Struct ux::prelude::dx::Texture2D [−][src]
pub struct Texture2D(_, _);
Implementations
impl Texture2D
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impl Texture2D
[src]pub fn gl_new_from_foreign(
ctx: &Context,
gl_handle: u32,
width: i32,
height: i32,
format: PixelFormat
) -> Texture2D
[src]
ctx: &Context,
gl_handle: u32,
width: i32,
height: i32,
format: PixelFormat
) -> Texture2D
Wraps an existing GL_TEXTURE_2D texture object as a Texture2D
.
This can be used for integrating Cogl with software using OpenGL
directly.
The texture is still configurable until it has been allocated so
for example you can declare whether the texture is premultiplied
with Texture::set_premultiplied
.
<note>
The results are undefined for passing an invalid gl_handle
or if width
or height
don’t have the correct texture
geometry.</note>
ctx
A Context
gl_handle
A GL handle for a GL_TEXTURE_2D texture object
width
Width of the foreign GL texture
height
Height of the foreign GL texture
format
The format of the texture
Returns
A newly allocated Texture2D
pub fn from_bitmap(bitmap: &Bitmap) -> Texture2D
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pub fn from_data(
ctx: &Context,
width: i32,
height: i32,
format: PixelFormat,
rowstride: i32,
data: &[u8]
) -> Result<Texture2D, Error>
[src]
ctx: &Context,
width: i32,
height: i32,
format: PixelFormat,
rowstride: i32,
data: &[u8]
) -> Result<Texture2D, Error>
pub fn from_file(ctx: &Context, filename: &str) -> Result<Texture2D, Error>
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pub fn with_size(ctx: &Context, width: i32, height: i32) -> Texture2D
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Trait Implementations
impl<T> PartialEq<T> for Texture2D where
T: ObjectType,
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impl<T> PartialEq<T> for Texture2D where
T: ObjectType,
[src]impl<T> PartialOrd<T> for Texture2D where
T: ObjectType,
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impl<T> PartialOrd<T> for Texture2D where
T: ObjectType,
[src]impl StaticType for Texture2D
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impl StaticType for Texture2D
[src]pub fn static_type() -> Type
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Auto Trait Implementations
impl RefUnwindSafe for Texture2D
impl RefUnwindSafe for Texture2D
impl UnwindSafe for Texture2D
impl UnwindSafe for Texture2D
Blanket Implementations
impl<Super, Sub> CanDowncast<Sub> for Super where
Sub: IsA<Super>,
Super: IsA<Super>,
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impl<Super, Sub> CanDowncast<Sub> for Super where
Sub: IsA<Super>,
Super: IsA<Super>,
[src]impl<T> Cast for T where
T: ObjectType,
[src]
impl<T> Cast for T where
T: ObjectType,
[src]pub fn upcast<T>(self) -> T where
Self: IsA<T>,
T: ObjectType,
[src]
Self: IsA<T>,
T: ObjectType,
pub fn upcast_ref<T>(&self) -> &T where
Self: IsA<T>,
T: ObjectType,
[src]
Self: IsA<T>,
T: ObjectType,
pub fn downcast<T>(self) -> Result<T, Self> where
Self: CanDowncast<T>,
T: ObjectType,
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Self: CanDowncast<T>,
T: ObjectType,
pub fn downcast_ref<T>(&self) -> Option<&T> where
Self: CanDowncast<T>,
T: ObjectType,
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Self: CanDowncast<T>,
T: ObjectType,
pub fn dynamic_cast<T>(self) -> Result<T, Self> where
T: ObjectType,
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T: ObjectType,
pub fn dynamic_cast_ref<T>(&self) -> Option<&T> where
T: ObjectType,
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T: ObjectType,
pub unsafe fn unsafe_cast<T>(self) -> T where
T: ObjectType,
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T: ObjectType,
pub unsafe fn unsafe_cast_ref<T>(&self) -> &T where
T: ObjectType,
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T: ObjectType,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
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impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
[src]pub fn into_color(self) -> To
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impl<T> ObjectExt for T where
T: ObjectType,
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impl<T> ObjectExt for T where
T: ObjectType,
[src]pub fn is<U>(&self) -> bool where
U: StaticType,
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U: StaticType,
pub fn get_type(&self) -> Type
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pub fn get_object_class(&self) -> &ObjectClass
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pub fn set_properties(
&self,
property_values: &[(&str, &dyn ToValue)]
) -> Result<(), BoolError>
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&self,
property_values: &[(&str, &dyn ToValue)]
) -> Result<(), BoolError>
pub fn set_property<'a, N>(
&self,
property_name: N,
value: &dyn ToValue
) -> Result<(), BoolError> where
N: Into<&'a str>,
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&self,
property_name: N,
value: &dyn ToValue
) -> Result<(), BoolError> where
N: Into<&'a str>,
pub fn get_property<'a, N>(&self, property_name: N) -> Result<Value, BoolError> where
N: Into<&'a str>,
[src]
N: Into<&'a str>,
pub unsafe fn set_qdata<QD>(&self, key: Quark, value: QD) where
QD: 'static,
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QD: 'static,
pub unsafe fn get_qdata<QD>(&self, key: Quark) -> Option<&QD> where
QD: 'static,
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QD: 'static,
pub unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD> where
QD: 'static,
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QD: 'static,
pub unsafe fn set_data<QD>(&self, key: &str, value: QD) where
QD: 'static,
[src]
QD: 'static,
pub unsafe fn get_data<QD>(&self, key: &str) -> Option<&QD> where
QD: 'static,
[src]
QD: 'static,
pub unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD> where
QD: 'static,
[src]
QD: 'static,
pub fn block_signal(&self, handler_id: &SignalHandlerId)
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pub fn unblock_signal(&self, handler_id: &SignalHandlerId)
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pub fn stop_signal_emission(&self, signal_name: &str)
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pub fn disconnect(&self, handler_id: SignalHandlerId)
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pub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
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F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
pub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
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&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
pub fn notify<'a, N>(&self, property_name: N) where
N: Into<&'a str>,
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N: Into<&'a str>,
pub fn notify_by_pspec(&self, pspec: &ParamSpec)
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pub fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool where
N: Into<&'a str>,
[src]
N: Into<&'a str>,
pub fn get_property_type<'a, N>(&self, property_name: N) -> Option<Type> where
N: Into<&'a str>,
[src]
N: Into<&'a str>,
pub fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec> where
N: Into<&'a str>,
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N: Into<&'a str>,
pub fn list_properties(&self) -> Vec<ParamSpec, Global>ⓘ
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pub fn connect<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
[src]
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
pub fn connect_local<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value> + 'static,
[src]
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value> + 'static,
pub unsafe fn connect_unsafe<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value>,
[src]
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
N: Into<&'a str>,
F: Fn(&[Value]) -> Option<Value>,
pub fn emit<'a, N>(
&self,
signal_name: N,
args: &[&dyn ToValue]
) -> Result<Option<Value>, BoolError> where
N: Into<&'a str>,
[src]
&self,
signal_name: N,
args: &[&dyn ToValue]
) -> Result<Option<Value>, BoolError> where
N: Into<&'a str>,
pub fn downgrade(&self) -> WeakRef<T>
[src]
pub fn bind_property<'a, O, N, M>(
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
N: Into<&'a str>,
O: ObjectType,
M: Into<&'a str>,
[src]
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
N: Into<&'a str>,
O: ObjectType,
M: Into<&'a str>,
pub fn ref_count(&self) -> u32
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impl<O> TextureExt for O where
O: IsA<Texture>,
[src]
impl<O> TextureExt for O where
O: IsA<Texture>,
[src]pub fn allocate(&self) -> Result<bool, Error>
[src]
pub fn get_components(&self) -> TextureComponents
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pub fn get_data(&self, format: PixelFormat, rowstride: u32, data: &[u8]) -> i32
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pub fn get_gl_texture(&self) -> (bool, u32, u32)
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pub fn get_height(&self) -> u32
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pub fn get_max_waste(&self) -> i32
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pub fn get_premultiplied(&self) -> bool
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pub fn get_width(&self) -> u32
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pub fn is_sliced(&self) -> bool
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pub fn set_components(&self, components: TextureComponents)
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pub fn set_data(
&self,
format: PixelFormat,
rowstride: i32,
data: &[u8],
level: i32
) -> Result<bool, Error>
[src]
&self,
format: PixelFormat,
rowstride: i32,
data: &[u8],
level: i32
) -> Result<bool, Error>
pub fn set_premultiplied(&self, premultiplied: bool)
[src]
pub fn set_region(
&self,
src_x: i32,
src_y: i32,
dst_x: i32,
dst_y: i32,
dst_width: u32,
dst_height: u32,
width: i32,
height: i32,
format: PixelFormat,
rowstride: u32,
data: &[u8]
) -> bool
[src]
&self,
src_x: i32,
src_y: i32,
dst_x: i32,
dst_y: i32,
dst_width: u32,
dst_height: u32,
width: i32,
height: i32,
format: PixelFormat,
rowstride: u32,
data: &[u8]
) -> bool
pub fn set_region_from_bitmap(
&self,
src_x: i32,
src_y: i32,
dst_x: i32,
dst_y: i32,
dst_width: u32,
dst_height: u32,
bitmap: &Bitmap
) -> bool
[src]
&self,
src_x: i32,
src_y: i32,
dst_x: i32,
dst_y: i32,
dst_width: u32,
dst_height: u32,
bitmap: &Bitmap
) -> bool
impl<T> ToSendValue for T where
T: SetValue + Send + ToValue + ?Sized,
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impl<T> ToSendValue for T where
T: SetValue + Send + ToValue + ?Sized,
[src]pub fn to_send_value(&self) -> SendValue
[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,