Struct ux::ScrollActor [−][src]
pub struct ScrollActor(_, _);
Implementations
impl ScrollActor
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impl ScrollActor
[src]pub fn new() -> ScrollActor
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Trait Implementations
impl Clone for ScrollActor
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impl Clone for ScrollActor
[src]pub fn clone(&self) -> ScrollActor
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Default for ScrollActor
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impl Default for ScrollActor
[src]pub fn default() -> ScrollActor
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impl Eq for ScrollActor
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impl Eq for ScrollActor
[src]impl Hash for ScrollActor
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impl Hash for ScrollActor
[src]impl IsA<Actor> for ScrollActor
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impl IsA<Actor> for ScrollActor
[src]impl IsA<Animatable> for ScrollActor
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impl IsA<Animatable> for ScrollActor
[src]impl IsA<Container> for ScrollActor
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impl IsA<Container> for ScrollActor
[src]impl IsA<InitiallyUnowned> for ScrollActor
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impl IsA<InitiallyUnowned> for ScrollActor
[src]impl Ord for ScrollActor
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impl Ord for ScrollActor
[src]impl<T> PartialEq<T> for ScrollActor where
T: ObjectType,
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impl<T> PartialEq<T> for ScrollActor where
T: ObjectType,
[src]impl<T> PartialOrd<T> for ScrollActor where
T: ObjectType,
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impl<T> PartialOrd<T> for ScrollActor where
T: ObjectType,
[src]impl StaticType for ScrollActor
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impl StaticType for ScrollActor
[src]pub fn static_type() -> Type
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Auto Trait Implementations
impl RefUnwindSafe for ScrollActor
impl RefUnwindSafe for ScrollActor
impl !Send for ScrollActor
impl !Send for ScrollActor
impl !Sync for ScrollActor
impl !Sync for ScrollActor
impl Unpin for ScrollActor
impl Unpin for ScrollActor
impl UnwindSafe for ScrollActor
impl UnwindSafe for ScrollActor
Blanket Implementations
impl<O> ActorExt for O where
O: IsA<Actor>,
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impl<O> ActorExt for O where
O: IsA<Actor>,
[src]pub fn add_action<P>(&self, action: &P) where
P: IsA<Action>,
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P: IsA<Action>,
pub fn add_action_with_name<P>(&self, name: &str, action: &P) where
P: IsA<Action>,
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P: IsA<Action>,
pub fn add_child<P>(&self, child: &P) where
P: IsA<Actor>,
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P: IsA<Actor>,
pub fn add_constraint<P>(&self, constraint: &P) where
P: IsA<Constraint>,
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P: IsA<Constraint>,
pub fn add_constraint_with_name<P>(&self, name: &str, constraint: &P) where
P: IsA<Constraint>,
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P: IsA<Constraint>,
pub fn add_effect<P>(&self, effect: &P) where
P: IsA<Effect>,
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P: IsA<Effect>,
pub fn add_effect_with_name<P>(&self, name: &str, effect: &P) where
P: IsA<Effect>,
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P: IsA<Effect>,
pub fn add_transition<P>(&self, name: &str, transition: &P) where
P: IsA<Transition>,
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P: IsA<Transition>,
pub fn allocate(&self, box_: &ActorBox, flags: AllocationFlags)
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pub fn allocate_align_fill(
&self,
box_: &ActorBox,
x_align: f64,
y_align: f64,
x_fill: bool,
y_fill: bool,
flags: AllocationFlags
)
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&self,
box_: &ActorBox,
x_align: f64,
y_align: f64,
x_fill: bool,
y_fill: bool,
flags: AllocationFlags
)
pub fn allocate_available_size(
&self,
x: f32,
y: f32,
available_width: f32,
available_height: f32,
flags: AllocationFlags
)
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&self,
x: f32,
y: f32,
available_width: f32,
available_height: f32,
flags: AllocationFlags
)
pub fn allocate_preferred_size(&self, flags: AllocationFlags)
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pub fn apply_relative_transform_to_point<P>(
&self,
ancestor: Option<&P>,
point: &Vertex
) -> Vertex where
P: IsA<Actor>,
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&self,
ancestor: Option<&P>,
point: &Vertex
) -> Vertex where
P: IsA<Actor>,
pub fn apply_transform_to_point(&self, point: &Vertex) -> Vertex
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pub fn bind_model<P, Q>(&self, model: Option<&P>, create_child_func: Q) where
P: IsA<ListModel>,
Q: 'static + Fn(&Object) -> Actor,
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P: IsA<ListModel>,
Q: 'static + Fn(&Object) -> Actor,
pub fn clear_actions(&self)
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pub fn clear_constraints(&self)
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pub fn clear_effects(&self)
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pub fn contains<P>(&self, descendant: &P) -> bool where
P: IsA<Actor>,
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P: IsA<Actor>,
pub fn continue_paint(&self)
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pub fn create_pango_context(&self) -> Option<Context>
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pub fn create_pango_layout(&self, text: Option<&str>) -> Option<Layout>
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pub fn destroy(&self)
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pub fn destroy_all_children(&self)
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pub fn event(&self, event: &Event, capture: bool) -> bool
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pub fn get_action(&self, name: &str) -> Option<Action>
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pub fn get_actions(&self) -> Vec<Action, Global>ⓘ
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pub fn get_allocation_box(&self) -> ActorBox
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pub fn get_background_color(&self) -> InternalColor
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pub fn get_child_at_index(&self, index_: i32) -> Option<Actor>
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pub fn get_child_transform(&self) -> Matrix
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pub fn get_children(&self) -> Vec<Actor, Global>ⓘ
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pub fn get_clip(&self) -> (f32, f32, f32, f32)
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pub fn get_clip_to_allocation(&self) -> bool
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pub fn get_constraint(&self, name: &str) -> Option<Constraint>
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pub fn get_constraints(&self) -> Vec<Constraint, Global>ⓘ
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pub fn get_content(&self) -> Option<Content>
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pub fn get_content_box(&self) -> ActorBox
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pub fn get_content_gravity(&self) -> ContentGravity
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pub fn get_content_repeat(&self) -> ContentRepeat
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pub fn get_content_scaling_filters(&self) -> (ScalingFilter, ScalingFilter)
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pub fn get_default_paint_volume(&self) -> Option<PaintVolume>
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pub fn get_easing_delay(&self) -> u32
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pub fn get_easing_duration(&self) -> u32
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pub fn get_easing_mode(&self) -> AnimationMode
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pub fn get_effect(&self, name: &str) -> Option<Effect>
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pub fn get_effects(&self) -> Vec<Effect, Global>ⓘ
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pub fn get_first_child(&self) -> Option<Actor>
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pub fn get_fixed_position_set(&self) -> bool
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pub fn get_flags(&self) -> ActorFlags
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pub fn get_height(&self) -> f32
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pub fn get_last_child(&self) -> Option<Actor>
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pub fn get_layout_manager(&self) -> Option<LayoutManager>
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pub fn get_margin(&self) -> Margin
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pub fn get_margin_bottom(&self) -> f32
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pub fn get_margin_left(&self) -> f32
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pub fn get_margin_right(&self) -> f32
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pub fn get_margin_top(&self) -> f32
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pub fn get_n_children(&self) -> i32
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pub fn get_name(&self) -> Option<GString>
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pub fn get_next_sibling(&self) -> Option<Actor>
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pub fn get_offscreen_redirect(&self) -> OffscreenRedirect
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pub fn get_opacity(&self) -> u8
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pub fn get_paint_box(&self) -> Option<ActorBox>
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pub fn get_paint_opacity(&self) -> u8
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pub fn get_paint_visibility(&self) -> bool
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pub fn get_paint_volume(&self) -> Option<PaintVolume>
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pub fn get_pango_context(&self) -> Option<Context>
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pub fn get_parent(&self) -> Option<Actor>
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pub fn get_pivot_point(&self) -> (f32, f32)
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pub fn get_pivot_point_z(&self) -> f32
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pub fn get_position(&self) -> (f32, f32)
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pub fn get_preferred_height(&self, for_width: f32) -> (f32, f32)
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pub fn get_preferred_size(&self) -> (f32, f32, f32, f32)
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pub fn get_preferred_width(&self, for_height: f32) -> (f32, f32)
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pub fn get_previous_sibling(&self) -> Option<Actor>
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pub fn get_reactive(&self) -> bool
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pub fn get_request_mode(&self) -> RequestMode
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pub fn get_rotation_angle(&self, axis: RotateAxis) -> f64
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pub fn get_scale(&self) -> (f64, f64)
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pub fn get_scale_z(&self) -> f64
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pub fn get_size(&self) -> (f32, f32)
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pub fn get_stage(&self) -> Option<Stage>
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pub fn get_text_direction(&self) -> TextDirection
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pub fn get_transform(&self) -> Matrix
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pub fn get_transformed_paint_volume<P>(
&self,
relative_to_ancestor: &P
) -> Option<PaintVolume> where
P: IsA<Actor>,
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&self,
relative_to_ancestor: &P
) -> Option<PaintVolume> where
P: IsA<Actor>,
pub fn get_transformed_position(&self) -> (f32, f32)
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pub fn get_transformed_size(&self) -> (f32, f32)
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pub fn get_transition(&self, name: &str) -> Option<Transition>
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pub fn get_translation(&self) -> (f32, f32, f32)
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pub fn get_width(&self) -> f32
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pub fn get_x(&self) -> f32
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pub fn get_x_align(&self) -> ActorAlign
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pub fn get_x_expand(&self) -> bool
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pub fn get_y(&self) -> f32
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pub fn get_y_align(&self) -> ActorAlign
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pub fn get_y_expand(&self) -> bool
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pub fn get_z_position(&self) -> f32
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pub fn grab_key_focus(&self)
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pub fn has_actions(&self) -> bool
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pub fn has_allocation(&self) -> bool
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pub fn has_clip(&self) -> bool
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pub fn has_constraints(&self) -> bool
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pub fn has_effects(&self) -> bool
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pub fn has_key_focus(&self) -> bool
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pub fn has_overlaps(&self) -> bool
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pub fn has_pointer(&self) -> bool
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pub fn hide(&self)
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pub fn insert_child_above<P, Q>(&self, child: &P, sibling: Option<&Q>) where
P: IsA<Actor>,
Q: IsA<Actor>,
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P: IsA<Actor>,
Q: IsA<Actor>,
pub fn insert_child_at_index<P>(&self, child: &P, index_: i32) where
P: IsA<Actor>,
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P: IsA<Actor>,
pub fn insert_child_below<P, Q>(&self, child: &P, sibling: Option<&Q>) where
P: IsA<Actor>,
Q: IsA<Actor>,
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P: IsA<Actor>,
Q: IsA<Actor>,
pub fn is_in_clone_paint(&self) -> bool
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pub fn is_mapped(&self) -> bool
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pub fn is_realized(&self) -> bool
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pub fn is_rotated(&self) -> bool
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pub fn is_scaled(&self) -> bool
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pub fn is_visible(&self) -> bool
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pub fn map(&self)
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pub fn move_by(&self, dx: f32, dy: f32)
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pub fn needs_expand(&self, orientation: Orientation) -> bool
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pub fn paint(&self)
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pub fn queue_redraw(&self)
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pub fn queue_redraw_with_clip(&self, clip: Option<&RectangleInt>)
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pub fn queue_relayout(&self)
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pub fn remove_action<P>(&self, action: &P) where
P: IsA<Action>,
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P: IsA<Action>,
pub fn remove_action_by_name(&self, name: &str)
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pub fn remove_all_children(&self)
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pub fn remove_all_transitions(&self)
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pub fn remove_child<P>(&self, child: &P) where
P: IsA<Actor>,
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P: IsA<Actor>,
pub fn remove_clip(&self)
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pub fn remove_constraint<P>(&self, constraint: &P) where
P: IsA<Constraint>,
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P: IsA<Constraint>,
pub fn remove_constraint_by_name(&self, name: &str)
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pub fn remove_effect<P>(&self, effect: &P) where
P: IsA<Effect>,
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P: IsA<Effect>,
pub fn remove_effect_by_name(&self, name: &str)
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pub fn remove_transition(&self, name: &str)
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pub fn replace_child<P, Q>(&self, old_child: &P, new_child: &Q) where
P: IsA<Actor>,
Q: IsA<Actor>,
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P: IsA<Actor>,
Q: IsA<Actor>,
pub fn restore_easing_state(&self)
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pub fn save_easing_state(&self)
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pub fn set_allocation(&self, box_: &ActorBox, flags: AllocationFlags)
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pub fn set_background_color(&self, color: Option<Color<f64>>)
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pub fn set_child_above_sibling<P, Q>(&self, child: &P, sibling: Option<&Q>) where
P: IsA<Actor>,
Q: IsA<Actor>,
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P: IsA<Actor>,
Q: IsA<Actor>,
pub fn set_child_at_index<P>(&self, child: &P, index_: i32) where
P: IsA<Actor>,
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P: IsA<Actor>,
pub fn set_child_below_sibling<P, Q>(&self, child: &P, sibling: Option<&Q>) where
P: IsA<Actor>,
Q: IsA<Actor>,
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P: IsA<Actor>,
Q: IsA<Actor>,
pub fn set_child_transform(&self, transform: Option<&Matrix>)
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pub fn set_clip(&self, xoff: f32, yoff: f32, width: f32, height: f32)
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pub fn set_clip_to_allocation(&self, clip_set: bool)
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pub fn set_content<P>(&self, content: Option<&P>) where
P: IsA<Content>,
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P: IsA<Content>,
pub fn set_content_gravity(&self, gravity: ContentGravity)
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pub fn set_content_repeat(&self, repeat: ContentRepeat)
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pub fn set_content_scaling_filters(
&self,
min_filter: ScalingFilter,
mag_filter: ScalingFilter
)
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&self,
min_filter: ScalingFilter,
mag_filter: ScalingFilter
)
pub fn set_easing_delay(&self, msecs: u32)
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pub fn set_easing_duration(&self, msecs: u32)
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pub fn set_easing_mode(&self, mode: AnimationMode)
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pub fn set_fixed_position_set(&self, is_set: bool)
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pub fn set_flags(&self, flags: ActorFlags)
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pub fn set_height(&self, height: f32)
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pub fn set_layout_manager<P>(&self, manager: Option<&P>) where
P: IsA<LayoutManager>,
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P: IsA<LayoutManager>,
pub fn set_margin(&self, margin: &Margin)
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pub fn set_margin_bottom(&self, margin: f32)
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pub fn set_margin_left(&self, margin: f32)
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pub fn set_margin_right(&self, margin: f32)
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pub fn set_margin_top(&self, margin: f32)
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pub fn set_name(&self, name: &str)
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pub fn set_offscreen_redirect(&self, redirect: OffscreenRedirect)
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pub fn set_opacity(&self, opacity: u8)
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pub fn set_pivot_point(&self, pivot_x: f32, pivot_y: f32)
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pub fn set_pivot_point_z(&self, pivot_z: f32)
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pub fn set_position(&self, x: f32, y: f32)
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pub fn set_reactive(&self, reactive: bool)
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pub fn set_request_mode(&self, mode: RequestMode)
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pub fn set_rotation_angle(&self, axis: RotateAxis, angle: f64)
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pub fn set_scale(&self, scale_x: f64, scale_y: f64)
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pub fn set_scale_z(&self, scale_z: f64)
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pub fn set_size(&self, width: f32, height: f32)
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pub fn set_text_direction(&self, text_dir: TextDirection)
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pub fn set_transform(&self, transform: Option<&Matrix>)
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pub fn set_translation(
&self,
translate_x: f32,
translate_y: f32,
translate_z: f32
)
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&self,
translate_x: f32,
translate_y: f32,
translate_z: f32
)
pub fn set_width(&self, width: f32)
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pub fn set_x(&self, x: f32)
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pub fn set_x_align(&self, x_align: ActorAlign)
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pub fn set_x_expand(&self, expand: bool)
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pub fn set_y(&self, y: f32)
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pub fn set_y_align(&self, y_align: ActorAlign)
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pub fn set_y_expand(&self, expand: bool)
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pub fn set_z_position(&self, z_position: f32)
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pub fn should_pick_paint(&self) -> bool
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pub fn show(&self)
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pub fn transform_stage_point(&self, x: f32, y: f32) -> Option<(f32, f32)>
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pub fn unmap(&self)
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pub fn unset_flags(&self, flags: ActorFlags)
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pub fn set_property_actions<P>(&self, actions: Option<&P>) where
P: IsA<Action> + SetValueOptional,
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P: IsA<Action> + SetValueOptional,
pub fn get_property_allocation(&self) -> Option<ActorBox>
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pub fn get_property_background_color_set(&self) -> bool
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pub fn get_property_child_transform_set(&self) -> bool
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pub fn get_property_clip_rect(&self) -> Option<InternalRect>
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pub fn set_property_clip_rect(&self, clip_rect: Option<&InternalRect>)
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pub fn set_property_constraints<P>(&self, constraints: Option<&P>) where
P: IsA<Constraint> + SetValueOptional,
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P: IsA<Constraint> + SetValueOptional,
pub fn set_property_effect<P>(&self, effect: Option<&P>) where
P: IsA<Effect> + SetValueOptional,
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P: IsA<Effect> + SetValueOptional,
pub fn get_property_fixed_x(&self) -> f32
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pub fn set_property_fixed_x(&self, fixed_x: f32)
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pub fn get_property_fixed_y(&self) -> f32
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pub fn set_property_fixed_y(&self, fixed_y: f32)
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pub fn get_property_has_clip(&self) -> bool
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pub fn get_property_has_pointer(&self) -> bool
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pub fn get_property_magnification_filter(&self) -> ScalingFilter
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pub fn set_property_magnification_filter(
&self,
magnification_filter: ScalingFilter
)
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&self,
magnification_filter: ScalingFilter
)
pub fn get_property_mapped(&self) -> bool
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pub fn get_property_min_height(&self) -> f32
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pub fn set_property_min_height(&self, min_height: f32)
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pub fn get_property_min_height_set(&self) -> bool
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pub fn set_property_min_height_set(&self, min_height_set: bool)
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pub fn get_property_min_width(&self) -> f32
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pub fn set_property_min_width(&self, min_width: f32)
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pub fn get_property_min_width_set(&self) -> bool
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pub fn set_property_min_width_set(&self, min_width_set: bool)
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pub fn get_property_minification_filter(&self) -> ScalingFilter
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pub fn set_property_minification_filter(
&self,
minification_filter: ScalingFilter
)
[src]
&self,
minification_filter: ScalingFilter
)
pub fn get_property_natural_height(&self) -> f32
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pub fn set_property_natural_height(&self, natural_height: f32)
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pub fn get_property_natural_height_set(&self) -> bool
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pub fn set_property_natural_height_set(&self, natural_height_set: bool)
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pub fn get_property_natural_width(&self) -> f32
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pub fn set_property_natural_width(&self, natural_width: f32)
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pub fn get_property_natural_width_set(&self) -> bool
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pub fn set_property_natural_width_set(&self, natural_width_set: bool)
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pub fn get_property_realized(&self) -> bool
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pub fn get_property_rotation_angle_x(&self) -> f64
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pub fn set_property_rotation_angle_x(&self, rotation_angle_x: f64)
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pub fn get_property_rotation_angle_y(&self) -> f64
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pub fn set_property_rotation_angle_y(&self, rotation_angle_y: f64)
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pub fn get_property_rotation_angle_z(&self) -> f64
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pub fn set_property_rotation_angle_z(&self, rotation_angle_z: f64)
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pub fn get_property_scale_x(&self) -> f64
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pub fn set_property_scale_x(&self, scale_x: f64)
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pub fn get_property_scale_y(&self) -> f64
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pub fn set_property_scale_y(&self, scale_y: f64)
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pub fn get_property_show_on_set_parent(&self) -> bool
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pub fn set_property_show_on_set_parent(&self, show_on_set_parent: bool)
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pub fn get_property_transform_set(&self) -> bool
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pub fn get_property_translation_x(&self) -> f32
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pub fn set_property_translation_x(&self, translation_x: f32)
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pub fn get_property_translation_y(&self) -> f32
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pub fn set_property_translation_y(&self, translation_y: f32)
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pub fn get_property_translation_z(&self) -> f32
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pub fn set_property_translation_z(&self, translation_z: f32)
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pub fn get_property_visible(&self) -> bool
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pub fn set_property_visible(&self, visible: bool)
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pub fn connect_allocation_changed<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &ActorBox, AllocationFlags),
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F: 'static + Fn(&O, &ActorBox, AllocationFlags),
pub fn connect_button_press_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &ButtonEvent) -> bool,
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F: 'static + Fn(&O, &ButtonEvent) -> bool,
pub fn connect_button_release_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &ButtonEvent) -> bool,
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F: 'static + Fn(&O, &ButtonEvent) -> bool,
pub fn connect_captured_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &Event) -> bool,
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F: 'static + Fn(&O, &Event) -> bool,
pub fn connect_destroy<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
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F: 'static + Fn(&O),
pub fn connect_enter_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &CrossingEvent) -> bool,
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F: 'static + Fn(&O, &CrossingEvent) -> bool,
pub fn connect_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &Event) -> bool,
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F: 'static + Fn(&O, &Event) -> bool,
pub fn connect_hide<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
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F: 'static + Fn(&O),
pub fn connect_key_focus_in<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
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F: 'static + Fn(&O),
pub fn connect_key_focus_out<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
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F: 'static + Fn(&O),
pub fn connect_key_press_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &KeyEvent) -> bool,
[src]
F: 'static + Fn(&O, &KeyEvent) -> bool,
pub fn connect_key_release_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &KeyEvent) -> bool,
[src]
F: 'static + Fn(&O, &KeyEvent) -> bool,
pub fn connect_leave_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &CrossingEvent) -> bool,
[src]
F: 'static + Fn(&O, &CrossingEvent) -> bool,
pub fn connect_motion_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &MotionEvent) -> bool,
[src]
F: 'static + Fn(&O, &MotionEvent) -> bool,
pub fn connect_parent_set<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, Option<&Actor>),
[src]
F: 'static + Fn(&O, Option<&Actor>),
pub fn connect_queue_redraw<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &Actor),
[src]
F: 'static + Fn(&O, &Actor),
pub fn connect_queue_relayout<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_scroll_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &ScrollEvent) -> bool,
[src]
F: 'static + Fn(&O, &ScrollEvent) -> bool,
pub fn connect_show<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_touch_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &Event) -> bool,
[src]
F: 'static + Fn(&O, &Event) -> bool,
pub fn connect_transition_stopped<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &str, bool),
[src]
F: 'static + Fn(&O, &str, bool),
pub fn connect_transitions_completed<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_actions_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_allocation_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_background_color_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_background_color_set_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_child_transform_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_child_transform_set_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_clip_rect_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_clip_to_allocation_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_constraints_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_content_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_content_box_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_content_gravity_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_content_repeat_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_effect_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_first_child_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_fixed_position_set_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_fixed_x_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_fixed_y_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_has_clip_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_has_pointer_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_height_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_last_child_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_layout_manager_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_magnification_filter_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_mapped_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_margin_bottom_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_margin_left_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_margin_right_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_margin_top_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_min_height_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_min_height_set_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_min_width_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_min_width_set_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_minification_filter_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_name_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_natural_height_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_natural_height_set_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_natural_width_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_natural_width_set_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_offscreen_redirect_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_opacity_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_pivot_point_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_pivot_point_z_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_position_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_reactive_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_realized_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_request_mode_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_rotation_angle_x_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_rotation_angle_y_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_rotation_angle_z_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_scale_x_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_scale_y_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_scale_z_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_show_on_set_parent_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_size_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_text_direction_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_transform_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_transform_set_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_translation_x_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_translation_y_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_translation_z_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_visible_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_width_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_x_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_x_align_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_x_expand_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_y_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_y_align_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_y_expand_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_z_position_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
impl<O> AnimatableExt for O where
O: IsA<Animatable>,
[src]
impl<O> AnimatableExt for O where
O: IsA<Animatable>,
[src]pub fn find_property(&self, property_name: &str) -> Option<ParamSpec>
[src]
pub fn get_initial_state(&self, property_name: &str, value: &mut Value)
[src]
pub fn interpolate_value<P>(
&self,
property_name: &str,
interval: &P,
progress: f64
) -> Option<Value> where
P: IsA<Interval>,
[src]
&self,
property_name: &str,
interval: &P,
progress: f64
) -> Option<Value> where
P: IsA<Interval>,
pub fn set_final_state(&self, property_name: &str, value: &Value)
[src]
impl<Super, Sub> CanDowncast<Sub> for Super where
Sub: IsA<Super>,
Super: IsA<Super>,
[src]
impl<Super, Sub> CanDowncast<Sub> for Super where
Sub: IsA<Super>,
Super: IsA<Super>,
[src]impl<T> Cast for T where
T: ObjectType,
[src]
impl<T> Cast for T where
T: ObjectType,
[src]pub fn upcast<T>(self) -> T where
Self: IsA<T>,
T: ObjectType,
[src]
Self: IsA<T>,
T: ObjectType,
pub fn upcast_ref<T>(&self) -> &T where
Self: IsA<T>,
T: ObjectType,
[src]
Self: IsA<T>,
T: ObjectType,
pub fn downcast<T>(self) -> Result<T, Self> where
Self: CanDowncast<T>,
T: ObjectType,
[src]
Self: CanDowncast<T>,
T: ObjectType,
pub fn downcast_ref<T>(&self) -> Option<&T> where
Self: CanDowncast<T>,
T: ObjectType,
[src]
Self: CanDowncast<T>,
T: ObjectType,
pub fn dynamic_cast<T>(self) -> Result<T, Self> where
T: ObjectType,
[src]
T: ObjectType,
pub fn dynamic_cast_ref<T>(&self) -> Option<&T> where
T: ObjectType,
[src]
T: ObjectType,
pub unsafe fn unsafe_cast<T>(self) -> T where
T: ObjectType,
[src]
T: ObjectType,
pub unsafe fn unsafe_cast_ref<T>(&self) -> &T where
T: ObjectType,
[src]
T: ObjectType,
impl<O> ContainerExt for O where
O: IsA<Container>,
[src]
impl<O> ContainerExt for O where
O: IsA<Container>,
[src]pub fn child_get_property<P>(
&self,
child: &P,
property: &str,
value: &mut Value
) where
P: IsA<Actor>,
[src]
&self,
child: &P,
property: &str,
value: &mut Value
) where
P: IsA<Actor>,
pub fn child_set_property<P>(&self, child: &P, property: &str, value: &Value) where
P: IsA<Actor>,
[src]
P: IsA<Actor>,
pub fn create_child_meta<P>(&self, actor: &P) where
P: IsA<Actor>,
[src]
P: IsA<Actor>,
pub fn destroy_child_meta<P>(&self, actor: &P) where
P: IsA<Actor>,
[src]
P: IsA<Actor>,
pub fn find_child_by_name(&self, child_name: &str) -> Option<Actor>
[src]
pub fn get_child_meta<P>(&self, actor: &P) -> Option<ChildMeta> where
P: IsA<Actor>,
[src]
P: IsA<Actor>,
pub fn connect_actor_added<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &Actor),
[src]
F: 'static + Fn(&O, &Actor),
pub fn connect_actor_removed<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &Actor),
[src]
F: 'static + Fn(&O, &Actor),
pub fn connect_child_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &Actor, &ParamSpec),
[src]
F: 'static + Fn(&O, &Actor, &ParamSpec),
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
[src]
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
[src]pub fn into_color(self) -> To
[src]
impl<T> ObjectExt for T where
T: ObjectType,
[src]
impl<T> ObjectExt for T where
T: ObjectType,
[src]pub fn is<U>(&self) -> bool where
U: StaticType,
[src]
U: StaticType,
pub fn get_type(&self) -> Type
[src]
pub fn get_object_class(&self) -> &ObjectClass
[src]
pub fn set_properties(
&self,
property_values: &[(&str, &dyn ToValue)]
) -> Result<(), BoolError>
[src]
&self,
property_values: &[(&str, &dyn ToValue)]
) -> Result<(), BoolError>
pub fn set_property<'a, N>(
&self,
property_name: N,
value: &dyn ToValue
) -> Result<(), BoolError> where
N: Into<&'a str>,
[src]
&self,
property_name: N,
value: &dyn ToValue
) -> Result<(), BoolError> where
N: Into<&'a str>,
pub fn get_property<'a, N>(&self, property_name: N) -> Result<Value, BoolError> where
N: Into<&'a str>,
[src]
N: Into<&'a str>,
pub unsafe fn set_qdata<QD>(&self, key: Quark, value: QD) where
QD: 'static,
[src]
QD: 'static,
pub unsafe fn get_qdata<QD>(&self, key: Quark) -> Option<&QD> where
QD: 'static,
[src]
QD: 'static,
pub unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD> where
QD: 'static,
[src]
QD: 'static,
pub unsafe fn set_data<QD>(&self, key: &str, value: QD) where
QD: 'static,
[src]
QD: 'static,
pub unsafe fn get_data<QD>(&self, key: &str) -> Option<&QD> where
QD: 'static,
[src]
QD: 'static,
pub unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD> where
QD: 'static,
[src]
QD: 'static,
pub fn block_signal(&self, handler_id: &SignalHandlerId)
[src]
pub fn unblock_signal(&self, handler_id: &SignalHandlerId)
[src]
pub fn stop_signal_emission(&self, signal_name: &str)
[src]
pub fn disconnect(&self, handler_id: SignalHandlerId)
[src]
pub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
[src]
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
pub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
[src]
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
pub fn notify<'a, N>(&self, property_name: N) where
N: Into<&'a str>,
[src]
N: Into<&'a str>,
pub fn notify_by_pspec(&self, pspec: &ParamSpec)
[src]
pub fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool where
N: Into<&'a str>,
[src]
N: Into<&'a str>,
pub fn get_property_type<'a, N>(&self, property_name: N) -> Option<Type> where
N: Into<&'a str>,
[src]
N: Into<&'a str>,
pub fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec> where
N: Into<&'a str>,
[src]
N: Into<&'a str>,
pub fn list_properties(&self) -> Vec<ParamSpec, Global>ⓘ
[src]
pub fn connect<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
[src]
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
pub fn connect_local<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value> + 'static,
[src]
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value> + 'static,
pub unsafe fn connect_unsafe<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value>,
[src]
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value>,
pub fn emit<'a, N>(
&self,
signal_name: N,
args: &[&dyn ToValue]
) -> Result<Option<Value>, BoolError> where
N: Into<&'a str>,
[src]
&self,
signal_name: N,
args: &[&dyn ToValue]
) -> Result<Option<Value>, BoolError> where
N: Into<&'a str>,
pub fn downgrade(&self) -> WeakRef<T>
[src]
pub fn bind_property<'a, O, N, M>(
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
N: Into<&'a str>,
O: ObjectType,
M: Into<&'a str>,
[src]
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
N: Into<&'a str>,
O: ObjectType,
M: Into<&'a str>,
pub fn ref_count(&self) -> u32
[src]
impl<O> ScrollActorExt for O where
O: IsA<ScrollActor>,
[src]
impl<O> ScrollActorExt for O where
O: IsA<ScrollActor>,
[src]pub fn get_scroll_mode(&self) -> ScrollMode
[src]
pub fn scroll_to_point(&self, point: &InternalPoint)
[src]
pub fn scroll_to_rect(&self, rect: &InternalRect)
[src]
pub fn set_scroll_mode(&self, mode: ScrollMode)
[src]
pub fn connect_property_scroll_mode_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,