logo
pub enum OpenGLESExtension {
Show 349 variants GL_OES_blend_equation_separate, GL_OES_blend_func_separate, GL_OES_blend_subtract, GL_OES_byte_coordinates, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_compressed_paletted_texture, GL_OES_draw_texture, GL_OES_extended_matrix_palette, GL_OES_fixed_point, GL_OES_framebuffer_object0, GL_OES_matrix_get1, GL_OES_matrix_palette2, GL_OES_point_size_array4, GL_OES_point_sprite5, GL_OES_query_matrix6, GL_OES_read_format7, GL_OES_single_precision8, GL_OES_stencil_wrap9, GL_OES_texture_cube_map, GL_OES_texture_env_crossbar, GL_OES_texture_mirrored_repeat, GL_OES_EGL_image, GL_OES_depth24, GL_OES_depth32, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_fragment_precision_high, GL_OES_mapbuffer, GL_OES_rgb8_rgba8, GL_OES_stencil1, GL_OES_stencil4, GL_OES_stencil8, GL_OES_texture_3D, GL_OES_texture_float_linear, GL_OES_texture_half_float_linear, GL_OES_texture_float, GL_OES_texture_half_float, GL_OES_texture_npot, GL_OES_vertex_half_float, GL_AMD_compressed_3DC_texture, GL_AMD_compressed_ATC_texture, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_type_2_10_10_10_REV, GL_OES_depth_texture, GL_OES_packed_depth_stencil, GL_OES_standard_derivatives, GL_OES_vertex_type_10_10_10_2, GL_OES_get_program_binary, GL_AMD_program_binary_Z400, GL_EXT_texture_compression_dxt1, GL_AMD_performance_monitor, GL_EXT_texture_format_BGRA8888, GL_NV_fence, GL_IMG_read_format, GL_IMG_texture_compression_pvrtc, GL_QCOM_driver_control, GL_QCOM_performance_monitor_global_mode, GL_IMG_user_clip_plane, GL_IMG_texture_env_enhanced_fixed_function, GL_APPLE_texture_2D_limited_npot, GL_EXT_texture_lod_bias, GL_QCOM_writeonly_rendering, GL_QCOM_extended_get, GL_QCOM_extended_get2, GL_EXT_discard_framebuffer, GL_EXT_blend_minmax, GL_EXT_read_format_bgra, GL_IMG_program_binary, GL_IMG_shader_binary, GL_EXT_multi_draw_arrays, GL_SUN_multi_draw_arrays, GL_QCOM_tiled_rendering, GL_OES_vertex_array_object, GL_NV_coverage_sample, GL_NV_depth_nonlinear, GL_IMG_multisampled_render_to_texture, GL_OES_EGL_sync, GL_APPLE_rgb_422, GL_EXT_shader_texture_lod, GL_APPLE_framebuffer_multisample, GL_APPLE_texture_format_BGRA8888, GL_APPLE_texture_max_level, GL_ARM_mali_shader_binary, GL_ARM_rgba8, GL_ANGLE_framebuffer_blit, GL_ANGLE_framebuffer_multisample, GL_VIV_shader_binary, GL_EXT_frag_depth, GL_OES_EGL_image_external, GL_DMP_shader_binary, GL_QCOM_alpha_test, GL_EXT_unpack_subimage, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth_stencil, GL_NV_texture_compression_s3tc_update, GL_NV_texture_npot_2D_mipmap, GL_EXT_color_buffer_half_float, GL_EXT_debug_label, GL_EXT_debug_marker, GL_EXT_occlusion_query_boolean, GL_EXT_separate_shader_objects, GL_EXT_shadow_samplers, GL_EXT_texture_rg, GL_NV_EGL_stream_consumer_external, GL_EXT_sRGB, GL_EXT_multisampled_render_to_texture, GL_EXT_robustness, GL_EXT_texture_storage, GL_ANGLE_instanced_arrays, GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt5, GL_ANGLE_texture_usage, GL_ANGLE_translated_shader_source, GL_FJ_shader_binary_GCCSO, GL_OES_required_internalformat, GL_OES_surfaceless_context, GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr, GL_KHR_debug, GL_QCOM_binning_control, GL_ARM_mali_program_binary, GL_EXT_map_buffer_range, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_APPLE_copy_texture_levels, GL_APPLE_sync, GL_EXT_multiview_draw_buffers, GL_NV_draw_texture, GL_NV_packed_float, GL_NV_texture_compression_s3tc, GL_NV_3dvision_settings, GL_NV_texture_compression_latc, GL_NV_platform_binary, GL_NV_pack_subimage, GL_NV_texture_array, GL_NV_pixel_buffer_object, GL_NV_bgr, GL_OES_depth_texture_cube_map, GL_EXT_color_buffer_float, GL_ANGLE_depth_texture, GL_ANGLE_program_binary, GL_IMG_texture_compression_pvrtc2, GL_NV_draw_instanced, GL_NV_framebuffer_blit, GL_NV_framebuffer_multisample, GL_NV_generate_mipmap_sRGB, GL_NV_instanced_arrays, GL_NV_shadow_samplers_array, GL_NV_shadow_samplers_cube, GL_NV_sRGB_formats, GL_NV_texture_border_clamp, GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers, GL_EXT_texture_sRGB_decode, GL_EXT_sRGB_write_control, GL_EXT_texture_compression_s3tc, GL_EXT_pvrtc_sRGB, GL_EXT_instanced_arrays, GL_EXT_draw_instanced, GL_NV_copy_buffer, GL_NV_explicit_attrib_location, GL_NV_non_square_matrices, GL_EXT_shader_integer_mix, GL_OES_texture_compression_astc, GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, GL_INTEL_performance_query, GL_ARM_shader_framebuffer_fetch, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_EXT_shader_pixel_local_storage, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_OES_sample_shading, GL_OES_sample_variables, GL_OES_shader_image_atomic, GL_OES_shader_multisample_interpolation, GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, GL_EXT_copy_image, GL_EXT_draw_buffers_indexed, GL_EXT_geometry_shader, GL_EXT_geometry_point_size, GL_EXT_gpu_shader5, GL_EXT_shader_implicit_conversions, GL_EXT_shader_io_blocks, GL_EXT_tessellation_shader, GL_EXT_tessellation_point_size, GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, GL_EXT_texture_cube_map_array, GL_EXT_texture_view, GL_EXT_primitive_bounding_box, GL_ANDROID_extension_pack_es31a, GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_context_flush_control, GLX_ARB_context_flush_control, WGL_ARB_context_flush_control, GL_DMP_program_binary, GL_APPLE_clip_distance, GL_APPLE_color_buffer_packed_float, GL_APPLE_texture_packed_float, GL_NV_internalformat_sample_query, GL_NV_bindless_texture, GL_NV_conditional_render, GL_NV_path_rendering, GL_NV_image_formats, GL_NV_shader_noperspective_interpolation, GL_NV_viewport_array, GL_EXT_base_instance, GL_EXT_draw_elements_base_vertex, GL_EXT_multi_draw_indirect, GL_EXT_render_snorm, GL_EXT_texture_norm16, GL_OES_copy_image, GL_OES_draw_buffers_indexed, GL_OES_geometry_shader, GL_OES_gpu_shader5, GL_OES_primitive_bounding_box, GL_OES_shader_io_blocks, GL_OES_tessellation_shader, GL_OES_tessellation_point_size, GL_OES_texture_border_clamp, GL_OES_texture_buffer, GL_OES_texture_cube_map_array, GL_OES_texture_view, GL_OES_draw_elements_base_vertex, GL_OES_EGL_image_external_essl3, GL_EXT_texture_sRGB_R8, GL_EXT_YUV_target, GL_EXT_texture_sRGB_RG8, GL_EXT_float_blend, GL_EXT_post_depth_coverage, GL_EXT_raster_multisample, GL_EXT_texture_filter_minmax, GL_NV_conservative_raster, GL_NV_fragment_coverage_to_color, GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples, GL_NV_fill_rectangle, GL_NV_geometry_shader_passthrough, GL_NV_path_rendering_shared_edge, GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, GL_NV_viewport_array2, GL_NV_polygon_mode, GL_EXT_buffer_storage, GL_EXT_sparse_texture, GL_OVR_multiview, GL_OVR_multiview2, GL_KHR_no_error, GL_INTEL_framebuffer_CMAA, GL_EXT_blend_func_extended, GL_EXT_multisample_compatibility, GL_KHR_texture_compression_astc_sliced_3d, GL_OVR_multiview_multisampled_render_to_texture, GL_IMG_texture_filter_cubic, GL_EXT_polygon_offset_clamp, GL_EXT_shader_pixel_local_storage2, GL_EXT_shader_group_vote, GL_IMG_framebuffer_downsample, GL_EXT_protected_textures, GL_EXT_clip_cull_distance, GL_NV_viewport_swizzle, GL_EXT_sparse_texture2, GL_NV_gpu_shader5, GL_NV_shader_atomic_fp16_vector, GL_NV_conservative_raster_pre_snap_triangles, GL_EXT_window_rectangles, GL_EXT_shader_non_constant_global_initializers, GL_INTEL_conservative_rasterization, GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_OES_viewport_array, GL_EXT_conservative_depth, GL_EXT_clear_texture, GL_IMG_bindless_texture, GL_NV_texture_barrier, GL_EXT_draw_transform_feedback, GL_QCOM_framebuffer_foveated, GL_NV_draw_vulkan_image, GL_EXT_multisampled_render_to_texture2, GL_EXT_texture_compression_astc_decode_mode, GL_EXT_texture_compression_astc_decode_mode_rgb9e5, GL_QCOM_shader_framebuffer_fetch_noncoherent, GL_EXT_EGL_image_array, GL_EXT_memory_object, GL_EXT_semaphore, GL_EXT_memory_object_fd, GL_EXT_semaphore_fd, GL_EXT_memory_object_win32, GL_EXT_semaphore_win32, GL_EXT_win32_keyed_mutex, GL_EXT_external_buffer, GL_NV_blend_minmax_factor, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_bptc, GL_KHR_parallel_shader_compile, GL_EXT_texture_compression_s3tc_srgb, GL_EXT_clip_control, GL_EXT_texture_mirror_clamp_to_edge, GL_MESA_tile_raster_order, GL_QCOM_texture_foveated, GL_MESA_program_binary_formats, GL_NV_clip_space_w_scaling, GL_NV_stereo_view_rendering, GL_NV_conservative_raster_pre_snap, GL_EXT_EGL_image_external_wrap_modes, GL_EXT_texture_format_sRGB_override, GL_INTEL_blackhole_render, GL_EXT_EGL_image_storage, GL_MESA_framebuffer_flip_y, GL_AMD_framebuffer_multisample_advanced, GL_QCOM_shader_framebuffer_fetch_rate, GL_NV_memory_attachment, GL_QCOM_texture_foveated_subsampled_layout, GL_QCOM_YUV_texture_gather, GL_NV_compute_shader_derivatives, GL_EXT_depth_clamp, GL_EXT_texture_query_lod, GL_NV_scissor_exclusive, GL_NV_mesh_shader, GL_NV_shader_texture_footprint, GL_NV_representative_fragment_test, GL_NV_shading_rate_image, GL_NV_fragment_shader_barycentric, GL_EXT_multiview_timer_query, GL_EXT_multiview_texture_multisample, GL_EXT_multiview_tessellation_geometry_shader, GL_EXT_texture_shadow_lod, GL_KHR_shader_subgroup, GL_NV_shader_subgroup_partitioned, GL_INTEL_shader_integer_functions2, GL_ARM_texture_unnormalized_coordinates, GL_QCOM_shading_rate, GL_QCOM_motion_estimation, GL_MESA_framebuffer_flip_x, GL_MESA_framebuffer_swap_xy, GL_NV_memory_object_sparse, GL_NV_timeline_semaphore, GL_QCOM_texture_foveated2, GL_NV_primitive_shading_rate, GL_QCOM_frame_extrapolation, GL_QCOM_render_shared_exponent, GL_MESA_bgra,
}

Variants

GL_OES_blend_equation_separate

GL_OES_blend_func_separate

GL_OES_blend_subtract

GL_OES_byte_coordinates

GL_OES_compressed_ETC1_RGB8_texture

GL_OES_compressed_paletted_texture

GL_OES_draw_texture

GL_OES_extended_matrix_palette

GL_OES_fixed_point

GL_OES_framebuffer_object0

GL_OES_matrix_get1

GL_OES_matrix_palette2

GL_OES_point_size_array4

GL_OES_point_sprite5

GL_OES_query_matrix6

GL_OES_read_format7

GL_OES_single_precision8

GL_OES_stencil_wrap9

GL_OES_texture_cube_map

GL_OES_texture_env_crossbar

GL_OES_texture_mirrored_repeat

GL_OES_EGL_image

GL_OES_depth24

GL_OES_depth32

GL_OES_element_index_uint

GL_OES_fbo_render_mipmap

GL_OES_fragment_precision_high

GL_OES_mapbuffer

GL_OES_rgb8_rgba8

GL_OES_stencil1

GL_OES_stencil4

GL_OES_stencil8

GL_OES_texture_3D

GL_OES_texture_float_linear

GL_OES_texture_half_float_linear

GL_OES_texture_float

GL_OES_texture_half_float

GL_OES_texture_npot

GL_OES_vertex_half_float

GL_AMD_compressed_3DC_texture

GL_AMD_compressed_ATC_texture

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_type_2_10_10_10_REV

GL_OES_depth_texture

GL_OES_packed_depth_stencil

GL_OES_standard_derivatives

GL_OES_vertex_type_10_10_10_2

GL_OES_get_program_binary

GL_AMD_program_binary_Z400

GL_EXT_texture_compression_dxt1

GL_AMD_performance_monitor

GL_EXT_texture_format_BGRA8888

GL_NV_fence

GL_IMG_read_format

GL_IMG_texture_compression_pvrtc

GL_QCOM_driver_control

GL_QCOM_performance_monitor_global_mode

GL_IMG_user_clip_plane

GL_IMG_texture_env_enhanced_fixed_function

GL_APPLE_texture_2D_limited_npot

GL_EXT_texture_lod_bias

GL_QCOM_writeonly_rendering

GL_QCOM_extended_get

GL_QCOM_extended_get2

GL_EXT_discard_framebuffer

GL_EXT_blend_minmax

GL_EXT_read_format_bgra

GL_IMG_program_binary

GL_IMG_shader_binary

GL_EXT_multi_draw_arrays

GL_SUN_multi_draw_arrays

GL_QCOM_tiled_rendering

GL_OES_vertex_array_object

GL_NV_coverage_sample

GL_NV_depth_nonlinear

GL_IMG_multisampled_render_to_texture

GL_OES_EGL_sync

GL_APPLE_rgb_422

GL_EXT_shader_texture_lod

GL_APPLE_framebuffer_multisample

GL_APPLE_texture_format_BGRA8888

GL_APPLE_texture_max_level

GL_ARM_mali_shader_binary

GL_ARM_rgba8

GL_ANGLE_framebuffer_blit

GL_ANGLE_framebuffer_multisample

GL_VIV_shader_binary

GL_EXT_frag_depth

GL_OES_EGL_image_external

GL_DMP_shader_binary

GL_QCOM_alpha_test

GL_EXT_unpack_subimage

GL_NV_draw_buffers

GL_NV_fbo_color_attachments

GL_NV_read_buffer

GL_NV_read_depth_stencil

GL_NV_texture_compression_s3tc_update

GL_NV_texture_npot_2D_mipmap

GL_EXT_color_buffer_half_float

GL_EXT_debug_label

GL_EXT_debug_marker

GL_EXT_occlusion_query_boolean

GL_EXT_separate_shader_objects

GL_EXT_shadow_samplers

GL_EXT_texture_rg

GL_NV_EGL_stream_consumer_external

GL_EXT_sRGB

GL_EXT_multisampled_render_to_texture

GL_EXT_robustness

GL_EXT_texture_storage

GL_ANGLE_instanced_arrays

GL_ANGLE_pack_reverse_row_order

GL_ANGLE_texture_compression_dxt3

GL_ANGLE_texture_compression_dxt1

GL_ANGLE_texture_compression_dxt5

GL_ANGLE_texture_usage

GL_ANGLE_translated_shader_source

GL_FJ_shader_binary_GCCSO

GL_OES_required_internalformat

GL_OES_surfaceless_context

GL_KHR_texture_compression_astc_hdr

GL_KHR_texture_compression_astc_ldr

GL_KHR_debug

GL_QCOM_binning_control

GL_ARM_mali_program_binary

GL_EXT_map_buffer_range

GL_EXT_shader_framebuffer_fetch

GL_EXT_shader_framebuffer_fetch_non_coherent

GL_APPLE_copy_texture_levels

GL_APPLE_sync

GL_EXT_multiview_draw_buffers

GL_NV_draw_texture

GL_NV_packed_float

GL_NV_texture_compression_s3tc

GL_NV_3dvision_settings

GL_NV_texture_compression_latc

GL_NV_platform_binary

GL_NV_pack_subimage

GL_NV_texture_array

GL_NV_pixel_buffer_object

GL_NV_bgr

GL_OES_depth_texture_cube_map

GL_EXT_color_buffer_float

GL_ANGLE_depth_texture

GL_ANGLE_program_binary

GL_IMG_texture_compression_pvrtc2

GL_NV_draw_instanced

GL_NV_framebuffer_blit

GL_NV_framebuffer_multisample

GL_NV_generate_mipmap_sRGB

GL_NV_instanced_arrays

GL_NV_shadow_samplers_array

GL_NV_shadow_samplers_cube

GL_NV_sRGB_formats

GL_NV_texture_border_clamp

GL_EXT_disjoint_timer_query

GL_EXT_draw_buffers

GL_EXT_texture_sRGB_decode

GL_EXT_sRGB_write_control

GL_EXT_texture_compression_s3tc

GL_EXT_pvrtc_sRGB

GL_EXT_instanced_arrays

GL_EXT_draw_instanced

GL_NV_copy_buffer

GL_NV_explicit_attrib_location

GL_NV_non_square_matrices

GL_EXT_shader_integer_mix

GL_OES_texture_compression_astc

GL_NV_blend_equation_advanced

GL_NV_blend_equation_advanced_coherent

GL_INTEL_performance_query

GL_ARM_shader_framebuffer_fetch

GL_ARM_shader_framebuffer_fetch_depth_stencil

GL_EXT_shader_pixel_local_storage

GL_KHR_blend_equation_advanced

GL_KHR_blend_equation_advanced_coherent

GL_OES_sample_shading

GL_OES_sample_variables

GL_OES_shader_image_atomic

GL_OES_shader_multisample_interpolation

GL_OES_texture_stencil8

GL_OES_texture_storage_multisample_2d_array

GL_EXT_copy_image

GL_EXT_draw_buffers_indexed

GL_EXT_geometry_shader

GL_EXT_geometry_point_size

GL_EXT_gpu_shader5

GL_EXT_shader_implicit_conversions

GL_EXT_shader_io_blocks

GL_EXT_tessellation_shader

GL_EXT_tessellation_point_size

GL_EXT_texture_border_clamp

GL_EXT_texture_buffer

GL_EXT_texture_cube_map_array

GL_EXT_texture_view

GL_EXT_primitive_bounding_box

GL_ANDROID_extension_pack_es31a

GL_EXT_compressed_ETC1_RGB8_sub_texture

GL_KHR_robust_buffer_access_behavior

GL_KHR_robustness

GL_KHR_context_flush_control

GLX_ARB_context_flush_control

WGL_ARB_context_flush_control

GL_DMP_program_binary

GL_APPLE_clip_distance

GL_APPLE_color_buffer_packed_float

GL_APPLE_texture_packed_float

GL_NV_internalformat_sample_query

GL_NV_bindless_texture

GL_NV_conditional_render

GL_NV_path_rendering

GL_NV_image_formats

GL_NV_shader_noperspective_interpolation

GL_NV_viewport_array

GL_EXT_base_instance

GL_EXT_draw_elements_base_vertex

GL_EXT_multi_draw_indirect

GL_EXT_render_snorm

GL_EXT_texture_norm16

GL_OES_copy_image

GL_OES_draw_buffers_indexed

GL_OES_geometry_shader

GL_OES_gpu_shader5

GL_OES_primitive_bounding_box

GL_OES_shader_io_blocks

GL_OES_tessellation_shader

GL_OES_tessellation_point_size

GL_OES_texture_border_clamp

GL_OES_texture_buffer

GL_OES_texture_cube_map_array

GL_OES_texture_view

GL_OES_draw_elements_base_vertex

GL_OES_EGL_image_external_essl3

GL_EXT_texture_sRGB_R8

GL_EXT_YUV_target

GL_EXT_texture_sRGB_RG8

GL_EXT_float_blend

GL_EXT_post_depth_coverage

GL_EXT_raster_multisample

GL_EXT_texture_filter_minmax

GL_NV_conservative_raster

GL_NV_fragment_coverage_to_color

GL_NV_fragment_shader_interlock

GL_NV_framebuffer_mixed_samples

GL_NV_fill_rectangle

GL_NV_geometry_shader_passthrough

GL_NV_path_rendering_shared_edge

GL_NV_sample_locations

GL_NV_sample_mask_override_coverage

GL_NV_viewport_array2

GL_NV_polygon_mode

GL_EXT_buffer_storage

GL_EXT_sparse_texture

GL_OVR_multiview

GL_OVR_multiview2

GL_KHR_no_error

GL_INTEL_framebuffer_CMAA

GL_EXT_blend_func_extended

GL_EXT_multisample_compatibility

GL_KHR_texture_compression_astc_sliced_3d

GL_OVR_multiview_multisampled_render_to_texture

GL_IMG_texture_filter_cubic

GL_EXT_polygon_offset_clamp

GL_EXT_shader_pixel_local_storage2

GL_EXT_shader_group_vote

GL_IMG_framebuffer_downsample

GL_EXT_protected_textures

GL_EXT_clip_cull_distance

GL_NV_viewport_swizzle

GL_EXT_sparse_texture2

GL_NV_gpu_shader5

GL_NV_shader_atomic_fp16_vector

GL_NV_conservative_raster_pre_snap_triangles

GL_EXT_window_rectangles

GL_EXT_shader_non_constant_global_initializers

GL_INTEL_conservative_rasterization

GL_NVX_blend_equation_advanced_multi_draw_buffers

GL_OES_viewport_array

GL_EXT_conservative_depth

GL_EXT_clear_texture

GL_IMG_bindless_texture

GL_NV_texture_barrier

GL_EXT_draw_transform_feedback

GL_QCOM_framebuffer_foveated

GL_NV_draw_vulkan_image

GL_EXT_multisampled_render_to_texture2

GL_EXT_texture_compression_astc_decode_mode

GL_EXT_texture_compression_astc_decode_mode_rgb9e5

GL_QCOM_shader_framebuffer_fetch_noncoherent

GL_EXT_EGL_image_array

GL_EXT_memory_object

GL_EXT_semaphore

GL_EXT_memory_object_fd

GL_EXT_semaphore_fd

GL_EXT_memory_object_win32

GL_EXT_semaphore_win32

GL_EXT_win32_keyed_mutex

GL_EXT_external_buffer

GL_NV_blend_minmax_factor

GL_EXT_texture_compression_rgtc

GL_EXT_texture_compression_bptc

GL_KHR_parallel_shader_compile

GL_EXT_texture_compression_s3tc_srgb

GL_EXT_clip_control

GL_EXT_texture_mirror_clamp_to_edge

GL_MESA_tile_raster_order

GL_QCOM_texture_foveated

GL_MESA_program_binary_formats

GL_NV_clip_space_w_scaling

GL_NV_stereo_view_rendering

GL_NV_conservative_raster_pre_snap

GL_EXT_EGL_image_external_wrap_modes

GL_EXT_texture_format_sRGB_override

GL_INTEL_blackhole_render

GL_EXT_EGL_image_storage

GL_MESA_framebuffer_flip_y

GL_AMD_framebuffer_multisample_advanced

GL_QCOM_shader_framebuffer_fetch_rate

GL_NV_memory_attachment

GL_QCOM_texture_foveated_subsampled_layout

GL_QCOM_YUV_texture_gather

GL_NV_compute_shader_derivatives

GL_EXT_depth_clamp

GL_EXT_texture_query_lod

GL_NV_scissor_exclusive

GL_NV_mesh_shader

GL_NV_shader_texture_footprint

GL_NV_representative_fragment_test

GL_NV_shading_rate_image

GL_NV_fragment_shader_barycentric

GL_EXT_multiview_timer_query

GL_EXT_multiview_texture_multisample

GL_EXT_multiview_tessellation_geometry_shader

GL_EXT_texture_shadow_lod

GL_KHR_shader_subgroup

GL_NV_shader_subgroup_partitioned

GL_INTEL_shader_integer_functions2

GL_ARM_texture_unnormalized_coordinates

GL_QCOM_shading_rate

GL_QCOM_motion_estimation

GL_MESA_framebuffer_flip_x

GL_MESA_framebuffer_swap_xy

GL_NV_memory_object_sparse

GL_NV_timeline_semaphore

GL_QCOM_texture_foveated2

GL_NV_primitive_shading_rate

GL_QCOM_frame_extrapolation

GL_QCOM_render_shared_exponent

GL_MESA_bgra

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Typed getter

Inspect the context.

Inspect the context.

Inspect the context.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Convert into color

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Sets value as a parameter of self.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.