Trait ux::FocusManagerExt[][src]

pub trait FocusManagerExt: 'static {
    pub fn get_focused(&self) -> Option<Focusable>;
pub fn get_stage(&self) -> Option<Stage>;
pub fn move_focus(&self, direction: FocusDirection);
pub fn push_focus(&self, focusable: &Focusable);
pub fn push_focus_with_hint(&self, focusable: &Focusable, hint: FocusHint);
pub fn connect_property_focused_notify<F>(&self, f: F) -> SignalHandlerId
    where
        F: 'static + Fn(&Self)
;
pub fn connect_property_stage_notify<F>(&self, f: F) -> SignalHandlerId
    where
        F: 'static + Fn(&Self)
; }

Required methods

pub fn get_focused(&self) -> Option<Focusable>[src]

focus_manager_get_focused: @manager: A #FocusManager

Get the currently focused #Focusable

Returns: (transfer none): Focusable

pub fn get_stage(&self) -> Option<Stage>[src]

focus_manager_get_stage: @manager: A #FocusManager

Get the stage the FocusManager is associated with

Returns: (transfer none): A #Stage

pub fn move_focus(&self, direction: FocusDirection)[src]

focus_manager_move_focus: @manager: the focus manager @direction: The direction to move focus in

Moves the current focus in the given direction.

pub fn push_focus(&self, focusable: &Focusable)[src]

focus_manager_push_focus: @manager: the focus manager @focusable: the object to set focus on

Sets the currently focused actor, with an #FocusHint of %FOCUS_HINT_PRIOR.

Note: the final focused object may not be the same as @focusable if @focusable does not accept focus directly.

pub fn push_focus_with_hint(&self, focusable: &Focusable, hint: FocusHint)[src]

focus_manager_push_focus_with_hint: @manager: the focus manager @focusable: the object to set focus on @hint: an #FocusHint

Similar to #focus_manager_push_focus, but allows the hint to be specified.

Note: the final focused object may not be the same as @focusable if @focusable does not accept focus directly.

pub fn connect_property_focused_notify<F>(&self, f: F) -> SignalHandlerId where
    F: 'static + Fn(&Self), 
[src]

pub fn connect_property_stage_notify<F>(&self, f: F) -> SignalHandlerId where
    F: 'static + Fn(&Self), 
[src]

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Implementors

impl<O> FocusManagerExt for O where
    O: Is<FocusManager>, 
[src]

pub fn get_focused(&self) -> Option<Focusable>[src]

focus_manager_get_focused: @manager: A #FocusManager

Get the currently focused #Focusable

Returns: (transfer none): Focusable

pub fn get_stage(&self) -> Option<Stage>[src]

focus_manager_get_stage: @manager: A #FocusManager

Get the stage the FocusManager is associated with

Returns: (transfer none): A #Stage

pub fn move_focus(&self, direction: FocusDirection)[src]

focus_manager_move_focus: @manager: the focus manager @direction: The direction to move focus in

Moves the current focus in the given direction.

pub fn push_focus(&self, focusable: &Focusable)[src]

focus_manager_push_focus: @manager: the focus manager @focusable: the object to set focus on

Sets the currently focused actor, with an #FocusHint of %FOCUS_HINT_PRIOR.

Note: the final focused object may not be the same as @focusable if @focusable does not accept focus directly.

pub fn push_focus_with_hint(&self, focusable: &Focusable, hint: FocusHint)[src]

focus_manager_push_focus_with_hint: @manager: the focus manager @focusable: the object to set focus on @hint: an #FocusHint

Similar to #focus_manager_push_focus, but allows the hint to be specified.

Note: the final focused object may not be the same as @focusable if @focusable does not accept focus directly.

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