pub trait DeviceBindingStorage: Send + Sync {
// Required methods
fn save_device<'life0, 'life1, 'async_trait>(
&'life0 self,
device: &'life1 TrustedDevice,
) -> Pin<Box<dyn Future<Output = Result<(), DeviceBindingError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn get_device<'life0, 'life1, 'async_trait>(
&'life0 self,
device_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<TrustedDevice, DeviceBindingError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn get_user_devices<'life0, 'life1, 'async_trait>(
&'life0 self,
user_id: &'life1 UserId,
) -> Pin<Box<dyn Future<Output = Result<Vec<TrustedDevice>, DeviceBindingError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn update_last_auth<'life0, 'life1, 'async_trait>(
&'life0 self,
device_id: &'life1 str,
timestamp: DateTime<Utc>,
) -> Pin<Box<dyn Future<Output = Result<(), DeviceBindingError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn revoke_device<'life0, 'life1, 'async_trait>(
&'life0 self,
device_id: &'life1 str,
reason: String,
revoked_at: DateTime<Utc>,
) -> Pin<Box<dyn Future<Output = Result<(), DeviceBindingError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn delete_device<'life0, 'life1, 'async_trait>(
&'life0 self,
device_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), DeviceBindingError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn find_similar_devices<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
user_id: &'life1 UserId,
fingerprint: &'life2 DeviceFingerprint,
min_similarity: f64,
) -> Pin<Box<dyn Future<Output = Result<Vec<TrustedDevice>, DeviceBindingError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
}Expand description
Storage trait for device binding
Required Methods§
Sourcefn save_device<'life0, 'life1, 'async_trait>(
&'life0 self,
device: &'life1 TrustedDevice,
) -> Pin<Box<dyn Future<Output = Result<(), DeviceBindingError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn save_device<'life0, 'life1, 'async_trait>(
&'life0 self,
device: &'life1 TrustedDevice,
) -> Pin<Box<dyn Future<Output = Result<(), DeviceBindingError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Save a trusted device
Sourcefn get_device<'life0, 'life1, 'async_trait>(
&'life0 self,
device_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<TrustedDevice, DeviceBindingError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn get_device<'life0, 'life1, 'async_trait>(
&'life0 self,
device_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<TrustedDevice, DeviceBindingError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Get device by ID
Sourcefn get_user_devices<'life0, 'life1, 'async_trait>(
&'life0 self,
user_id: &'life1 UserId,
) -> Pin<Box<dyn Future<Output = Result<Vec<TrustedDevice>, DeviceBindingError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn get_user_devices<'life0, 'life1, 'async_trait>(
&'life0 self,
user_id: &'life1 UserId,
) -> Pin<Box<dyn Future<Output = Result<Vec<TrustedDevice>, DeviceBindingError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Get all devices for a user
Sourcefn update_last_auth<'life0, 'life1, 'async_trait>(
&'life0 self,
device_id: &'life1 str,
timestamp: DateTime<Utc>,
) -> Pin<Box<dyn Future<Output = Result<(), DeviceBindingError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn update_last_auth<'life0, 'life1, 'async_trait>(
&'life0 self,
device_id: &'life1 str,
timestamp: DateTime<Utc>,
) -> Pin<Box<dyn Future<Output = Result<(), DeviceBindingError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Update device last authentication time
Sourcefn revoke_device<'life0, 'life1, 'async_trait>(
&'life0 self,
device_id: &'life1 str,
reason: String,
revoked_at: DateTime<Utc>,
) -> Pin<Box<dyn Future<Output = Result<(), DeviceBindingError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn revoke_device<'life0, 'life1, 'async_trait>(
&'life0 self,
device_id: &'life1 str,
reason: String,
revoked_at: DateTime<Utc>,
) -> Pin<Box<dyn Future<Output = Result<(), DeviceBindingError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Revoke device
Sourcefn delete_device<'life0, 'life1, 'async_trait>(
&'life0 self,
device_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), DeviceBindingError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn delete_device<'life0, 'life1, 'async_trait>(
&'life0 self,
device_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), DeviceBindingError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Delete device
Sourcefn find_similar_devices<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
user_id: &'life1 UserId,
fingerprint: &'life2 DeviceFingerprint,
min_similarity: f64,
) -> Pin<Box<dyn Future<Output = Result<Vec<TrustedDevice>, DeviceBindingError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn find_similar_devices<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
user_id: &'life1 UserId,
fingerprint: &'life2 DeviceFingerprint,
min_similarity: f64,
) -> Pin<Box<dyn Future<Output = Result<Vec<TrustedDevice>, DeviceBindingError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Find devices by fingerprint similarity
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".