ProjectCommand

Enum ProjectCommand 

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pub enum ProjectCommand {
    Run(RunArgs),
    Init(InitArgs),
    Add(AddArgs),
    Remove(RemoveArgs),
    Version(VersionArgs),
    Sync(SyncArgs),
    Lock(LockArgs),
    Export(ExportArgs),
    Tree(TreeArgs),
    Format(FormatArgs),
}

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Run(RunArgs)

Run a command or script.

Ensures that the command runs in a Python environment.

When used with a file ending in .py or an HTTP(S) URL, the file will be treated as a script and run with a Python interpreter, i.e., uv run file.py is equivalent to uv run python file.py. For URLs, the script is temporarily downloaded before execution. If the script contains inline dependency metadata, it will be installed into an isolated, ephemeral environment. When used with -, the input will be read from stdin, and treated as a Python script.

When used in a project, the project environment will be created and updated before invoking the command.

When used outside a project, if a virtual environment can be found in the current directory or a parent directory, the command will be run in that environment. Otherwise, the command will be run in the environment of the discovered interpreter.

Arguments following the command (or script) are not interpreted as arguments to uv. All options to uv must be provided before the command, e.g., uv run --verbose foo. A -- can be used to separate the command from uv options for clarity, e.g., uv run --python 3.12 -- python.

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Init(InitArgs)

Create a new project.

Follows the pyproject.toml specification.

If a pyproject.toml already exists at the target, uv will exit with an error.

If a pyproject.toml is found in any of the parent directories of the target path, the project will be added as a workspace member of the parent.

Some project state is not created until needed, e.g., the project virtual environment (.venv) and lockfile (uv.lock) are lazily created during the first sync.

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Add(AddArgs)

Add dependencies to the project.

Dependencies are added to the project’s pyproject.toml file.

If a given dependency exists already, it will be updated to the new version specifier unless it includes markers that differ from the existing specifier in which case another entry for the dependency will be added.

The lockfile and project environment will be updated to reflect the added dependencies. To skip updating the lockfile, use --frozen. To skip updating the environment, use --no-sync.

If any of the requested dependencies cannot be found, uv will exit with an error, unless the --frozen flag is provided, in which case uv will add the dependencies verbatim without checking that they exist or are compatible with the project.

uv will search for a project in the current directory or any parent directory. If a project cannot be found, uv will exit with an error.

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Remove(RemoveArgs)

Remove dependencies from the project.

Dependencies are removed from the project’s pyproject.toml file.

If multiple entries exist for a given dependency, i.e., each with different markers, all of the entries will be removed.

The lockfile and project environment will be updated to reflect the removed dependencies. To skip updating the lockfile, use --frozen. To skip updating the environment, use --no-sync.

If any of the requested dependencies are not present in the project, uv will exit with an error.

If a package has been manually installed in the environment, i.e., with uv pip install, it will not be removed by uv remove.

uv will search for a project in the current directory or any parent directory. If a project cannot be found, uv will exit with an error.

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Version(VersionArgs)

Read or update the project’s version.

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Sync(SyncArgs)

Update the project’s environment.

Syncing ensures that all project dependencies are installed and up-to-date with the lockfile.

By default, an exact sync is performed: uv removes packages that are not declared as dependencies of the project. Use the --inexact flag to keep extraneous packages. Note that if an extraneous package conflicts with a project dependency, it will still be removed. Additionally, if --no-build-isolation is used, uv will not remove extraneous packages to avoid removing possible build dependencies.

If the project virtual environment (.venv) does not exist, it will be created.

The project is re-locked before syncing unless the --locked or --frozen flag is provided.

uv will search for a project in the current directory or any parent directory. If a project cannot be found, uv will exit with an error.

Note that, when installing from a lockfile, uv will not provide warnings for yanked package versions.

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Lock(LockArgs)

Update the project’s lockfile.

If the project lockfile (uv.lock) does not exist, it will be created. If a lockfile is present, its contents will be used as preferences for the resolution.

If there are no changes to the project’s dependencies, locking will have no effect unless the --upgrade flag is provided.

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Export(ExportArgs)

Export the project’s lockfile to an alternate format.

At present, both requirements.txt and pylock.toml (PEP 751) formats are supported.

The project is re-locked before exporting unless the --locked or --frozen flag is provided.

uv will search for a project in the current directory or any parent directory. If a project cannot be found, uv will exit with an error.

If operating in a workspace, the root will be exported by default; however, specific members can be selected using the --package option.

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Tree(TreeArgs)

Display the project’s dependency tree.

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Format(FormatArgs)

Format Python code in the project.

Formats Python code using the Ruff formatter. By default, all Python files in the project are formatted. This command has the same behavior as running ruff format in the project root.

To check if files are formatted without modifying them, use --check. To see a diff of formatting changes, use --diff.

Additional arguments can be passed to Ruff after --.

Trait Implementations§

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impl FromArgMatches for ProjectCommand

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fn from_arg_matches(__clap_arg_matches: &ArgMatches) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn from_arg_matches_mut( __clap_arg_matches: &mut ArgMatches, ) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn update_from_arg_matches( &mut self, __clap_arg_matches: &ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.
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fn update_from_arg_matches_mut<'b>( &mut self, __clap_arg_matches: &mut ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.
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impl Subcommand for ProjectCommand

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fn augment_subcommands<'b>(__clap_app: Command) -> Command

Append to Command so it can instantiate Self via FromArgMatches::from_arg_matches_mut Read more
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fn augment_subcommands_for_update<'b>(__clap_app: Command) -> Command

Append to Command so it can instantiate self via FromArgMatches::update_from_arg_matches_mut Read more
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fn has_subcommand(__clap_name: &str) -> bool

Test whether Self can parse a specific subcommand

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type ArchivedMetadata = ()

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Returns whether the given value has been niched. Read more
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Writes data to out indicating that a T is niched.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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