Struct components::material::TextButton
source · [−]pub struct TextButton {
pub autofocus: bool,
pub child: Box<dyn Widget>,
pub clip_behavior: Clip,
pub enabled: bool,
pub focus_node: FocusNode,
pub key: Key,
pub on_focus_change: Option<ValueChanged<bool>>,
pub on_hover: Option<ValueChanged<bool>>,
pub on_long_press: Option<VoidCallback>,
pub on_pressed: Option<VoidCallback>,
pub style: ButtonStyle,
}
Fields
autofocus: bool
child: Box<dyn Widget>
clip_behavior: Clip
enabled: bool
focus_node: FocusNode
key: Key
on_focus_change: Option<ValueChanged<bool>>
on_hover: Option<ValueChanged<bool>>
on_long_press: Option<VoidCallback>
on_pressed: Option<VoidCallback>
style: ButtonStyle
Trait Implementations
sourceimpl Default for TextButton
impl Default for TextButton
sourceimpl Widget for TextButton
impl Widget for TextButton
sourceimpl WidgetProperties for TextButton
impl WidgetProperties for TextButton
sourcefn mouse_input(&self) -> bool
fn mouse_input(&self) -> bool
Whether or not the control responds to mouse input
sourcefn renderable(&self) -> bool
fn renderable(&self) -> bool
Whether or not the control emits render signals from the canvas render call
sourcefn internal_visible(&self) -> bool
fn internal_visible(&self) -> bool
Internal. Internal parent visibility for creating sub controls.
Auto Trait Implementations
impl !RefUnwindSafe for TextButton
impl !Send for TextButton
impl !Sync for TextButton
impl Unpin for TextButton
impl !UnwindSafe for TextButton
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
fn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.