TreeArgs

Struct TreeArgs 

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pub struct TreeArgs {
Show 18 fields pub universal: bool, pub tree: DisplayTreeArgs, pub dev: bool, pub only_dev: bool, pub no_dev: bool, pub group: Vec<GroupName>, pub no_group: Vec<GroupName>, pub no_default_groups: bool, pub only_group: Vec<GroupName>, pub all_groups: bool, pub locked: bool, pub frozen: bool, pub build: BuildOptionsArgs, pub resolver: ResolverArgs, pub script: Option<PathBuf>, pub python_version: Option<PythonVersion>, pub python_platform: Option<TargetTriple>, pub python: Option<Maybe<String>>,
}

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§universal: bool

Show a platform-independent dependency tree.

Shows resolved package versions for all Python versions and platforms, rather than filtering to those that are relevant for the current environment.

Multiple versions may be shown for a each package.

§tree: DisplayTreeArgs§dev: bool

Include the development dependency group.

Development dependencies are defined via dependency-groups.dev or tool.uv.dev-dependencies in a pyproject.toml.

This option is an alias for --group dev.

§only_dev: bool

Only include the development dependency group.

The project and its dependencies will be omitted.

This option is an alias for --only-group dev. Implies --no-default-groups.

§no_dev: bool

Disable the development dependency group.

This option is an alias of --no-group dev. See --no-default-groups to disable all default groups instead.

§group: Vec<GroupName>

Include dependencies from the specified dependency group.

May be provided multiple times.

§no_group: Vec<GroupName>

Disable the specified dependency group.

This option always takes precedence over default groups, --all-groups, and --group.

May be provided multiple times.

§no_default_groups: bool

Ignore the default dependency groups.

uv includes the groups defined in tool.uv.default-groups by default. This disables that option, however, specific groups can still be included with --group.

§only_group: Vec<GroupName>

Only include dependencies from the specified dependency group.

The project and its dependencies will be omitted.

May be provided multiple times. Implies --no-default-groups.

§all_groups: bool

Include dependencies from all dependency groups.

--no-group can be used to exclude specific groups.

§locked: bool

Assert that the uv.lock will remain unchanged.

Requires that the lockfile is up-to-date. If the lockfile is missing or needs to be updated, uv will exit with an error.

§frozen: bool

Display the requirements without locking the project.

If the lockfile is missing, uv will exit with an error.

§build: BuildOptionsArgs§resolver: ResolverArgs§script: Option<PathBuf>

Show the dependency tree the specified PEP 723 Python script, rather than the current project.

If provided, uv will resolve the dependencies based on its inline metadata table, in adherence with PEP 723.

§python_version: Option<PythonVersion>

The Python version to use when filtering the tree.

For example, pass --python-version 3.10 to display the dependencies that would be included when installing on Python 3.10.

Defaults to the version of the discovered Python interpreter.

§python_platform: Option<TargetTriple>

The platform to use when filtering the tree.

For example, pass --platform windows to display the dependencies that would be included when installing on Windows.

Represented as a “target triple”, a string that describes the target platform in terms of its CPU, vendor, and operating system name, like x86_64-unknown-linux-gnu or aarch64-apple-darwin.

§python: Option<Maybe<String>>

The Python interpreter to use for locking and filtering.

By default, the tree is filtered to match the platform as reported by the Python interpreter. Use --universal to display the tree for all platforms, or use --python-version or --python-platform to override a subset of markers.

See uv help python for details on Python discovery and supported request formats.

Trait Implementations§

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impl Args for TreeArgs

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fn group_id() -> Option<Id>

Report the ArgGroup::id for this set of arguments
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fn augment_args<'b>(__clap_app: Command) -> Command

Append to Command so it can instantiate Self via FromArgMatches::from_arg_matches_mut Read more
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fn augment_args_for_update<'b>(__clap_app: Command) -> Command

Append to Command so it can instantiate self via FromArgMatches::update_from_arg_matches_mut Read more
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impl FromArgMatches for TreeArgs

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fn from_arg_matches(__clap_arg_matches: &ArgMatches) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn from_arg_matches_mut( __clap_arg_matches: &mut ArgMatches, ) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn update_from_arg_matches( &mut self, __clap_arg_matches: &ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.
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fn update_from_arg_matches_mut( &mut self, __clap_arg_matches: &mut ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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