Struct components::foundation::properties::WindowProperties
source · [−]pub struct WindowProperties {Show 27 fields
pub title: String,
pub text_size: f32,
pub moveable: bool,
pub closable: bool,
pub resizable: bool,
pub focusable: bool,
pub collapsible: bool,
pub title_margin_left: f32,
pub title_margin_top: f32,
pub title_margin_right: f32,
pub title_height: f32,
pub key: Key,
pub x: f32,
pub y: f32,
pub w: f32,
pub h: f32,
pub w_min: f32,
pub h_min: f32,
pub w_max: f32,
pub h_max: f32,
pub parent: Option<Id>,
pub depth: f32,
pub visible: bool,
pub mouse_input: bool,
pub key_input: bool,
pub renderable: bool,
pub internal_visible: bool,
}Expand description
Options for constructing a window
Fields
title: StringThe title of the window to display as a label
text_size: f32The text size for the title text
moveable: boolWhether or not the window can be moved by it“s title bar
closable: boolWhether or not the window can be closed by the top right corner
resizable: boolWhether or not the window can be resized by it“s bottom right corner
focusable: boolWhether or not the window is focusable (bring to front on click)
collapsible: boolWhether or not the window is collapsible
title_margin_left: f32The x offset of the title bar (draggable label area)
title_margin_top: f32The y offset of the title bar (draggable label area)
title_margin_right: f32The offset of the title bar from the right edge (draggable label area)
title_height: f32The height of the title bar (draggable label area)
key: KeyThe key to identify widget
x: f32The control x position, relative to its container
y: f32The control y position, relative to its container
w: f32The control width
h: f32The control height
w_min: f32The control minimum width
h_min: f32The control minimum height
w_max: f32The control maximum width
h_max: f32The control maximum height
parent: Option<Id>The control parent, if any
depth: f32The control depth. Usually set internally
visible: boolWhether or not the control is visible at creation
mouse_input: boolWhether or not the control responds to mouse input
key_input: boolWhether or not the control responds to key input
renderable: boolWhether or not the control emits render signals from the canvas render call
internal_visible: boolInternal. Internal parent visibility for creating sub controls.
Trait Implementations
sourceimpl Clone for WindowProperties
impl Clone for WindowProperties
sourcefn clone(&self) -> WindowProperties
fn clone(&self) -> WindowProperties
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for WindowProperties
impl Debug for WindowProperties
sourceimpl Default for WindowProperties
impl Default for WindowProperties
sourceimpl WidgetProperties for WindowProperties
impl WidgetProperties for WindowProperties
sourcefn mouse_input(&self) -> bool
fn mouse_input(&self) -> bool
Whether or not the control responds to mouse input
sourcefn renderable(&self) -> bool
fn renderable(&self) -> bool
Whether or not the control emits render signals from the canvas render call
sourcefn internal_visible(&self) -> bool
fn internal_visible(&self) -> bool
Internal. Internal parent visibility for creating sub controls.
Auto Trait Implementations
impl RefUnwindSafe for WindowProperties
impl Send for WindowProperties
impl Sync for WindowProperties
impl Unpin for WindowProperties
impl UnwindSafe for WindowProperties
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
fn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value as a parameter of self.