Struct Color

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pub struct Color<T = f64>
where T: Float,
{ /* private fields */ }

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impl Color

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pub fn new(red: f64, green: f64, blue: f64, alpha: f64) -> Color

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pub fn rgb(red: u8, green: u8, blue: u8) -> Color

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pub fn rgba(red: u8, green: u8, blue: u8, alpha: u8) -> Color

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pub fn hsl(hue: f64, saturation: f64, lightness: f64) -> Color

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pub fn hsla(hue: f64, saturation: f64, lightness: f64, alpha: f64) -> Color

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pub fn hsv(hue: f64, saturation: f64, value: f64) -> Color

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pub fn hsva(hue: f64, saturation: f64, value: f64, alpha: f64) -> Color

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pub fn cmyk(cyan: f64, magenta: f64, yellow: f64, key: f64) -> Color

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pub fn cmyka( cyan: f64, magenta: f64, yellow: f64, key: f64, alpha: f64, ) -> Color

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pub fn cmy(cyan: f64, magenta: f64, yellow: f64) -> Color

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pub fn cmya(cyan: f64, magenta: f64, yellow: f64, alpha: f64) -> Color

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pub fn RGB(red: u8, green: u8, blue: u8) -> Color

👎Deprecated
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pub fn RGBA(red: u8, green: u8, blue: u8, alpha: u8) -> Color

👎Deprecated
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pub fn HSL(hue: f64, saturation: f64, lightness: f64) -> Color

👎Deprecated
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pub fn HSV(hue: f64, saturation: f64, value: f64) -> Color

👎Deprecated
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pub fn CMYK(cyan: f64, magenta: f64, yellow: f64, key: f64) -> Color

👎Deprecated
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pub fn CMY(cyan: f64, magenta: f64, yellow: f64) -> Color

👎Deprecated

Trait Implementations§

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impl<T> Clone for Color<T>
where T: Clone + Float,

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fn clone(&self) -> Color<T>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T> Debug for Color<T>
where T: Debug + Float,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Color

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fn default() -> Color

Returns the “default value” for a type. Read more
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impl Display for Color

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<Alpha<RgbColor>> for Color

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fn from(from_color_with_alpha: Alpha<RgbColor>) -> Color

Converts to this type from the input type.
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impl From<CmyColor> for Color

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fn from(_: CmyColor) -> Color

Converts to this type from the input type.
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impl From<CmykColor> for Color

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fn from(cmyk: CmykColor) -> Color

Converts to this type from the input type.
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impl From<Color> for CmyColor

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fn from(_: Color) -> CmyColor

Converts to this type from the input type.
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impl From<Color> for CmykColor

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fn from(rgb: Color) -> CmykColor

Converts to this type from the input type.
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impl From<Color> for HslColor

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fn from(rgb: Color) -> HslColor

Converts to this type from the input type.
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impl From<Color> for HsvColor

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fn from(rgb: Color) -> HsvColor

Converts to this type from the input type.
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impl From<Color> for RgbColor

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fn from(c: Color) -> RgbColor

Converts to this type from the input type.
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impl From<Color> for RgbaColor

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fn from(color: Color) -> RgbaColor

Converts to this type from the input type.
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impl From<HslColor> for Color

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fn from(hsl: HslColor) -> Color

Converts to this type from the input type.
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impl From<HsvColor> for Color

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fn from(hsv: HsvColor) -> Color

Converts to this type from the input type.
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impl From<RgbColor> for Color

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fn from(c: RgbColor) -> Color

Converts to this type from the input type.
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impl From<RgbaColor> for Color

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fn from(rgba: RgbaColor) -> Color

Converts to this type from the input type.
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impl GetAlpha<Color> for Color

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impl HasAlpha<Color> for Color

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fn get_color(&self) -> Color

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fn set_color(&mut self, color: Color) -> &Color

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fn split(&self) -> (Color, f64)

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impl<T> Hash for Color<T>
where T: Hash + Float,

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T> PartialEq for Color<T>
where T: PartialEq + Float,

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fn eq(&self, other: &Color<T>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Round for Color

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fn round(self) -> Color

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impl SetAlpha<Color> for Color

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fn set_alpha(&mut self, alpha: f64) -> &Color

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fn set_opacity(&mut self, opacity: f64) -> &Color

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fn set_transparency(&mut self, transparency: f64) -> &Color

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impl ColorTransition for Color

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impl<T> Copy for Color<T>
where T: Copy + Float,

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impl<T> Eq for Color<T>
where T: Eq + Float,

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impl NonRadialSpace for Color

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impl NonSaturationSpace for Color

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impl<T> StructuralPartialEq for Color<T>
where T: Float,

Auto Trait Implementations§

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impl<T> Freeze for Color<T>
where T: Freeze,

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impl<T> RefUnwindSafe for Color<T>
where T: RefUnwindSafe,

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impl<T> Send for Color<T>
where T: Send,

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impl<T> Sync for Color<T>
where T: Sync,

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impl<T> Unpin for Color<T>
where T: Unpin,

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impl<T> UnwindSafe for Color<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<C> AdjustHue for C
where C: Clone + GetHue + SetHue,

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fn adjust_hue(self, delta: f64) -> C

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fn complement(self) -> Self

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Construction<T> for T
where T: Default + Clone,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<Fr, To> FromColor<Fr> for To
where To: From<Color>, Fr: Into<Color>,

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fn from_color(from_color: Fr) -> To

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impl<C> GetHue for C
where C: NonRadialSpace,

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fn get_hue(self) -> f64

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impl<C> GetRadialSaturation for C

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impl<C> Grayscale for C
where C: Saturate,

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fn grayscale(self) -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<Fr, To> IntoColor<To> for Fr
where To: FromColor<Fr>,

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fn into_color(self) -> To

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impl<C> Invert for C
where C: ColorTransition,

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fn invert(self) -> C

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impl<C> Lighten for C

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fn lighten(self, delta: f64) -> C

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fn darken(self, delta: f64) -> Self

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impl<C> Saturate for C

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fn saturate(self, delta: f64) -> C

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fn desaturate(self, delta: f64) -> Self

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impl<C> SetHue for C
where C: NonRadialSpace,

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fn set_hue(&mut self, hue: f64) -> C

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impl<C> SetRadialSaturation for C

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fn set_hsl_saturation(&mut self, saturation: f64) -> C

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fn set_hsv_saturation(&mut self, saturation: f64) -> C

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impl<C> ToHexString for C
where C: Into<RgbColor> + Clone,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<C> Adjust for C