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CheckArgs

Struct CheckArgs 

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pub struct CheckArgs {
Show 21 fields pub extra: Option<Vec<ExtraName>>, pub all_extras: bool, pub no_extra: Vec<ExtraName>, pub no_all_extras: bool, pub dev: bool, pub no_dev: bool, pub only_dev: bool, pub group: Vec<GroupName>, pub no_group: Vec<GroupName>, pub no_default_groups: bool, pub only_group: Vec<GroupName>, pub all_groups: bool, pub locked: bool, pub frozen: bool, pub no_sync: bool, pub python: Option<Maybe<String>>, pub ty_version: Option<String>, pub no_project: bool, pub installer: ResolverInstallerArgs, pub build: BuildOptionsArgs, pub refresh: RefreshArgs,
}

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§extra: Option<Vec<ExtraName>>

Include optional dependencies from the specified extra name.

May be provided more than once.

When multiple extras or groups are specified that appear in tool.uv.conflicts, uv will report an error.

Note that all optional dependencies are always included in the resolution; this option only affects the selection of packages to install.

§all_extras: bool

Include all optional dependencies.

When two or more extras are declared as conflicting in tool.uv.conflicts, using this flag will always result in an error.

Note that all optional dependencies are always included in the resolution; this option only affects the selection of packages to install.

§no_extra: Vec<ExtraName>

Exclude the specified optional dependencies, if --all-extras is supplied.

May be provided multiple times.

§no_all_extras: bool§dev: bool

Include the development dependency group [env: UV_DEV=]

This option is an alias for --group dev.

§no_dev: bool

Disable the development dependency group [env: UV_NO_DEV=]

This option is an alias of --no-group dev. See --no-default-groups to disable all default groups instead.

§only_dev: bool

Only include the development dependency group.

The project and its dependencies will be omitted.

This option is an alias for --only-group dev. Implies --no-default-groups.

§group: Vec<GroupName>

Include dependencies from the specified dependency group.

When multiple extras or groups are specified that appear in tool.uv.conflicts, uv will report an error.

May be provided multiple times.

§no_group: Vec<GroupName>

Disable the specified dependency group [env: UV_NO_GROUP=]

This option always takes precedence over default groups, --all-groups, and --group.

May be provided multiple times.

§no_default_groups: bool

Ignore the default dependency groups.

uv includes the groups defined in tool.uv.default-groups by default. This disables that option, however, specific groups can still be included with --group.

§only_group: Vec<GroupName>

Only include dependencies from the specified dependency group.

The project and its dependencies will be omitted.

May be provided multiple times. Implies --no-default-groups.

§all_groups: bool

Include dependencies from all dependency groups.

--no-group can be used to exclude specific groups.

§locked: bool

Assert that the uv.lock will remain unchanged [env: UV_LOCKED=]

Requires that the lockfile is up-to-date. If the lockfile is missing or needs to be updated, uv will exit with an error.

§frozen: bool

Sync without updating the uv.lock file [env: UV_FROZEN=]

Instead of checking if the lockfile is up-to-date, uses the versions in the lockfile as the source of truth. If the lockfile is missing, uv will exit with an error. If the pyproject.toml includes changes to dependencies that have not been included in the lockfile yet, they will not be present in the environment.

§no_sync: bool

Avoid syncing the virtual environment [env: UV_NO_SYNC=]

Implies --frozen, as the project dependencies will be ignored (i.e., the lockfile will not be updated, since the environment will not be synced regardless).

§python: Option<Maybe<String>>

The Python interpreter to use for the project environment.

By default, the first interpreter that meets the project’s requires-python constraint is used.

See uv python for more details on Python discovery and requests.

§ty_version: Option<String>

The version of ty to use for type checking.

Accepts either a version (e.g., 0.0.1) which will be treated as an exact pin, a version specifier (e.g., >=0.0.1), or latest to use the latest available version.

By default, a constrained version range of ty will be used (e.g., >=0.0,<0.1).

§no_project: bool

Avoid discovering a project or workspace.

Instead of running checks in the context of the current project, run them in the context of the current directory. This is useful when the current directory is not a project.

§installer: ResolverInstallerArgs§build: BuildOptionsArgs§refresh: RefreshArgs

Trait Implementations§

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impl Args for CheckArgs

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fn group_id() -> Option<Id>

Report the ArgGroup::id for this set of arguments
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fn augment_args<'b>(__clap_app: Command) -> Command

Append to Command so it can instantiate Self via FromArgMatches::from_arg_matches_mut Read more
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fn augment_args_for_update<'b>(__clap_app: Command) -> Command

Append to Command so it can instantiate self via FromArgMatches::update_from_arg_matches_mut Read more
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impl FromArgMatches for CheckArgs

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fn from_arg_matches(__clap_arg_matches: &ArgMatches) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn from_arg_matches_mut( __clap_arg_matches: &mut ArgMatches, ) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn update_from_arg_matches( &mut self, __clap_arg_matches: &ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.
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fn update_from_arg_matches_mut( &mut self, __clap_arg_matches: &mut ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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The alignment of pointer.
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Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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Performs the conversion.
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