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pub struct AnimationController {
Show 13 fields pub animation_behavior: AnimationBehavior, pub duration: Option<Duration>, pub is_animating: bool, pub is_completed: bool, pub is_dismissed: bool, pub last_elapsed_duration: Option<Duration>, pub lower_bound: f32, pub reverse_duration: Option<Duration>, pub status: AnimationStatus, pub upper_bound: f32, pub value: f32, pub velocity: f32, pub view: Animation<f32>,
}

Fields

animation_behavior: AnimationBehaviorduration: Option<Duration>is_animating: boolis_completed: boolis_dismissed: boollast_elapsed_duration: Option<Duration>lower_bound: f32reverse_duration: Option<Duration>status: AnimationStatusupper_bound: f32value: f32velocity: f32view: Animation<f32>

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