Trait components::prelude::VertexAttributesLayout
source · [−]pub trait VertexAttributesLayout {
fn layout() -> &'static VertexBufferLayout<'static>;
}Required Methods
fn layout() -> &'static VertexBufferLayout<'static>
fn layout() -> &'static VertexBufferLayout<'static>
shader_location in VertexAttribute should be adjusted inside application in glsl100 mode