Struct ux::prelude::dx::Color [−][src]
pub struct Color(_);
Implementations
impl Color
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impl Color
[src]pub fn new() -> Color
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Creates a new (empty) color
Returns
a newly-allocated Color
. Use Color::free
to free the allocated resources
pub fn get_alpha(&self) -> f32
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Retrieves the alpha channel of self
as a fixed point
value between 0 and 1.0.
Returns
the alpha channel of the passed color
pub fn get_alpha_byte(&self) -> u8
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Retrieves the alpha channel of self
as a byte value
between 0 and 255
Returns
the alpha channel of the passed color
pub fn get_alpha_float(&self) -> f32
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Retrieves the alpha channel of self
as a floating point
value between 0.0 and 1.0
Returns
the alpha channel of the passed color
pub fn get_blue(&self) -> f32
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Retrieves the blue channel of self
as a fixed point
value between 0 and 1.0.
Returns
the blue channel of the passed color
pub fn get_blue_byte(&self) -> u8
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Retrieves the blue channel of self
as a byte value
between 0 and 255
Returns
the blue channel of the passed color
pub fn get_blue_float(&self) -> f32
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Retrieves the blue channel of self
as a floating point
value between 0.0 and 1.0
Returns
the blue channel of the passed color
pub fn get_green(&self) -> f32
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Retrieves the green channel of self
as a fixed point
value between 0 and 1.0.
Returns
the green channel of the passed color
pub fn get_green_byte(&self) -> u8
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Retrieves the green channel of self
as a byte value
between 0 and 255
Returns
the green channel of the passed color
pub fn get_green_float(&self) -> f32
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Retrieves the green channel of self
as a floating point
value between 0.0 and 1.0
Returns
the green channel of the passed color
pub fn get_red(&self) -> f32
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Retrieves the red channel of self
as a fixed point
value between 0 and 1.0.
Returns
the red channel of the passed color
pub fn get_red_byte(&self) -> u8
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Retrieves the red channel of self
as a byte value
between 0 and 255
Returns
the red channel of the passed color
pub fn get_red_float(&self) -> f32
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Retrieves the red channel of self
as a floating point
value between 0.0 and 1.0
Returns
the red channel of the passed color
pub fn init_from_4f(&mut self, red: f32, green: f32, blue: f32, alpha: f32)
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Sets the values of the passed channels into a Color
red
value of the red channel, between 0 and 1.0
green
value of the green channel, between 0 and 1.0
blue
value of the blue channel, between 0 and 1.0
alpha
value of the alpha channel, between 0 and 1.0
pub fn init_from_4fv(&mut self, color_array: &[f32])
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Sets the values of the passed channels into a Color
color_array
a pointer to an array of 4 float color components
pub fn init_from_4ub(&mut self, red: u8, green: u8, blue: u8, alpha: u8)
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Sets the values of the passed channels into a Color
.
red
value of the red channel, between 0 and 255
green
value of the green channel, between 0 and 255
blue
value of the blue channel, between 0 and 255
alpha
value of the alpha channel, between 0 and 255
pub fn premultiply(&mut self)
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Converts a non-premultiplied color to a pre-multiplied color. For example, semi-transparent red is (1.0, 0, 0, 0.5) when non-premultiplied and (0.5, 0, 0, 0.5) when premultiplied.
pub fn set_alpha(&mut self, alpha: f32)
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pub fn set_alpha_byte(&mut self, alpha: u8)
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pub fn set_alpha_float(&mut self, alpha: f32)
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pub fn set_blue(&mut self, blue: f32)
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pub fn set_blue_byte(&mut self, blue: u8)
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pub fn set_blue_float(&mut self, blue: f32)
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pub fn set_green(&mut self, green: f32)
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pub fn set_green_byte(&mut self, green: u8)
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pub fn set_green_float(&mut self, green: f32)
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pub fn set_red(&mut self, red: f32)
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pub fn set_red_byte(&mut self, red: u8)
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pub fn set_red_float(&mut self, red: f32)
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pub fn to_hsl(&self) -> (f32, f32, f32)
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Converts self
to the HLS format.
The hue
value is in the 0 .. 360 range. The luminance
and
saturation
values are in the 0 .. 1 range.
hue
return location for the hue value or None
saturation
return location for the saturation value or None
luminance
return location for the luminance value or None
pub fn unpremultiply(&mut self)
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Converts a pre-multiplied color to a non-premultiplied color. For example, semi-transparent red is (0.5, 0, 0, 0.5) when premultiplied and (1.0, 0, 0, 0.5) when non-premultiplied.
pub fn init_from_hsl(hue: f32, saturation: f32, luminance: f32) -> Color
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Converts a color expressed in HLS (hue, luminance and saturation)
values into a Color
.
color
return location for a Color
hue
hue value, in the 0 .. 360 range
saturation
saturation value, in the 0 .. 1 range
luminance
luminance value, in the 0 .. 1 range
Trait Implementations
impl PartialOrd<Color> for Color
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impl PartialOrd<Color> for Color
[src]impl StaticType for Color
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impl StaticType for Color
[src]pub fn static_type() -> Type
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Auto Trait Implementations
impl RefUnwindSafe for Color
impl RefUnwindSafe for Color
impl UnwindSafe for Color
impl UnwindSafe for Color
Blanket Implementations
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
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impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
[src]pub fn into_color(self) -> To
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impl<T> ToSendValue for T where
T: SetValue + Send + ToValue + ?Sized,
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impl<T> ToSendValue for T where
T: SetValue + Send + ToValue + ?Sized,
[src]pub fn to_send_value(&self) -> SendValue
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,