Struct animate::State[][src]

pub struct State(_, _);

Trait Implementations

impl Clone for State[src]

impl Debug for State[src]

impl Display for State[src]

impl Eq for State[src]

impl Hash for State[src]

impl Ord for State[src]

impl<T: ObjectType> PartialEq<T> for State[src]

impl<T: ObjectType> PartialOrd<T> for State[src]

impl StaticType for State[src]

Auto Trait Implementations

impl RefUnwindSafe for State

impl !Send for State

impl !Sync for State

impl Unpin for State

impl UnwindSafe for State

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<Super, Sub> CanDowncast<Sub> for Super where
    Sub: IsA<Super>,
    Super: IsA<Super>, 
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impl<T> Cast for T where
    T: ObjectType
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<Fr, To> IntoColor<To> for Fr where
    To: FromColor<Fr>, 
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impl<T> ObjectExt for T where
    T: ObjectType
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T> ToValue for T where
    T: SetValue + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,