Struct components::material::PopupMenuButton
source · [−]pub struct PopupMenuButton {
pub key: Key,
pub tooltip: String,
pub elevation: f32,
pub padding: Box<dyn EdgeInsetsGeometry>,
pub child: Box<dyn Widget>,
pub icon: Box<dyn Widget>,
pub icon_size: f32,
pub offset: Offset,
pub enabled: bool,
pub shape: Box<dyn ShapeBorder>,
pub color: Color,
pub enable_feedback: bool,
}
Fields
key: Key
tooltip: String
elevation: f32
padding: Box<dyn EdgeInsetsGeometry>
child: Box<dyn Widget>
icon: Box<dyn Widget>
icon_size: f32
offset: Offset
enabled: bool
shape: Box<dyn ShapeBorder>
color: Color
enable_feedback: bool
Trait Implementations
sourceimpl Default for PopupMenuButton
impl Default for PopupMenuButton
sourceimpl Widget for PopupMenuButton
impl Widget for PopupMenuButton
sourceimpl WidgetProperties for PopupMenuButton
impl WidgetProperties for PopupMenuButton
sourcefn mouse_input(&self) -> bool
fn mouse_input(&self) -> bool
Whether or not the control responds to mouse input
sourcefn renderable(&self) -> bool
fn renderable(&self) -> bool
Whether or not the control emits render signals from the canvas render call
sourcefn internal_visible(&self) -> bool
fn internal_visible(&self) -> bool
Internal. Internal parent visibility for creating sub controls.
Auto Trait Implementations
impl !RefUnwindSafe for PopupMenuButton
impl !Send for PopupMenuButton
impl !Sync for PopupMenuButton
impl Unpin for PopupMenuButton
impl !UnwindSafe for PopupMenuButton
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
fn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.