pose§entity_frozen_ticks: FrozenTicks§kind: EntityKind§id: EntityId§uuid: UniqueId§layer: EntityLayerId§old_layer: OldEntityLayerId§position: Position§old_position: OldPosition§look: Look§head_yaw: HeadYaw§on_ground: OnGround§velocity: Velocity§statuses: EntityStatuses§animations: EntityAnimations§object_data: ObjectData§tracked_data: TrackedData

Trait Implementations§

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impl Debug for DragonFireballEntityBundle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DragonFireballEntityBundle

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Bundle for DragonFireballEntityBundle

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impl DynamicBundle for DragonFireballEntityBundle

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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