Struct components::material::RadioThemeData
source · [−]pub struct RadioThemeData {
pub mouse_cursor: MaterialStateProperty<MouseCursor>,
pub fill_color: MaterialStateProperty<Color>,
pub overlay_color: MaterialStateProperty<Color>,
pub splash_radius: f32,
pub material_tap_target_size: MaterialTapTargetSize,
pub visual_density: VisualDensity,
}
Fields
mouse_cursor: MaterialStateProperty<MouseCursor>
fill_color: MaterialStateProperty<Color>
overlay_color: MaterialStateProperty<Color>
splash_radius: f32
material_tap_target_size: MaterialTapTargetSize
visual_density: VisualDensity
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for RadioThemeData
impl Send for RadioThemeData
impl Sync for RadioThemeData
impl Unpin for RadioThemeData
impl UnwindSafe for RadioThemeData
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
fn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.