Struct ux::ShaderEffect [−][src]
pub struct ShaderEffect(_, _);
Implementations
impl ShaderEffect
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impl ShaderEffect
[src]pub fn new(shader_type: ShaderType) -> ShaderEffect
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Creates a new ShaderEffect
, to be applied to an actor using
ActorExt::add_effect
.
The effect will be empty until ShaderEffectExt::set_shader_source
is called.
shader_type
the type of the shader, either ShaderType::FragmentShader
,
or ShaderType::VertexShader
Returns
the newly created ShaderEffect
.
Use gobject::ObjectExt::unref
when done.
Trait Implementations
impl Clone for ShaderEffect
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impl Clone for ShaderEffect
[src]pub fn clone(&self) -> ShaderEffect
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Display for ShaderEffect
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impl Display for ShaderEffect
[src]impl Eq for ShaderEffect
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impl Eq for ShaderEffect
[src]impl Hash for ShaderEffect
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impl Hash for ShaderEffect
[src]impl IsA<ActorMeta> for ShaderEffect
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impl IsA<ActorMeta> for ShaderEffect
[src]impl IsA<Effect> for ShaderEffect
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impl IsA<Effect> for ShaderEffect
[src]impl IsA<InitiallyUnowned> for ShaderEffect
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impl IsA<InitiallyUnowned> for ShaderEffect
[src]impl IsA<OffscreenEffect> for ShaderEffect
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impl IsA<OffscreenEffect> for ShaderEffect
[src]impl Ord for ShaderEffect
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impl Ord for ShaderEffect
[src]impl<T> PartialEq<T> for ShaderEffect where
T: ObjectType,
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impl<T> PartialEq<T> for ShaderEffect where
T: ObjectType,
[src]impl<T> PartialOrd<T> for ShaderEffect where
T: ObjectType,
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impl<T> PartialOrd<T> for ShaderEffect where
T: ObjectType,
[src]impl StaticType for ShaderEffect
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impl StaticType for ShaderEffect
[src]pub fn static_type() -> Type
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Auto Trait Implementations
impl RefUnwindSafe for ShaderEffect
impl RefUnwindSafe for ShaderEffect
impl !Send for ShaderEffect
impl !Send for ShaderEffect
impl !Sync for ShaderEffect
impl !Sync for ShaderEffect
impl Unpin for ShaderEffect
impl Unpin for ShaderEffect
impl UnwindSafe for ShaderEffect
impl UnwindSafe for ShaderEffect
Blanket Implementations
impl<O> ActorMetaExt for O where
O: IsA<ActorMeta>,
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impl<O> ActorMetaExt for O where
O: IsA<ActorMeta>,
[src]pub fn get_actor(&self) -> Option<Actor>
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pub fn get_enabled(&self) -> bool
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pub fn get_name(&self) -> Option<GString>
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pub fn set_enabled(&self, is_enabled: bool)
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pub fn set_name(&self, name: &str)
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pub fn connect_property_actor_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
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F: 'static + Fn(&O),
pub fn connect_property_enabled_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
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F: 'static + Fn(&O),
pub fn connect_property_name_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
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F: 'static + Fn(&O),
impl<Super, Sub> CanDowncast<Sub> for Super where
Sub: IsA<Super>,
Super: IsA<Super>,
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impl<Super, Sub> CanDowncast<Sub> for Super where
Sub: IsA<Super>,
Super: IsA<Super>,
[src]impl<T> Cast for T where
T: ObjectType,
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impl<T> Cast for T where
T: ObjectType,
[src]pub fn upcast<T>(self) -> T where
Self: IsA<T>,
T: ObjectType,
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Self: IsA<T>,
T: ObjectType,
pub fn upcast_ref<T>(&self) -> &T where
Self: IsA<T>,
T: ObjectType,
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Self: IsA<T>,
T: ObjectType,
pub fn downcast<T>(self) -> Result<T, Self> where
Self: CanDowncast<T>,
T: ObjectType,
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Self: CanDowncast<T>,
T: ObjectType,
pub fn downcast_ref<T>(&self) -> Option<&T> where
Self: CanDowncast<T>,
T: ObjectType,
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Self: CanDowncast<T>,
T: ObjectType,
pub fn dynamic_cast<T>(self) -> Result<T, Self> where
T: ObjectType,
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T: ObjectType,
pub fn dynamic_cast_ref<T>(&self) -> Option<&T> where
T: ObjectType,
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T: ObjectType,
pub unsafe fn unsafe_cast<T>(self) -> T where
T: ObjectType,
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T: ObjectType,
pub unsafe fn unsafe_cast_ref<T>(&self) -> &T where
T: ObjectType,
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T: ObjectType,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
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impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
[src]pub fn into_color(self) -> To
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impl<T> ObjectExt for T where
T: ObjectType,
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impl<T> ObjectExt for T where
T: ObjectType,
[src]pub fn is<U>(&self) -> bool where
U: StaticType,
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U: StaticType,
pub fn get_type(&self) -> Type
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pub fn get_object_class(&self) -> &ObjectClass
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pub fn set_properties(
&self,
property_values: &[(&str, &dyn ToValue)]
) -> Result<(), BoolError>
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&self,
property_values: &[(&str, &dyn ToValue)]
) -> Result<(), BoolError>
pub fn set_property<'a, N>(
&self,
property_name: N,
value: &dyn ToValue
) -> Result<(), BoolError> where
N: Into<&'a str>,
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&self,
property_name: N,
value: &dyn ToValue
) -> Result<(), BoolError> where
N: Into<&'a str>,
pub fn get_property<'a, N>(&self, property_name: N) -> Result<Value, BoolError> where
N: Into<&'a str>,
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N: Into<&'a str>,
pub unsafe fn set_qdata<QD>(&self, key: Quark, value: QD) where
QD: 'static,
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QD: 'static,
pub unsafe fn get_qdata<QD>(&self, key: Quark) -> Option<&QD> where
QD: 'static,
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QD: 'static,
pub unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD> where
QD: 'static,
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QD: 'static,
pub unsafe fn set_data<QD>(&self, key: &str, value: QD) where
QD: 'static,
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QD: 'static,
pub unsafe fn get_data<QD>(&self, key: &str) -> Option<&QD> where
QD: 'static,
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QD: 'static,
pub unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD> where
QD: 'static,
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QD: 'static,
pub fn block_signal(&self, handler_id: &SignalHandlerId)
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pub fn unblock_signal(&self, handler_id: &SignalHandlerId)
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pub fn stop_signal_emission(&self, signal_name: &str)
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pub fn disconnect(&self, handler_id: SignalHandlerId)
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pub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
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F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
pub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
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&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
pub fn notify<'a, N>(&self, property_name: N) where
N: Into<&'a str>,
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N: Into<&'a str>,
pub fn notify_by_pspec(&self, pspec: &ParamSpec)
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pub fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool where
N: Into<&'a str>,
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N: Into<&'a str>,
pub fn get_property_type<'a, N>(&self, property_name: N) -> Option<Type> where
N: Into<&'a str>,
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N: Into<&'a str>,
pub fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec> where
N: Into<&'a str>,
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N: Into<&'a str>,
pub fn list_properties(&self) -> Vec<ParamSpec, Global>ⓘ
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pub fn connect<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
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&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
pub fn connect_local<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value> + 'static,
[src]
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value> + 'static,
pub unsafe fn connect_unsafe<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value>,
[src]
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value>,
pub fn emit<'a, N>(
&self,
signal_name: N,
args: &[&dyn ToValue]
) -> Result<Option<Value>, BoolError> where
N: Into<&'a str>,
[src]
&self,
signal_name: N,
args: &[&dyn ToValue]
) -> Result<Option<Value>, BoolError> where
N: Into<&'a str>,
pub fn downgrade(&self) -> WeakRef<T>
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pub fn bind_property<'a, O, N, M>(
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
N: Into<&'a str>,
O: ObjectType,
M: Into<&'a str>,
[src]
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
N: Into<&'a str>,
O: ObjectType,
M: Into<&'a str>,
pub fn ref_count(&self) -> u32
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impl<O> OffscreenEffectExt for O where
O: IsA<OffscreenEffect>,
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impl<O> OffscreenEffectExt for O where
O: IsA<OffscreenEffect>,
[src]pub fn get_target_rect(&self) -> Option<InternalRect>
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pub fn paint_target(&self)
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impl<O> ShaderEffectExt for O where
O: IsA<ShaderEffect>,
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impl<O> ShaderEffectExt for O where
O: IsA<ShaderEffect>,
[src]pub fn set_shader_source(&self, source: &str) -> bool
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pub fn set_uniform_value(&self, name: &str, value: &Value)
[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,