InitArgs

Struct InitArgs 

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pub struct InitArgs {
Show 19 fields pub path: Option<PathBuf>, pub name: Option<PackageName>, pub bare: bool, pub virtual: bool, pub package: bool, pub no_package: bool, pub app: bool, pub lib: bool, pub script: bool, pub description: Option<String>, pub no_description: bool, pub vcs: Option<VersionControlSystem>, pub build_backend: Option<ProjectBuildBackend>, pub no_readme: bool, pub author_from: Option<AuthorFrom>, pub no_pin_python: bool, pub pin_python: bool, pub no_workspace: bool, pub python: Option<Maybe<String>>, /* private fields */
}

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§path: Option<PathBuf>

The path to use for the project/script.

Defaults to the current working directory when initializing an app or library; required when initializing a script. Accepts relative and absolute paths.

If a pyproject.toml is found in any of the parent directories of the target path, the project will be added as a workspace member of the parent, unless --no-workspace is provided.

§name: Option<PackageName>

The name of the project.

Defaults to the name of the directory.

§bare: bool

Only create a pyproject.toml.

Disables creating extra files like README.md, the src/ tree, .python-version files, etc.

§virtual: bool

Create a virtual project, rather than a package.

This option is deprecated and will be removed in a future release.

§package: bool

Set up the project to be built as a Python package.

Defines a [build-system] for the project.

This is the default behavior when using --lib or --build-backend.

When using --app, this will include a [project.scripts] entrypoint and use a src/ project structure.

§no_package: bool

Do not set up the project to be built as a Python package.

Does not include a [build-system] for the project.

This is the default behavior when using --app.

§app: bool

Create a project for an application.

This is the default behavior if --lib is not requested.

This project kind is for web servers, scripts, and command-line interfaces.

By default, an application is not intended to be built and distributed as a Python package. The --package option can be used to create an application that is distributable, e.g., if you want to distribute a command-line interface via PyPI.

§lib: bool

Create a project for a library.

A library is a project that is intended to be built and distributed as a Python package.

§script: bool

Create a script.

A script is a standalone file with embedded metadata enumerating its dependencies, along with any Python version requirements, as defined in the PEP 723 specification.

PEP 723 scripts can be executed directly with uv run.

By default, adds a requirement on the system Python version; use --python to specify an alternative Python version requirement.

§description: Option<String>

Set the project description.

§no_description: bool

Disable the description for the project.

§vcs: Option<VersionControlSystem>

Initialize a version control system for the project.

By default, uv will initialize a Git repository (git). Use --vcs none to explicitly avoid initializing a version control system.

§build_backend: Option<ProjectBuildBackend>

Initialize a build-backend of choice for the project.

Implicitly sets --package.

§no_readme: bool

Do not create a README.md file.

§author_from: Option<AuthorFrom>

Fill in the authors field in the pyproject.toml.

By default, uv will attempt to infer the author information from some sources (e.g., Git) (auto). Use --author-from git to only infer from Git configuration. Use --author-from none to avoid inferring the author information.

§no_pin_python: bool

Do not create a .python-version file for the project.

By default, uv will create a .python-version file containing the minor version of the discovered Python interpreter, which will cause subsequent uv commands to use that version.

§pin_python: bool

Create a .python-version file for the project.

This is the default.

§no_workspace: bool

Avoid discovering a workspace and create a standalone project.

By default, uv searches for workspaces in the current directory or any parent directory.

§python: Option<Maybe<String>>

The Python interpreter to use to determine the minimum supported Python version.

See uv help python to view supported request formats.

Trait Implementations§

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impl Args for InitArgs

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fn group_id() -> Option<Id>

Report the ArgGroup::id for this set of arguments
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fn augment_args<'b>(__clap_app: Command) -> Command

Append to Command so it can instantiate Self via FromArgMatches::from_arg_matches_mut Read more
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fn augment_args_for_update<'b>(__clap_app: Command) -> Command

Append to Command so it can instantiate self via FromArgMatches::update_from_arg_matches_mut Read more
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impl FromArgMatches for InitArgs

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fn from_arg_matches(__clap_arg_matches: &ArgMatches) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn from_arg_matches_mut( __clap_arg_matches: &mut ArgMatches, ) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn update_from_arg_matches( &mut self, __clap_arg_matches: &ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.
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fn update_from_arg_matches_mut( &mut self, __clap_arg_matches: &mut ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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