Enum AnimationMode

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#[non_exhaustive]
pub enum AnimationMode {
Show 41 variants CustomMode, Linear, EaseInQuad, EaseOutQuad, EaseInOutQuad, EaseInCubic, EaseOutCubic, EaseInOutCubic, EaseInQuart, EaseOutQuart, EaseInOutQuart, EaseInQuint, EaseOutQuint, EaseInOutQuint, EaseInSine, EaseOutSine, EaseInOutSine, EaseInExpo, EaseOutExpo, EaseInOutExpo, EaseInCirc, EaseOutCirc, EaseInOutCirc, EaseInElastic, EaseOutElastic, EaseInOutElastic, EaseInBack, EaseOutBack, EaseInOutBack, EaseInBounce, EaseOutBounce, EaseInOutBounce, Steps, StepStart, StepEnd, CubicBezier, Ease, EaseIn, EaseOut, EaseInOut, AnimationLast,
}
Expand description

The animation modes used by Alpha and Animation. This enumeration can be expanded in later versions of Clutter.

``Easing modes provided by Clutter`` `
`

Every global alpha function registered using Alpha::register_func or Alpha::register_closure will have a logical id greater than AnimationMode::AnimationLast.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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CustomMode

custom progress function

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Linear

linear tweening

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EaseInQuad

quadratic tweening

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EaseOutQuad

quadratic tweening, inverse of AnimationMode::EaseInQuad

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EaseInOutQuad

quadratic tweening, combininig AnimationMode::EaseInQuad and AnimationMode::EaseOutQuad

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EaseInCubic

cubic tweening

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EaseOutCubic

cubic tweening, invers of AnimationMode::EaseInCubic

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EaseInOutCubic

cubic tweening, combining AnimationMode::EaseInCubic and AnimationMode::EaseOutCubic

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EaseInQuart

quartic tweening

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EaseOutQuart

quartic tweening, inverse of AnimationMode::EaseInQuart

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EaseInOutQuart

quartic tweening, combining AnimationMode::EaseInQuart and AnimationMode::EaseOutQuart

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EaseInQuint

quintic tweening

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EaseOutQuint

quintic tweening, inverse of AnimationMode::EaseInQuint

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EaseInOutQuint

fifth power tweening, combining AnimationMode::EaseInQuint and AnimationMode::EaseOutQuint

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EaseInSine

sinusoidal tweening

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EaseOutSine

sinusoidal tweening, inverse of AnimationMode::EaseInSine

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EaseInOutSine

sine wave tweening, combining AnimationMode::EaseInSine and AnimationMode::EaseOutSine

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EaseInExpo

exponential tweening

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EaseOutExpo

exponential tweening, inverse of AnimationMode::EaseInExpo

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EaseInOutExpo

exponential tweening, combining AnimationMode::EaseInExpo and AnimationMode::EaseOutExpo

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EaseInCirc

circular tweening

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EaseOutCirc

circular tweening, inverse of AnimationMode::EaseInCirc

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EaseInOutCirc

circular tweening, combining AnimationMode::EaseInCirc and AnimationMode::EaseOutCirc

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EaseInElastic

elastic tweening, with offshoot on start

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EaseOutElastic

elastic tweening, with offshoot on end

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EaseInOutElastic

elastic tweening with offshoot on both ends

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EaseInBack

overshooting cubic tweening, with backtracking on start

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EaseOutBack

overshooting cubic tweening, with backtracking on end

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EaseInOutBack

overshooting cubic tweening, with backtracking on both ends

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EaseInBounce

exponentially decaying parabolic (bounce) tweening, with bounce on start

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EaseOutBounce

exponentially decaying parabolic (bounce) tweening, with bounce on end

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EaseInOutBounce

exponentially decaying parabolic (bounce) tweening, with bounce on both ends

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Steps

parametrized step function; see TimelineExt::set_step_progress for further details. (Since 1.12)

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StepStart

equivalent to AnimationMode::Steps with a number of steps equal to 1, and a step mode of StepMode::Start. (Since 1.12)

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StepEnd

equivalent to AnimationMode::Steps with a number of steps equal to 1, and a step mode of StepMode::End. (Since 1.12)

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CubicBezier

cubic bezier between (0, 0) and (1, 1) with two control points; see TimelineExt::set_cubic_bezier_progress. (Since 1.12)

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Ease

equivalent to AnimationMode::CubicBezier with control points in (0.25, 0.1) and (0.25, 1.0). (Since 1.12)

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EaseIn

equivalent to AnimationMode::CubicBezier with control points in (0.42, 0) and (1.0, 1.0). (Since 1.12)

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EaseOut

equivalent to AnimationMode::CubicBezier with control points in (0, 0) and (0.58, 1.0). (Since 1.12)

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EaseInOut

equivalent to AnimationMode::CubicBezier with control points in (0.42, 0) and (0.58, 1.0). (Since 1.12)

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AnimationLast

last animation mode, used as a guard for registered global alpha functions

Trait Implementations§

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impl Clone for AnimationMode

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fn clone(&self) -> AnimationMode

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AnimationMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for AnimationMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> FromValue<'a> for AnimationMode

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unsafe fn from_value(value: &Value) -> Self

Safety Read more
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impl<'a> FromValueOptional<'a> for AnimationMode

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unsafe fn from_value_optional(value: &Value) -> Option<Self>

Safety Read more
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impl Hash for AnimationMode

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for AnimationMode

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fn cmp(&self, other: &AnimationMode) -> Ordering

This method returns an Ordering between self and other. Read more
1.21.0 · Source§

fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for AnimationMode

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fn eq(&self, other: &AnimationMode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for AnimationMode

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fn partial_cmp(&self, other: &AnimationMode) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl SetValue for AnimationMode

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unsafe fn set_value(value: &mut Value, this: &Self)

Safety Read more
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impl StaticType for AnimationMode

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Copy for AnimationMode

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impl Eq for AnimationMode

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impl StructuralPartialEq for AnimationMode

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impl<T> Any for T
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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Returns the argument unchanged.

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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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where T: SetValue + Send + ToValue + ?Sized,

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fn to_send_value(&self) -> SendValue

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fn to_string(&self) -> String

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