pub struct Rabbit { /* private fields */ }
Implementations
sourceimpl Rabbit
impl Rabbit
pub fn get_on_fire(&self) -> bool
pub fn set_on_fire(&mut self, on_fire: bool)
pub fn get_sneaking(&self) -> bool
pub fn set_sneaking(&mut self, sneaking: bool)
pub fn get_sprinting(&self) -> bool
pub fn set_sprinting(&mut self, sprinting: bool)
pub fn get_swimming(&self) -> bool
pub fn set_swimming(&mut self, swimming: bool)
pub fn get_invisible(&self) -> bool
pub fn set_invisible(&mut self, invisible: bool)
pub fn get_glowing(&self) -> bool
pub fn set_glowing(&mut self, glowing: bool)
pub fn get_fall_flying(&self) -> bool
pub fn set_fall_flying(&mut self, fall_flying: bool)
pub fn get_air(&self) -> i32
pub fn set_air(&mut self, air: impl Into<i32>)
pub fn get_custom_name(&self) -> Option<&Text>
pub fn set_custom_name(&mut self, custom_name: impl Into<Option<Text>>)
pub fn get_name_visible(&self) -> bool
pub fn set_name_visible(&mut self, name_visible: impl Into<bool>)
pub fn get_silent(&self) -> bool
pub fn set_silent(&mut self, silent: impl Into<bool>)
pub fn get_no_gravity(&self) -> bool
pub fn set_no_gravity(&mut self, no_gravity: impl Into<bool>)
pub fn get_pose(&self) -> Pose
pub fn set_pose(&mut self, pose: impl Into<Pose>)
pub fn get_frozen_ticks(&self) -> i32
pub fn set_frozen_ticks(&mut self, frozen_ticks: impl Into<i32>)
pub fn get_using_item(&self) -> bool
pub fn set_using_item(&mut self, using_item: bool)
pub fn get_off_hand_active(&self) -> bool
pub fn set_off_hand_active(&mut self, off_hand_active: bool)
pub fn get_using_riptide(&self) -> bool
pub fn set_using_riptide(&mut self, using_riptide: bool)
pub fn get_health(&self) -> f32
pub fn set_health(&mut self, health: impl Into<f32>)
pub fn get_potion_swirls_color(&self) -> i32
pub fn set_potion_swirls_color(&mut self, potion_swirls_color: impl Into<i32>)
pub fn get_potion_swirls_ambient(&self) -> bool
pub fn set_potion_swirls_ambient(
&mut self,
potion_swirls_ambient: impl Into<bool>
)
pub fn get_stuck_arrow_count(&self) -> i32
pub fn set_stuck_arrow_count(&mut self, stuck_arrow_count: impl Into<i32>)
pub fn get_stinger_count(&self) -> i32
pub fn set_stinger_count(&mut self, stinger_count: impl Into<i32>)
pub fn get_sleeping_position(&self) -> Option<BlockPos>
pub fn set_sleeping_position(
&mut self,
sleeping_position: impl Into<Option<BlockPos>>
)
pub fn get_ai_disabled(&self) -> bool
pub fn set_ai_disabled(&mut self, ai_disabled: bool)
pub fn get_left_handed(&self) -> bool
pub fn set_left_handed(&mut self, left_handed: bool)
pub fn get_attacking(&self) -> bool
pub fn set_attacking(&mut self, attacking: bool)
pub fn get_child(&self) -> bool
pub fn set_child(&mut self, child: impl Into<bool>)
pub fn get_rabbit_type(&self) -> i32
pub fn set_rabbit_type(&mut self, rabbit_type: impl Into<i32>)
Auto Trait Implementations
impl RefUnwindSafe for Rabbit
impl Send for Rabbit
impl Sync for Rabbit
impl Unpin for Rabbit
impl UnwindSafe for Rabbit
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
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