Enum animate::PickMode [−][src]
#[non_exhaustive] pub enum PickMode { None, Reactive, All, // some variants omitted }
Controls the paint cycle of the scene graph when in pick mode
Variants (Non-exhaustive)
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Do not paint any actor
Paint only the reactive actors
Paint all actors
Trait Implementations
impl<'a> FromValueOptional<'a> for PickMode
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impl<'a> FromValueOptional<'a> for PickMode
[src]unsafe fn from_value_optional(value: &Value) -> Option<Self>
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impl PartialOrd<PickMode> for PickMode
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impl PartialOrd<PickMode> for PickMode
[src]impl StaticType for PickMode
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impl StaticType for PickMode
[src]fn static_type() -> Type
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impl StructuralEq for PickMode
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impl StructuralEq for PickMode
[src]impl StructuralPartialEq for PickMode
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impl StructuralPartialEq for PickMode
[src]Auto Trait Implementations
impl RefUnwindSafe for PickMode
impl RefUnwindSafe for PickMode
impl UnwindSafe for PickMode
impl UnwindSafe for PickMode
Blanket Implementations
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
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impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
[src]pub fn into_color(self) -> To
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impl<T> ToSendValue for T where
T: SetValue + Send + ToValue + ?Sized,
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impl<T> ToSendValue for T where
T: SetValue + Send + ToValue + ?Sized,
[src]pub fn to_send_value(&self) -> SendValue
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,