pub struct Path(/* private fields */);
Implementations§
Trait Implementations§
Source§impl Ord for Path
impl Ord for Path
Source§impl<T: ObjectType> PartialEq<T> for Path
impl<T: ObjectType> PartialEq<T> for Path
Source§impl<T: ObjectType> PartialOrd<T> for Path
impl<T: ObjectType> PartialOrd<T> for Path
Source§impl StaticType for Path
impl StaticType for Path
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for Path
impl IsA<InitiallyUnowned> for Path
Auto Trait Implementations§
impl Freeze for Path
impl RefUnwindSafe for Path
impl !Send for Path
impl !Sync for Path
impl Unpin for Path
impl UnwindSafe for Path
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Source§impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
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T: ObjectType,
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Upcasts an object to a superclass or interface
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Upcasts an object to a reference of its superclass or interface
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.fn get_type(&self) -> Type
fn get_object_class(&self) -> &ObjectClass
fn set_properties( &self, property_values: &[(&str, &dyn ToValue)], ) -> Result<(), BoolError>
fn set_property<'a, N>( &self, property_name: N, value: &dyn ToValue, ) -> Result<(), BoolError>
fn get_property<'a, N>(&self, property_name: N) -> Result<Value, BoolError>
fn block_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn stop_signal_emission(&self, signal_name: &str)
fn disconnect(&self, handler_id: SignalHandlerId)
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
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fn connect<'a, N, F>( &self, signal_name: N, after: bool, callback: F, ) -> Result<SignalHandlerId, BoolError>
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fn ref_count(&self) -> u32
Source§impl<O> PathExt for O
impl<O> PathExt for O
Source§fn add_close(&self)
fn add_close(&self)
Adds a
PathNodeType::Close
type node to the path. This creates a
straight line from the last node to the last PathNodeType::MoveTo
type node.Source§fn add_curve_to(
&self,
x_1: i32,
y_1: i32,
x_2: i32,
y_2: i32,
x_3: i32,
y_3: i32,
)
fn add_curve_to( &self, x_1: i32, y_1: i32, x_2: i32, y_2: i32, x_3: i32, y_3: i32, )
Adds a
PathNodeType::CurveTo
type node to the path. This causes
the actor to follow a bezier from the last node to (x_3
, y_3
) using
(x_1
, y_1
) and (x_2
,y_2
) as control points. Read moreSource§fn add_line_to(&self, x: i32, y: i32)
fn add_line_to(&self, x: i32, y: i32)
Adds a
PathNodeType::LineTo
type node to the path. This causes the
actor to move to the new coordinates in a straight line. Read moreSource§fn add_move_to(&self, x: i32, y: i32)
fn add_move_to(&self, x: i32, y: i32)
Adds a
PathNodeType::MoveTo
type node to the path. This is usually
used as the first node in a path. It can also be used in the middle
of the path to cause the actor to jump to the new coordinate. Read moreSource§fn add_rel_curve_to(
&self,
x_1: i32,
y_1: i32,
x_2: i32,
y_2: i32,
x_3: i32,
y_3: i32,
)
fn add_rel_curve_to( &self, x_1: i32, y_1: i32, x_2: i32, y_2: i32, x_3: i32, y_3: i32, )
Same as
PathExt::add_curve_to
except the coordinates are
relative to the previous node. Read moreSource§fn add_rel_line_to(&self, x: i32, y: i32)
fn add_rel_line_to(&self, x: i32, y: i32)
Same as
PathExt::add_line_to
except the coordinates are
relative to the previous node. Read moreSource§fn add_rel_move_to(&self, x: i32, y: i32)
fn add_rel_move_to(&self, x: i32, y: i32)
Same as
PathExt::add_move_to
except the coordinates are
relative to the previous node. Read moreSource§fn add_string(&self, str: &str) -> bool
fn add_string(&self, str: &str) -> bool
Adds new nodes to the end of the path as described in
str
. The
format is a subset of the SVG path format. Each node is represented
by a letter and is followed by zero, one or three pairs of
coordinates. The coordinates can be separated by spaces or a
comma. The types are: Read moreSource§fn get_description(&self) -> Option<GString>
fn get_description(&self) -> Option<GString>
Returns a newly allocated string describing the path in the same
format as used by
PathExt::add_string
. Read moreSource§fn get_length(&self) -> u32
fn get_length(&self) -> u32
Retrieves an approximation of the total length of the path. Read more
Source§fn get_n_nodes(&self) -> u32
fn get_n_nodes(&self) -> u32
Retrieves the number of nodes in the path. Read more
Source§fn get_node(&self, index_: u32) -> PathNode
fn get_node(&self, index_: u32) -> PathNode
Retrieves the node of the path indexed by
index
. Read moreSource§fn get_nodes(&self) -> Vec<PathNode>
fn get_nodes(&self) -> Vec<PathNode>
Returns a
glib::SList
of PathNode
s. The list should be
freed with glib::SList::free
. The nodes are owned by the path and
should not be freed. Altering the path may cause the nodes in the
list to become invalid so you should copy them if you want to keep
the list. Read moreSource§fn get_position(&self, progress: f64) -> (u32, Knot)
fn get_position(&self, progress: f64) -> (u32, Knot)
The value in
progress
represents a position along the path where
0.0 is the beginning and 1.0 is the end of the path. An
interpolated position is then stored in position
. Read moreSource§fn insert_node(&self, index_: i32, node: &PathNode)
fn insert_node(&self, index_: i32, node: &PathNode)
Inserts
node
into the path before the node at the given offset. If
index_
is negative it will append the node to the end of the path. Read moreSource§fn remove_node(&self, index_: u32)
fn remove_node(&self, index_: u32)
Removes the node at the given offset from the path. Read more
Source§fn replace_node(&self, index_: u32, node: &PathNode)
fn replace_node(&self, index_: u32, node: &PathNode)
Source§fn set_description(&self, str: &str) -> bool
fn set_description(&self, str: &str) -> bool
Replaces all of the nodes in the path with nodes described by
str
. See PathExt::add_string
for details of the format. Read more