Trait components::PushActionExt [−][src]
pub trait PushActionExt: 'static { fn get_active(&self) -> bool; fn get_display_name(&self) -> Option<String>; fn get_icon(&self) -> Option<String>; fn get_name(&self) -> Option<String>; fn set_active(&self, active: bool); fn set_display_name(&self, name: &str); fn set_icon(&self, name: &str); fn set_name(&self, name: &str); fn connect_activate<F: Fn(&Self, Option<&Variant>) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_property_display_name_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_property_icon_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; }
Required methods
fn get_active(&self) -> bool
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get_active: @action: A #Action
Get the value of the active property
Returns: #true if the action is active
fn get_display_name(&self) -> Option<String>
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get_display_name: @action: A #Action
Get the display name of the action
Returns: display-name of the action, owned by Action
fn get_icon(&self) -> Option<String>
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get_icon: @action: A #Action
Get the icon of the action
Returns: icon of the action, owned by Action
fn get_name(&self) -> Option<String>
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get_name: @action: A #Action
Get the name of the action
Returns: name of the action, owned by Action
fn set_active(&self, active: bool)
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set_active: @action: A #Action @active: the value to set
Set the value of the active property
fn set_display_name(&self, name: &str)
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set_display_name: @action: A #Action @name: new display name to set
Set the name of the action to display to the user
fn set_icon(&self, name: &str)
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set_icon: @action: A #Action @name: new icon to set
The icon to be used in a visual representation of an action.
fn set_name(&self, name: &str)
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set_name: @action: A #Action @name: new name to set
Set the name of the action
fn connect_activate<F: Fn(&Self, Option<&Variant>) + 'static>(
&self,
f: F
) -> SignalHandlerId
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&self,
f: F
) -> SignalHandlerId
fn connect_property_display_name_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
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&self,
f: F
) -> SignalHandlerId
fn connect_property_icon_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
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&self,
f: F
) -> SignalHandlerId
Implementors
impl<O: Is<PushAction>> PushActionExt for O
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impl<O: Is<PushAction>> PushActionExt for O
[src]fn get_active(&self) -> bool
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get_active: @action: A #PushAction
Get the value of the active property
Returns: #true if the action is active
fn get_display_name(&self) -> Option<String>
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get_display_name: @action: A #PushAction
Get the display name of the action
Returns: display-name of the action, owned by PushAction
fn get_icon(&self) -> Option<String>
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get_icon: @action: A #PushAction
Get the icon of the action
Returns: icon of the action, owned by PushAction
fn get_name(&self) -> Option<String>
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get_name: @action: A #PushAction
Get the name of the action
Returns: name of the action, owned by PushAction
fn set_active(&self, active: bool)
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set_active: @action: A #PushAction @active: the value to set
Set the value of the active property
fn set_display_name(&self, name: &str)
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set_display_name: @action: A #PushAction @name: new display name to set
Set the name of the action to display to the user
fn set_icon(&self, name: &str)
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set_icon: @action: A #PushAction @name: new icon to set
The icon to be used in a visual representation of an action.
fn set_name(&self, name: &str)
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set_name: @action: A #PushAction @name: new name to set
Set the name of the action
fn connect_activate<F: Fn(&Self, Option<&Variant>) + 'static>(
&self,
f: F
) -> SignalHandlerId
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&self,
f: F
) -> SignalHandlerId
fn connect_property_display_name_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
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&self,
f: F
) -> SignalHandlerId
fn connect_property_icon_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
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&self,
f: F
) -> SignalHandlerId