Trait animate::DeviceManagerExt[][src]

pub trait DeviceManagerExt: 'static {
    fn get_core_device(
        &self,
        device_type: InputDeviceType
    ) -> Option<InputDevice>;
fn get_device(&self, device_id: i32) -> Option<InputDevice>;
fn list_devices(&self) -> Vec<InputDevice>

Notable traits for Vec<u8, A>

impl<A> Write for Vec<u8, A> where
    A: Allocator
;
fn peek_devices(&self) -> Vec<InputDevice>

Notable traits for Vec<u8, A>

impl<A> Write for Vec<u8, A> where
    A: Allocator
;
fn get_property_backend(&self) -> Option<Backend>;
fn connect_device_added<F: Fn(&Self, &InputDevice) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_device_removed<F: Fn(&Self, &InputDevice) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; }

Trait containing all DeviceManager methods.

Implementors

DeviceManager

Required methods

fn get_core_device(&self, device_type: InputDeviceType) -> Option<InputDevice>[src]

Retrieves the core InputDevice of type device_type

Core devices are devices created automatically by the default backend

device_type

the type of the core device

Returns

a InputDevice or None. The returned device is owned by the DeviceManager and should not be modified or freed

fn get_device(&self, device_id: i32) -> Option<InputDevice>[src]

Retrieves the InputDevice with the given device_id

device_id

the integer id of a device

Returns

a InputDevice or None. The returned device is owned by the DeviceManager and should never be modified or freed

fn list_devices(&self) -> Vec<InputDevice>

Notable traits for Vec<u8, A>

impl<A> Write for Vec<u8, A> where
    A: Allocator
[src]

Lists all currently registered input devices

Returns

a newly allocated list of InputDevice objects. Use glib::SList::free to deallocate it when done

fn peek_devices(&self) -> Vec<InputDevice>

Notable traits for Vec<u8, A>

impl<A> Write for Vec<u8, A> where
    A: Allocator
[src]

Lists all currently registered input devices

Returns

a pointer to the internal list of InputDevice objects. The returned list is owned by the DeviceManager and should never be modified or freed

fn get_property_backend(&self) -> Option<Backend>[src]

fn connect_device_added<F: Fn(&Self, &InputDevice) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
[src]

The ::device-added signal is emitted each time a device has been added to the DeviceManager

device

the newly added InputDevice

fn connect_device_removed<F: Fn(&Self, &InputDevice) + 'static>(
    &self,
    f: F
) -> SignalHandlerId
[src]

The ::device-removed signal is emitted each time a device has been removed from the DeviceManager

device

the removed InputDevice

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Implementors

impl<O: IsA<DeviceManager>> DeviceManagerExt for O[src]

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