Struct components::painting::LinearGradient
source · [−]pub struct LinearGradient {
pub begin: Box<dyn AlignmentGeometry>,
pub colors: Vec<Color>,
pub end: Box<dyn AlignmentGeometry>,
pub stops: Vec<f32>,
pub tile_mode: TileMode,
pub transform: Box<dyn GradientTransform>,
}
Fields
begin: Box<dyn AlignmentGeometry>
colors: Vec<Color>
end: Box<dyn AlignmentGeometry>
stops: Vec<f32>
tile_mode: TileMode
transform: Box<dyn GradientTransform>
Trait Implementations
sourceimpl Gradient for LinearGradient
impl Gradient for LinearGradient
Auto Trait Implementations
impl !RefUnwindSafe for LinearGradient
impl !Send for LinearGradient
impl !Sync for LinearGradient
impl Unpin for LinearGradient
impl !UnwindSafe for LinearGradient
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
fn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.