Struct components::engine::d2::PipelineBuilder
source · [−]pub struct PipelineBuilder { /* private fields */ }
Implementations
sourceimpl PipelineBuilder
impl PipelineBuilder
pub fn add_shader(&mut self, value: ShaderSource) -> &mut PipelineBuilder
pub fn set_blend_source(&mut self, value: BlendFactor) -> &mut PipelineBuilder
pub fn set_blend_destination(
&mut self,
value: BlendFactor
) -> &mut PipelineBuilder
pub fn set_alpha_blend_source(
&mut self,
value: BlendFactor
) -> &mut PipelineBuilder
pub fn set_alpha_blend_destination(
&mut self,
value: BlendFactor
) -> &mut PipelineBuilder
pub fn set_input_layout(
&mut self,
value: Vec<VertexAttribute, Global>
) -> &mut PipelineBuilder
pub fn build(&self) -> Result<Pipeline, BuildError>
Auto Trait Implementations
impl RefUnwindSafe for PipelineBuilder
impl Send for PipelineBuilder
impl Sync for PipelineBuilder
impl Unpin for PipelineBuilder
impl UnwindSafe for PipelineBuilder
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<'a, T, C, M> Inspect<'a, C, &'a mut C, M> for T
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
fn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.