Struct ux::Notebook [−][src]
pub struct Notebook { /* fields omitted */ }
Implementations
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Notebook
impl !RefUnwindSafe for Notebook
impl UnwindSafe for Notebook
impl UnwindSafe for Notebook
Blanket Implementations
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
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impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
[src]pub fn into_color(self) -> To
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impl<O> NotebookExt for O where
O: Is<Notebook>,
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impl<O> NotebookExt for O where
O: Is<Notebook>,
[src]pub fn get_current_page(&self) -> Option<Actor>
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notebook_get_current_page: @notebook: A #Notebook
Get the current page
Returns: (transfer none): the current page
pub fn next_page(&self)
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notebook_next_page: @notebook: A #Notebook
Change the current page to next one.
pub fn previous_page(&self)
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notebook_previous_page: @notebook: A #Notebook
Change the current page to previous one.
pub fn set_current_page<P>(&self, page: &P) where
P: Is<Actor>,
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P: Is<Actor>,
pub fn connect_property_current_page_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
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F: 'static + Fn(&O),
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
impl<O> WidgetExt for O where
O: Is<Widget>,
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impl<O> WidgetExt for O where
O: Is<Widget>,
[src]pub fn apply_style<P>(&self, style: &P) where
P: Is<Style>,
[src]
P: Is<Style>,
widget_apply_style: @widget: A #Widget @style: A #Style
Used to implement how a new style instance should be applied in the widget. For instance, setting style instance on stylable internal children.
pub fn get_available_area(&self, allocation: &ActorBox, area: &mut ActorBox)
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get_available_area: @widget: A #Widget @allocation: A #ActorBox @area: A #ActorBox
Copies @allocation into @area and accounts for the padding values. This gives the area that is available in which to allocate children with respect to padding.
pub fn get_background_color(&self) -> Option<Color<f64>>
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get_background_color: @actor: A #Widget
Get the color used as the background. This is set using the “background-color” CSS property. This function should normally only be used by subclasses.
Returns: (transfer none): a #Color
pub fn get_background_texture(&self) -> Option<Handle>
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pub fn get_disabled(&self) -> bool
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get_disabled: @widget: an #Widget
Get the value of the “disabled” property.
pub fn get_padding(&self) -> Padding
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get_padding: @widget: A #Widget @padding: (out): A pointer to an #Padding to fill
Gets the padding of the widget, set using the “padding” CSS property. This function should normally only be used by subclasses.
pub fn long_press_cancel(&self)
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long_press_cancel: @widget: An Widget
Cancel a long-press timeout if one is running and emit the signal to notify that the long-press has been cancelled.
pub fn long_press_query(&self, event: &mut Event)
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long_press_query: @widget: An Widget @event: the event used to determine whether to run a long-press
Emit the long-press query signal and start a long-press timeout if required.
pub fn set_disabled(&self, disabled: bool)
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widget_set_disabled: @widget: an #Widget @disabled: value to set
Set the disabled property. Disabled widgets have a “disabled” pseudo-class until disabled is set to #false.
pub fn connect_property_disabled_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
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F: 'static + Fn(&O),
pub fn connect_property_menu_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
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F: 'static + Fn(&O),
pub fn connect_property_tooltip_delay_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
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F: 'static + Fn(&O),
pub fn connect_property_tooltip_text_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
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F: 'static + Fn(&O),
pub fn add_action<P>(&self, action: &P) where
P: IsA<Action>,
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P: IsA<Action>,
pub fn add_action_with_name<P>(&self, name: &str, action: &P) where
P: IsA<Action>,
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P: IsA<Action>,
pub fn add_child<P>(&self, child: &P) where
P: IsA<Actor>,
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P: IsA<Actor>,
pub fn add_constraint<P>(&self, constraint: &P) where
P: IsA<Constraint>,
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P: IsA<Constraint>,
pub fn add_constraint_with_name<P>(&self, name: &str, constraint: &P) where
P: IsA<Constraint>,
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P: IsA<Constraint>,
pub fn add_effect<P>(&self, effect: &P) where
P: IsA<Effect>,
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P: IsA<Effect>,
pub fn add_effect_with_name<P>(&self, name: &str, effect: &P) where
P: IsA<Effect>,
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P: IsA<Effect>,
pub fn add_transition<P>(&self, name: &str, transition: &P) where
P: IsA<Transition>,
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P: IsA<Transition>,
pub fn allocate(&self, box_: &ActorBox, flags: AllocationFlags)
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pub fn allocate_align_fill(
&self,
box_: &ActorBox,
x_align: f64,
y_align: f64,
x_fill: bool,
y_fill: bool,
flags: AllocationFlags
)
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&self,
box_: &ActorBox,
x_align: f64,
y_align: f64,
x_fill: bool,
y_fill: bool,
flags: AllocationFlags
)
pub fn allocate_available_size(
&self,
x: f32,
y: f32,
available_width: f32,
available_height: f32,
flags: AllocationFlags
)
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&self,
x: f32,
y: f32,
available_width: f32,
available_height: f32,
flags: AllocationFlags
)
pub fn allocate_preferred_size(&self, flags: AllocationFlags)
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pub fn apply_relative_transform_to_point<P>(
&self,
ancestor: Option<&P>,
point: &Vertex
) -> Vertex where
P: IsA<Actor>,
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&self,
ancestor: Option<&P>,
point: &Vertex
) -> Vertex where
P: IsA<Actor>,
pub fn apply_transform_to_point(&self, point: &Vertex) -> Vertex
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pub fn bind_model<P, Q>(&self, model: Option<&P>, create_child_func: Q) where
P: IsA<ListModel>,
Q: 'static + Fn(&Object) -> Actor,
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P: IsA<ListModel>,
Q: 'static + Fn(&Object) -> Actor,
pub fn clear_actions(&self)
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pub fn clear_constraints(&self)
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pub fn clear_effects(&self)
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pub fn contains<P>(&self, descendant: &P) -> bool where
P: IsA<Actor>,
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P: IsA<Actor>,
pub fn continue_paint(&self)
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pub fn create_pango_context(&self) -> Option<Context>
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pub fn create_pango_layout(&self, text: Option<&str>) -> Option<Layout>
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pub fn destroy(&self)
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pub fn destroy_all_children(&self)
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pub fn event(&self, event: &Event, capture: bool) -> bool
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pub fn get_action(&self, name: &str) -> Option<Action>
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pub fn get_actions(&self) -> Vec<Action, Global>ⓘ
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pub fn get_allocation_box(&self) -> ActorBox
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pub fn get_child_at_index(&self, index: i32) -> Option<Actor>
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pub fn get_child_transform(&self) -> Matrix
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pub fn get_children(&self) -> Vec<Actor, Global>ⓘ
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pub fn get_clip(&self) -> (f32, f32, f32, f32)
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pub fn get_clip_to_allocation(&self) -> bool
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pub fn get_constraint(&self, name: &str) -> Option<Constraint>
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pub fn get_constraints(&self) -> Vec<Constraint, Global>ⓘ
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pub fn get_content(&self) -> Option<Content>
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pub fn get_content_box(&self) -> ActorBox
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pub fn get_content_gravity(&self) -> ContentGravity
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pub fn get_content_repeat(&self) -> ContentRepeat
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pub fn get_content_scaling_filters(&self) -> (ScalingFilter, ScalingFilter)
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pub fn get_default_paint_volume(&self) -> Option<PaintVolume>
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pub fn get_easing_delay(&self) -> u32
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pub fn get_easing_duration(&self) -> u32
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pub fn get_easing_mode(&self) -> AnimationMode
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pub fn get_effect(&self, name: &str) -> Option<Effect>
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pub fn get_effects(&self) -> Vec<Effect, Global>ⓘ
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pub fn get_first_child(&self) -> Option<Actor>
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pub fn get_fixed_position_set(&self) -> bool
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pub fn get_flags(&self) -> ActorFlags
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pub fn get_height(&self) -> f32
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pub fn get_last_child(&self) -> Option<Actor>
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pub fn get_layout_manager(&self) -> Option<LayoutManager>
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pub fn get_margin(&self) -> Margin
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pub fn get_margin_bottom(&self) -> f32
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pub fn get_margin_left(&self) -> f32
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pub fn get_margin_right(&self) -> f32
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pub fn get_margin_top(&self) -> f32
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pub fn get_n_children(&self) -> i32
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pub fn get_name(&self) -> Option<GString>
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pub fn get_next_sibling(&self) -> Option<Actor>
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pub fn get_offscreen_redirect(&self) -> OffscreenRedirect
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pub fn get_opacity(&self) -> u8
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pub fn get_paint_box(&self) -> Option<ActorBox>
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pub fn get_paint_opacity(&self) -> u8
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pub fn get_paint_visibility(&self) -> bool
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pub fn get_paint_volume(&self) -> Option<PaintVolume>
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pub fn get_pango_context(&self) -> Option<Context>
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pub fn get_parent(&self) -> Option<Actor>
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pub fn get_pivot_point(&self) -> (f32, f32)
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pub fn get_pivot_point_z(&self) -> f32
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pub fn get_position(&self) -> (f32, f32)
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pub fn get_preferred_height(&self, for_width: f32) -> (f32, f32)
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pub fn get_preferred_size(&self) -> (f32, f32, f32, f32)
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pub fn get_preferred_width(&self, for_height: f32) -> (f32, f32)
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pub fn get_previous_sibling(&self) -> Option<Actor>
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pub fn get_reactive(&self) -> bool
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pub fn get_request_mode(&self) -> RequestMode
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pub fn get_rotation_angle(&self, axis: RotateAxis) -> f64
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pub fn get_scale(&self) -> (f64, f64)
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pub fn get_scale_z(&self) -> f64
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pub fn get_size(&self) -> (f32, f32)
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pub fn get_stage(&self) -> Option<Stage>
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pub fn get_text_direction(&self) -> TextDirection
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pub fn get_transform(&self) -> Matrix
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pub fn get_transformed_paint_volume<P>(
&self,
relative_to_ancestor: &P
) -> Option<PaintVolume> where
P: IsA<Actor>,
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&self,
relative_to_ancestor: &P
) -> Option<PaintVolume> where
P: IsA<Actor>,
pub fn get_transformed_position(&self) -> (f32, f32)
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pub fn get_transformed_size(&self) -> (f32, f32)
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pub fn get_transition(&self, name: &str) -> Option<Transition>
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pub fn get_translation(&self) -> (f32, f32, f32)
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pub fn get_width(&self) -> f32
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pub fn get_x(&self) -> f32
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pub fn get_x_align(&self) -> ActorAlign
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pub fn get_x_expand(&self) -> bool
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pub fn get_y(&self) -> f32
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pub fn get_y_align(&self) -> ActorAlign
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pub fn get_y_expand(&self) -> bool
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pub fn get_z_position(&self) -> f32
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pub fn grab_key_focus(&self)
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pub fn has_actions(&self) -> bool
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pub fn has_allocation(&self) -> bool
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pub fn has_clip(&self) -> bool
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pub fn has_constraints(&self) -> bool
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pub fn has_effects(&self) -> bool
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pub fn has_key_focus(&self) -> bool
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pub fn has_overlaps(&self) -> bool
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pub fn has_pointer(&self) -> bool
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pub fn hide(&self)
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pub fn insert_child_above<P, Q>(&self, child: &P, sibling: Option<&Q>) where
P: IsA<Actor>,
Q: IsA<Actor>,
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P: IsA<Actor>,
Q: IsA<Actor>,
pub fn insert_child_at_index<P>(&self, child: &P, index: i32) where
P: IsA<Actor>,
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P: IsA<Actor>,
pub fn insert_child_below<P, Q>(&self, child: &P, sibling: Option<&Q>) where
P: IsA<Actor>,
Q: IsA<Actor>,
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P: IsA<Actor>,
Q: IsA<Actor>,
pub fn is_in_clone_paint(&self) -> bool
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pub fn is_mapped(&self) -> bool
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pub fn is_realized(&self) -> bool
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pub fn is_rotated(&self) -> bool
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pub fn is_scaled(&self) -> bool
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pub fn is_visible(&self) -> bool
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pub fn map(&self)
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pub fn move_by(&self, dx: f32, dy: f32)
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pub fn needs_expand(&self, orientation: Orientation) -> bool
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pub fn paint(&self)
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pub fn queue_redraw(&self)
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pub fn queue_redraw_with_clip(&self, clip: Option<&RectangleInt>)
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pub fn queue_relayout(&self)
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pub fn remove_action<P>(&self, action: &P) where
P: IsA<Action>,
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P: IsA<Action>,
pub fn remove_action_by_name(&self, name: &str)
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pub fn remove_all_children(&self)
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pub fn remove_all_transitions(&self)
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pub fn remove_child<P>(&self, child: &P) where
P: IsA<Actor>,
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P: IsA<Actor>,
pub fn remove_clip(&self)
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pub fn remove_constraint<P>(&self, constraint: &P) where
P: IsA<Constraint>,
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P: IsA<Constraint>,
pub fn remove_constraint_by_name(&self, name: &str)
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pub fn remove_effect<P>(&self, effect: &P) where
P: IsA<Effect>,
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P: IsA<Effect>,
pub fn remove_effect_by_name(&self, name: &str)
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pub fn remove_transition(&self, name: &str)
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pub fn replace_child<P, Q>(&self, old_child: &P, new_child: &Q) where
P: IsA<Actor>,
Q: IsA<Actor>,
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P: IsA<Actor>,
Q: IsA<Actor>,
pub fn restore_easing_state(&self)
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pub fn save_easing_state(&self)
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pub fn set_allocation(&self, box_: &ActorBox, flags: AllocationFlags)
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pub fn set_background_color(&self, color: Option<Color<f64>>)
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pub fn set_child_above_sibling<P, Q>(&self, child: &P, sibling: Option<&Q>) where
P: IsA<Actor>,
Q: IsA<Actor>,
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P: IsA<Actor>,
Q: IsA<Actor>,
pub fn set_child_at_index<P>(&self, child: &P, index: i32) where
P: IsA<Actor>,
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P: IsA<Actor>,
pub fn set_child_below_sibling<P, Q>(&self, child: &P, sibling: Option<&Q>) where
P: IsA<Actor>,
Q: IsA<Actor>,
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P: IsA<Actor>,
Q: IsA<Actor>,
pub fn set_child_transform(&self, transform: Option<&Matrix>)
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pub fn set_clip(&self, xoff: f32, yoff: f32, width: f32, height: f32)
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pub fn set_clip_to_allocation(&self, clip_set: bool)
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pub fn set_content<P>(&self, content: Option<&P>) where
P: IsA<Content>,
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P: IsA<Content>,
pub fn set_content_gravity(&self, gravity: ContentGravity)
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pub fn set_content_repeat(&self, repeat: ContentRepeat)
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pub fn set_content_scaling_filters(
&self,
min_filter: ScalingFilter,
mag_filter: ScalingFilter
)
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&self,
min_filter: ScalingFilter,
mag_filter: ScalingFilter
)
pub fn set_easing_delay(&self, msecs: u32)
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pub fn set_easing_duration(&self, msecs: u32)
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pub fn set_easing_mode(&self, mode: AnimationMode)
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pub fn set_fixed_position_set(&self, is_set: bool)
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pub fn set_flags(&self, flags: ActorFlags)
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pub fn set_height(&self, height: f32)
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pub fn set_layout_manager<P>(&self, manager: Option<&P>) where
P: IsA<LayoutManager>,
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P: IsA<LayoutManager>,
pub fn set_margin(&self, margin: &Margin)
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pub fn set_margin_bottom(&self, margin: f32)
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pub fn set_margin_left(&self, margin: f32)
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pub fn set_margin_right(&self, margin: f32)
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pub fn set_margin_top(&self, margin: f32)
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pub fn set_name(&self, name: &str)
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pub fn set_offscreen_redirect(&self, redirect: OffscreenRedirect)
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pub fn set_opacity(&self, opacity: u8)
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pub fn set_pivot_point(&self, pivot_x: f32, pivot_y: f32)
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pub fn set_pivot_point_z(&self, pivot_z: f32)
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pub fn set_position(&self, x: f32, y: f32)
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pub fn set_reactive(&self, reactive: bool)
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pub fn set_request_mode(&self, mode: RequestMode)
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pub fn set_rotation_angle(&self, axis: RotateAxis, angle: f64)
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pub fn set_scale(&self, scale_x: f64, scale_y: f64)
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pub fn set_scale_z(&self, scale_z: f64)
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pub fn set_size(&self, width: f32, height: f32)
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pub fn set_text_direction(&self, text_dir: TextDirection)
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pub fn set_transform(&self, transform: Option<&Matrix>)
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pub fn set_translation(
&self,
translate_x: f32,
translate_y: f32,
translate_z: f32
)
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&self,
translate_x: f32,
translate_y: f32,
translate_z: f32
)
pub fn set_width(&self, width: f32)
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pub fn set_x(&self, x: f32)
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pub fn set_x_align(&self, x_align: ActorAlign)
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pub fn set_x_expand(&self, expand: bool)
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pub fn set_y(&self, y: f32)
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pub fn set_y_align(&self, y_align: ActorAlign)
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pub fn set_y_expand(&self, expand: bool)
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pub fn set_z_position(&self, z_position: f32)
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pub fn should_pick_paint(&self) -> bool
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pub fn show(&self)
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pub fn transform_stage_point(&self, x: f32, y: f32) -> Option<(f32, f32)>
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pub fn unmap(&self)
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pub fn unset_flags(&self, flags: ActorFlags)
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pub fn set_property_actions<P>(&self, actions: Option<&P>) where
P: IsA<Action> + SetValueOptional,
[src]
P: IsA<Action> + SetValueOptional,
pub fn get_property_allocation(&self) -> Option<ActorBox>
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pub fn get_property_background_color_set(&self) -> bool
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pub fn get_property_child_transform_set(&self) -> bool
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pub fn set_property_constraints<P>(&self, constraints: Option<&P>) where
P: IsA<Constraint> + SetValueOptional,
[src]
P: IsA<Constraint> + SetValueOptional,
pub fn set_property_effect<P>(&self, effect: Option<&P>) where
P: IsA<Effect> + SetValueOptional,
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P: IsA<Effect> + SetValueOptional,
pub fn get_property_fixed_x(&self) -> f32
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pub fn set_property_fixed_x(&self, fixed_x: f32)
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pub fn get_property_fixed_y(&self) -> f32
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pub fn set_property_fixed_y(&self, fixed_y: f32)
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pub fn get_property_has_clip(&self) -> bool
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pub fn get_property_has_pointer(&self) -> bool
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pub fn get_property_magnification_filter(&self) -> ScalingFilter
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pub fn set_property_magnification_filter(
&self,
magnification_filter: ScalingFilter
)
[src]
&self,
magnification_filter: ScalingFilter
)
pub fn get_property_mapped(&self) -> bool
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pub fn get_property_min_height(&self) -> f32
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pub fn set_property_min_height(&self, min_height: f32)
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pub fn get_property_min_height_set(&self) -> bool
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pub fn set_property_min_height_set(&self, min_height_set: bool)
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pub fn get_property_min_width(&self) -> f32
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pub fn set_property_min_width(&self, min_width: f32)
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pub fn get_property_min_width_set(&self) -> bool
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pub fn set_property_min_width_set(&self, min_width_set: bool)
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pub fn get_property_minification_filter(&self) -> ScalingFilter
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pub fn set_property_minification_filter(
&self,
minification_filter: ScalingFilter
)
[src]
&self,
minification_filter: ScalingFilter
)
pub fn get_property_natural_height(&self) -> f32
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pub fn set_property_natural_height(&self, natural_height: f32)
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pub fn get_property_natural_height_set(&self) -> bool
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pub fn set_property_natural_height_set(&self, natural_height_set: bool)
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pub fn get_property_natural_width(&self) -> f32
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pub fn set_property_natural_width(&self, natural_width: f32)
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pub fn get_property_natural_width_set(&self) -> bool
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pub fn set_property_natural_width_set(&self, natural_width_set: bool)
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pub fn get_property_realized(&self) -> bool
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pub fn get_property_rotation_angle_x(&self) -> f64
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pub fn set_property_rotation_angle_x(&self, rotation_angle_x: f64)
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pub fn get_property_rotation_angle_y(&self) -> f64
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pub fn set_property_rotation_angle_y(&self, rotation_angle_y: f64)
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pub fn get_property_rotation_angle_z(&self) -> f64
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pub fn set_property_rotation_angle_z(&self, rotation_angle_z: f64)
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pub fn get_property_scale_x(&self) -> f64
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pub fn set_property_scale_x(&self, scale_x: f64)
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pub fn get_property_scale_y(&self) -> f64
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pub fn set_property_scale_y(&self, scale_y: f64)
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pub fn get_property_show_on_set_parent(&self) -> bool
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pub fn set_property_show_on_set_parent(&self, show_on_set_parent: bool)
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pub fn get_property_transform_set(&self) -> bool
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pub fn get_property_translation_x(&self) -> f32
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pub fn set_property_translation_x(&self, translation_x: f32)
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pub fn get_property_translation_y(&self) -> f32
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pub fn set_property_translation_y(&self, translation_y: f32)
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pub fn get_property_translation_z(&self) -> f32
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pub fn set_property_translation_z(&self, translation_z: f32)
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pub fn get_property_visible(&self) -> bool
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pub fn set_property_visible(&self, visible: bool)
[src]
pub fn connect_allocation_changed<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &ActorBox, AllocationFlags),
[src]
F: 'static + Fn(&O, &ActorBox, AllocationFlags),
pub fn connect_button_press_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &ButtonEvent) -> bool,
[src]
F: 'static + Fn(&O, &ButtonEvent) -> bool,
pub fn connect_button_release_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &ButtonEvent) -> bool,
[src]
F: 'static + Fn(&O, &ButtonEvent) -> bool,
pub fn connect_captured_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &Event) -> bool,
[src]
F: 'static + Fn(&O, &Event) -> bool,
pub fn connect_destroy<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_enter_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &CrossingEvent) -> bool,
[src]
F: 'static + Fn(&O, &CrossingEvent) -> bool,
pub fn connect_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &Event) -> bool,
[src]
F: 'static + Fn(&O, &Event) -> bool,
pub fn connect_hide<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_key_focus_in<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_key_focus_out<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_key_press_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &KeyEvent) -> bool,
[src]
F: 'static + Fn(&O, &KeyEvent) -> bool,
pub fn connect_key_release_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &KeyEvent) -> bool,
[src]
F: 'static + Fn(&O, &KeyEvent) -> bool,
pub fn connect_leave_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &CrossingEvent) -> bool,
[src]
F: 'static + Fn(&O, &CrossingEvent) -> bool,
pub fn connect_motion_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &MotionEvent) -> bool,
[src]
F: 'static + Fn(&O, &MotionEvent) -> bool,
pub fn connect_parent_set<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, Option<&Actor>),
[src]
F: 'static + Fn(&O, Option<&Actor>),
pub fn connect_queue_redraw<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &Actor),
[src]
F: 'static + Fn(&O, &Actor),
pub fn connect_queue_relayout<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_scroll_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &ScrollEvent) -> bool,
[src]
F: 'static + Fn(&O, &ScrollEvent) -> bool,
pub fn connect_show<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_touch_event<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &Event) -> bool,
[src]
F: 'static + Fn(&O, &Event) -> bool,
pub fn connect_transition_stopped<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O, &str, bool),
[src]
F: 'static + Fn(&O, &str, bool),
pub fn connect_transitions_completed<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_actions_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_allocation_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_background_color_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_background_color_set_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_child_transform_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_child_transform_set_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_clip_rect_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_clip_to_allocation_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_constraints_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_content_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_content_box_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_content_gravity_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_content_repeat_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_effect_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_first_child_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_fixed_position_set_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_fixed_x_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_fixed_y_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_has_clip_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_has_pointer_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_height_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_last_child_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_layout_manager_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_magnification_filter_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_mapped_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_margin_bottom_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_margin_left_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_margin_right_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_margin_top_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_min_height_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_min_height_set_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_min_width_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_min_width_set_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_minification_filter_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_name_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_natural_height_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_natural_height_set_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_natural_width_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_natural_width_set_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_offscreen_redirect_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_opacity_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_pivot_point_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_pivot_point_z_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_position_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_reactive_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_realized_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_request_mode_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_rotation_angle_x_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_rotation_angle_y_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_rotation_angle_z_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_scale_x_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_scale_y_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_scale_z_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_show_on_set_parent_notify<F>(
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
&self,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&O),
pub fn connect_property_size_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_text_direction_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_transform_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_transform_set_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_translation_x_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_translation_y_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_translation_z_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_visible_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_width_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_x_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_x_align_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_x_expand_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_y_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_y_align_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_y_expand_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),
pub fn connect_property_z_position_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
[src]
F: 'static + Fn(&O),