#[repr(C)]pub struct Material {
pub shader: Shader,
pub maps: *mut MaterialMap,
pub params: [f32; 4],
}Fields§
§shader: Shader§maps: *mut MaterialMap§params: [f32; 4]Trait Implementations§
Source§impl AsMut<Material> for WeakMaterial
impl AsMut<Material> for WeakMaterial
Source§impl AsRef<Material> for WeakMaterial
impl AsRef<Material> for WeakMaterial
impl Copy for Material
Auto Trait Implementations§
impl Freeze for Material
impl RefUnwindSafe for Material
impl !Send for Material
impl !Sync for Material
impl Unpin for Material
impl UnsafeUnpin for Material
impl UnwindSafe for Material
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more