Struct components::PaintVolume[][src]

pub struct PaintVolume(_);

Implementations

impl PaintVolume[src]

pub fn get_depth(&self) -> f32[src]

Retrieves the depth of the volume’s, axis aligned, bounding box.

In other words; this takes into account what actor’s coordinate space self belongs too and conceptually fits an axis aligned box around the volume. It returns the size of that bounding box as measured along the z-axis.

If, for example, ActorExt::get_transformed_paint_volume is used to transform a 2D child actor that is 100px wide, 100px high and 0px deep into container coordinates then the depth might not simply be 0px if the child actor has a 3D rotation applied to it.

Remember: if ActorExt::get_transformed_paint_volume is used then the transformed volume will be defined relative to the container actor and in container coordinates a 2D child actor can have a 3D bounding volume.

There are no accuracy guarantees for the reported depth, except that it must always be greater than, or equal to, the actor’s depth. This is because actors may report simple, loose fitting paint volumes for efficiency.

Returns

the depth, in units of self’s local coordinate system.

pub fn get_height(&self) -> f32[src]

Retrieves the height of the volume’s, axis aligned, bounding box.

In other words; this takes into account what actor’s coordinate space self belongs too and conceptually fits an axis aligned box around the volume. It returns the size of that bounding box as measured along the y-axis.

If, for example, ActorExt::get_transformed_paint_volume is used to transform a 2D child actor that is 100px wide, 100px high and 0px deep into container coordinates then the height might not simply be 100px if the child actor has a 3D rotation applied to it.

Remember: if ActorExt::get_transformed_paint_volume is used then a transformed child volume will be defined relative to the ancestor container actor and so a 2D child actor can have a 3D bounding volume.

There are no accuracy guarantees for the reported height, except that it must always be greater than, or equal to, the actor’s height. This is because actors may report simple, loose fitting paint volumes for efficiency.

Returns

the height, in units of self’s local coordinate system.

pub fn get_origin(&self) -> Vertex[src]

Retrieves the origin of the PaintVolume.

vertex

the return location for a Vertex

pub fn get_width(&self) -> f32[src]

Retrieves the width of the volume’s, axis aligned, bounding box.

In other words; this takes into account what actor’s coordinate space self belongs too and conceptually fits an axis aligned box around the volume. It returns the size of that bounding box as measured along the x-axis.

If, for example, ActorExt::get_transformed_paint_volume is used to transform a 2D child actor that is 100px wide, 100px high and 0px deep into container coordinates then the width might not simply be 100px if the child actor has a 3D rotation applied to it.

Remember: if ActorExt::get_transformed_paint_volume is used then a transformed child volume will be defined relative to the ancestor container actor and so a 2D child actor can have a 3D bounding volume.

There are no accuracy guarantees for the reported width, except that it must always be greater than, or equal to, the actor’s width. This is because actors may report simple, loose fitting paint volumes for efficiency.

Returns

the width, in units of self’s local coordinate system.

pub fn set_depth(&mut self, depth: f32)[src]

Sets the depth of the paint volume. The depth is measured along the z axis in the actor coordinates that self is associated with.

depth

the depth of the paint volume, in pixels

pub fn set_from_allocation<P>(&mut self, actor: &P) -> bool where
    P: IsA<Actor>, 
[src]

Sets the PaintVolume from the allocation of actor.

This function should be used when overriding the ActorClass.get_paint_volume() by Actor sub-classes that do not paint outside their allocation.

A typical example is:

static gboolean
my_actor_get_paint_volume (Actor       *self,
                           PaintVolume *volume)
{
  return paint_volume_set_from_allocation (volume, self);
}

actor

a Actor

Returns

true if the paint volume was successfully set, and false otherwise

pub fn set_height(&mut self, height: f32)[src]

Sets the height of the paint volume. The height is measured along the y axis in the actor coordinates that self is associated with.

height

the height of the paint volume, in pixels

pub fn set_origin(&mut self, origin: &Vertex)[src]

Sets the origin of the paint volume.

The origin is defined as the X, Y and Z coordinates of the top-left corner of an actor’s paint volume, in actor coordinates.

The default is origin is assumed at: (0, 0, 0)

origin

a Vertex

pub fn set_width(&mut self, width: f32)[src]

Sets the width of the paint volume. The width is measured along the x axis in the actor coordinates that self is associated with.

width

the width of the paint volume, in pixels

pub fn union(&mut self, another_pv: &PaintVolume)[src]

Updates the geometry of self to encompass self and another_pv.

There are no guarantees about how precisely the two volumes will be unioned.

another_pv

A second PaintVolume to union with self

pub fn union_box(&mut self, box_: &ActorBox)[src]

Unions the 2D region represented by box_ to a PaintVolume.

This function is similar to PaintVolume::union, but it is specific for 2D regions.

box_

a ActorBox to union to self

Trait Implementations

impl Clone for PaintVolume[src]

impl Debug for PaintVolume[src]

impl Eq for PaintVolume[src]

impl Hash for PaintVolume[src]

impl Ord for PaintVolume[src]

impl PartialEq<PaintVolume> for PaintVolume[src]

impl PartialOrd<PaintVolume> for PaintVolume[src]

impl StaticType for PaintVolume[src]

impl StructuralEq for PaintVolume[src]

impl StructuralPartialEq for PaintVolume[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<Fr, To> IntoColor<To> for Fr where
    To: FromColor<Fr>, 

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> ToSendValue for T where
    T: SetValue + Send + ToValue + ?Sized
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impl<T> ToValue for T where
    T: SetValue + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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    V: MultiLane<T>,