Struct components::engine::d2::VertexAttribute
source · [−]#[repr(C)]pub struct VertexAttribute {
pub format: VertexFormat,
pub offset: u64,
pub shader_location: u32,
}
Fields
format: VertexFormat
offset: u64
shader_location: u32
Trait Implementations
sourceimpl Clone for VertexAttribute
impl Clone for VertexAttribute
sourcefn clone(&self) -> VertexAttribute
fn clone(&self) -> VertexAttribute
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for VertexAttribute
impl Debug for VertexAttribute
sourceimpl Hash for VertexAttribute
impl Hash for VertexAttribute
sourceimpl PartialEq<VertexAttribute> for VertexAttribute
impl PartialEq<VertexAttribute> for VertexAttribute
sourcefn eq(&self, other: &VertexAttribute) -> bool
fn eq(&self, other: &VertexAttribute) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &VertexAttribute) -> bool
fn ne(&self, other: &VertexAttribute) -> bool
This method tests for !=
.
impl Copy for VertexAttribute
impl Eq for VertexAttribute
impl StructuralEq for VertexAttribute
impl StructuralPartialEq for VertexAttribute
Auto Trait Implementations
impl RefUnwindSafe for VertexAttribute
impl Send for VertexAttribute
impl Sync for VertexAttribute
impl Unpin for VertexAttribute
impl UnwindSafe for VertexAttribute
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
fn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.