1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304
#![allow(unused_variables)] use crate::prelude::*; use crate::{FocusDirection, FocusHint, Focusable, Stage}; use glib::signal::SignalHandlerId; use std::{cell::RefCell, fmt}; #[derive(Clone, Debug)] pub struct FocusManagerProps { pub stage: Option<Stage>, pub focused: Option<Focusable>, pub focused_toplevel: Option<Focusable>, pub refocus_idle: u32, } #[derive(Clone, Debug)] pub struct FocusManager { props: RefCell<FocusManagerProps>, } impl FocusManager { //pub fn get_for_stage(stage: &Stage) -> Option<FocusManager> { // unsafe { TODO: call ffi:focus_manager_get_for_stage() } //} } impl Object for FocusManager {} impl Is<FocusManager> for FocusManager {} impl AsRef<FocusManager> for FocusManager { fn as_ref(&self) -> &FocusManager { self } } pub trait FocusManagerExt: 'static { /// focus_manager_get_focused: /// @manager: A #FocusManager /// /// Get the currently focused #Focusable /// /// Returns: (transfer none): Focusable /// fn get_focused(&self) -> Option<Focusable>; /// focus_manager_get_stage: /// @manager: A #FocusManager /// /// Get the stage the FocusManager is associated with /// /// Returns: (transfer none): A #Stage /// fn get_stage(&self) -> Option<Stage>; /// focus_manager_move_focus: /// @manager: the focus manager /// @direction: The direction to move focus in /// /// Moves the current focus in the given direction. /// fn move_focus(&self, direction: FocusDirection); /// focus_manager_push_focus: /// @manager: the focus manager /// @focusable: the object to set focus on /// /// Sets the currently focused actor, with an #FocusHint of /// %FOCUS_HINT_PRIOR. /// /// Note: the final focused object may not be the same as @focusable if /// @focusable does not accept focus directly. /// fn push_focus(&self, focusable: &Focusable); /// focus_manager_push_focus_with_hint: /// @manager: the focus manager /// @focusable: the object to set focus on /// @hint: an #FocusHint /// /// Similar to #focus_manager_push_focus, but allows the hint to be specified. /// /// Note: the final focused object may not be the same as @focusable if /// @focusable does not accept focus directly. /// fn push_focus_with_hint(&self, focusable: &Focusable, hint: FocusHint); fn connect_property_focused_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId; fn connect_property_stage_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId; } impl<O: Is<FocusManager>> FocusManagerExt for O { /// focus_manager_get_focused: /// @manager: A #FocusManager /// /// Get the currently focused #Focusable /// /// Returns: (transfer none): Focusable /// fn get_focused(&self) -> Option<Focusable> { let focusmanager = self.as_ref(); let props = focusmanager.props.borrow(); props.focused.clone() } /// focus_manager_get_stage: /// @manager: A #FocusManager /// /// Get the stage the FocusManager is associated with /// /// Returns: (transfer none): A #Stage /// fn get_stage(&self) -> Option<Stage> { let focusmanager = self.as_ref(); let props = focusmanager.props.borrow(); props.stage.clone() } /// focus_manager_move_focus: /// @manager: the focus manager /// @direction: The direction to move focus in /// /// Moves the current focus in the given direction. /// fn move_focus(&self, direction: FocusDirection) { let focusmanager = self.as_ref(); let props = focusmanager.props.borrow(); // let mut new_focused; let old_focus = props.focused.clone(); if props.focused.is_some() { // new_focused = focusable_move_focus(focusmanager.focused, // direction, // focusmanager.focused); // focus_manager_set_focused(manager, new_focused); } else { // // If we're going next or previous, we wrap around, otherwise // // re-focus the last actor. // match direction { // FocusDirection::Next => { // if old_focus { // focus_manager_start_focus(manager, FocusHint::First); // } else { // focus_manager_ensure_focused( // manager, // CLUTTER_STAGE(focusmanager.stage), // FocusHint::First, // ); // } // } // FocusDirection::Previous => { // if old_focus { // focus_manager_start_focus(manager, FocusHint::Last); // } else { // focus_manager_ensure_focused( // manager, // CLUTTER_STAGE(focusmanager.stage), // FocusHint::Last, // ); // } // } // _ => { // // re-focus the original // if old_focus && (direction != FocusDirection::Out) { // new_focused = focusable_accept_focus(old_focus, 0); // focus_manager_set_focused(manager, new_focused); // } else { // focus_manager_ensure_focused( // manager, // CLUTTER_STAGE(focusmanager.stage), // FocusHint::First, // ); // } // } // } } // // Notify if the focus has changed // if props.focused != old_focus { // g_object_notify(G_OBJECT(manager), "focused"); // } } /// focus_manager_push_focus: /// @manager: the focus manager /// @focusable: the object to set focus on /// /// Sets the currently focused actor, with an #FocusHint of /// %FOCUS_HINT_PRIOR. /// /// Note: the final focused object may not be the same as @focusable if /// @focusable does not accept focus directly. /// fn push_focus(&self, focusable: &Focusable) { let focusmanager = self.as_ref(); // if focusmanager.focused != focusable { // if focusmanager.focused { // // notify the current focusable that focus is being moved // focusable_move_focus( // focusmanager.focused, // FocusDirection::Out, // focusmanager.focused, // ); // } // let new_focused = focusable_accept_focus(focusable, FocusHint::Prior); // focus_manager_set_focused(manager, new_focused); // g_object_notify(G_OBJECT(manager), "focused"); // } } /// focus_manager_push_focus_with_hint: /// @manager: the focus manager /// @focusable: the object to set focus on /// @hint: an #FocusHint /// /// Similar to #focus_manager_push_focus, but allows the hint to be specified. /// /// Note: the final focused object may not be the same as @focusable if /// @focusable does not accept focus directly. /// fn push_focus_with_hint(&self, focusable: &Focusable, hint: FocusHint) { let focusmanager = self.as_ref(); // if focusmanager.focused != focusable { // if focusmanager.focused { // // notify the current focusable that focus is being moved // focusable_move_focus( // focusmanager.focused, // FocusDirection::Out, // focusmanager.focused, // ); // } // let new_focused = focusable_accept_focus(focusable, hint); // focus_manager_set_focused(manager, new_focused); // g_object_notify(G_OBJECT(manager), "focused"); // } } fn connect_property_focused_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId { // unsafe extern "C" fn notify_focused_trampoline<P, F: Fn(&P) + 'static>( // this: *mut ffi::FocusManager, // _param_spec: glib_sys::gpointer, // f: glib_sys::gpointer, // ) where // P: Is<FocusManager>, // { // let f: &F = &*(f as *const F); // f(&FocusManager::from_glib_borrow(this).unsafe_cast_ref()) // } // unsafe { // let f: Box_<F> = Box_::new(f); // connect_raw( // self.as_ptr() as *mut _, // b"notify::focused\0".as_ptr() as *const _, // Some(transmute::<_, unsafe extern "C" fn()>( // notify_focused_trampoline::<Self, F> as *const (), // )), // Box_::into_raw(f), // ) // } unimplemented!() } fn connect_property_stage_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId { // unsafe extern "C" fn notify_stage_trampoline<P, F: Fn(&P) + 'static>( // this: *mut ffi::FocusManager, // _param_spec: glib_sys::gpointer, // f: glib_sys::gpointer, // ) where // P: Is<FocusManager>, // { // let f: &F = &*(f as *const F); // f(&FocusManager::from_glib_borrow(this).unsafe_cast_ref()) // } // unsafe { // let f: Box_<F> = Box_::new(f); // connect_raw( // self.as_ptr() as *mut _, // b"notify::stage\0".as_ptr() as *const _, // Some(transmute::<_, unsafe extern "C" fn()>( // notify_stage_trampoline::<Self, F> as *const (), // )), // Box_::into_raw(f), // ) // } unimplemented!() } } impl fmt::Display for FocusManager { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { write!(f, "FocusManager") } }