Struct components::foundation::scene::light::LightManager
source · [−]pub struct LightManager {
pub directional_lights: Vec<DirectionalLight, Global>,
pub point_lights: Vec<PointLight, Global>,
pub spot_lights: Vec<SpotLight, Global>,
}
Fields
directional_lights: Vec<DirectionalLight, Global>
point_lights: Vec<PointLight, Global>
spot_lights: Vec<SpotLight, Global>
Implementations
Trait Implementations
sourceimpl Default for LightManager
impl Default for LightManager
sourcefn default() -> LightManager
fn default() -> LightManager
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for LightManager
impl Send for LightManager
impl Sync for LightManager
impl Unpin for LightManager
impl UnwindSafe for LightManager
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
fn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.