#[repr(C)]pub struct Mesh {Show 17 fields
pub vertexCount: i32,
pub triangleCount: i32,
pub vertices: *mut f32,
pub texcoords: *mut f32,
pub texcoords2: *mut f32,
pub normals: *mut f32,
pub tangents: *mut f32,
pub colors: *mut u8,
pub indices: *mut u16,
pub animVertices: *mut f32,
pub animNormals: *mut f32,
pub boneIds: *mut u8,
pub boneWeights: *mut f32,
pub boneMatrices: *mut Matrix,
pub boneCount: i32,
pub vaoId: u32,
pub vboId: *mut u32,
}Fields§
§vertexCount: i32§triangleCount: i32§vertices: *mut f32§texcoords: *mut f32§texcoords2: *mut f32§normals: *mut f32§tangents: *mut f32§colors: *mut u8§indices: *mut u16§animVertices: *mut f32§animNormals: *mut f32§boneIds: *mut u8§boneWeights: *mut f32§boneMatrices: *mut Matrix§boneCount: i32§vaoId: u32§vboId: *mut u32Trait Implementations§
impl Copy for Mesh
Auto Trait Implementations§
impl Freeze for Mesh
impl RefUnwindSafe for Mesh
impl !Send for Mesh
impl !Sync for Mesh
impl Unpin for Mesh
impl UnsafeUnpin for Mesh
impl UnwindSafe for Mesh
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more