Trait components::PushActionExt[][src]

pub trait PushActionExt: 'static {
    fn get_active(&self) -> bool;
fn get_display_name(&self) -> Option<String>;
fn get_icon(&self) -> Option<String>;
fn get_name(&self) -> Option<String>;
fn set_active(&self, active: bool);
fn set_display_name(&self, name: &str);
fn set_icon(&self, name: &str);
fn set_name(&self, name: &str);
fn connect_activate<F: Fn(&Self, Option<&Variant>) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_display_name_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_icon_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; }

Required methods

fn get_active(&self) -> bool[src]

get_active: @action: A #Action

Get the value of the active property

Returns: #true if the action is active

fn get_display_name(&self) -> Option<String>[src]

get_display_name: @action: A #Action

Get the display name of the action

Returns: display-name of the action, owned by Action

fn get_icon(&self) -> Option<String>[src]

get_icon: @action: A #Action

Get the icon of the action

Returns: icon of the action, owned by Action

fn get_name(&self) -> Option<String>[src]

get_name: @action: A #Action

Get the name of the action

Returns: name of the action, owned by Action

fn set_active(&self, active: bool)[src]

set_active: @action: A #Action @active: the value to set

Set the value of the active property

fn set_display_name(&self, name: &str)[src]

set_display_name: @action: A #Action @name: new display name to set

Set the name of the action to display to the user

fn set_icon(&self, name: &str)[src]

set_icon: @action: A #Action @name: new icon to set

The icon to be used in a visual representation of an action.

fn set_name(&self, name: &str)[src]

set_name: @action: A #Action @name: new name to set

Set the name of the action

fn connect_activate<F: Fn(&Self, Option<&Variant>) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
[src]

fn connect_property_display_name_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
[src]

fn connect_property_icon_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
[src]

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Implementors

impl<O: Is<PushAction>> PushActionExt for O[src]

fn get_active(&self) -> bool[src]

get_active: @action: A #PushAction

Get the value of the active property

Returns: #true if the action is active

fn get_display_name(&self) -> Option<String>[src]

get_display_name: @action: A #PushAction

Get the display name of the action

Returns: display-name of the action, owned by PushAction

fn get_icon(&self) -> Option<String>[src]

get_icon: @action: A #PushAction

Get the icon of the action

Returns: icon of the action, owned by PushAction

fn get_name(&self) -> Option<String>[src]

get_name: @action: A #PushAction

Get the name of the action

Returns: name of the action, owned by PushAction

fn set_active(&self, active: bool)[src]

set_active: @action: A #PushAction @active: the value to set

Set the value of the active property

fn set_display_name(&self, name: &str)[src]

set_display_name: @action: A #PushAction @name: new display name to set

Set the name of the action to display to the user

fn set_icon(&self, name: &str)[src]

set_icon: @action: A #PushAction @name: new icon to set

The icon to be used in a visual representation of an action.

fn set_name(&self, name: &str)[src]

set_name: @action: A #PushAction @name: new name to set

Set the name of the action

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