Struct components::Vertex [−][src]
pub struct Vertex(_);
Implementations
impl Vertex[src]
impl Vertex[src]pub fn alloc() -> Vertex[src]
Allocates a new, empty Vertex.
Returns
the newly allocated Vertex.
Use Vertex::free to free its resources
pub fn new(x: f32, y: f32, z: f32) -> Vertex[src]
Creates a new Vertex for the point in 3D space
identified by the 3 coordinates x, y, z.
This function is the logical equivalent of:
vertex_init (vertex_alloc (), x, y, z);
x
X coordinate
y
Y coordinate
z
Z coordinate
Returns
the newly allocated Vertex.
Use Vertex::free to free the resources
pub fn init(&mut self, x: f32, y: f32, z: f32) -> Option<Vertex>[src]
Trait Implementations
impl PartialOrd<Vertex> for Vertex[src]
impl PartialOrd<Vertex> for Vertex[src]impl StaticType for Vertex[src]
impl StaticType for Vertex[src]pub fn static_type() -> Type[src]
Auto Trait Implementations
impl RefUnwindSafe for Vertex
impl RefUnwindSafe for Verteximpl UnwindSafe for Vertex
impl UnwindSafe for VertexBlanket Implementations
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>, pub fn into_color(self) -> To
impl<T> ToSendValue for T where
T: SetValue + Send + ToValue + ?Sized, [src]
impl<T> ToSendValue for T where
T: SetValue + Send + ToValue + ?Sized, [src]pub fn to_send_value(&self) -> SendValue[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,