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AuditArgs

Struct AuditArgs 

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pub struct AuditArgs {
Show 19 fields pub extra: Option<Vec<ExtraName>>, pub all_extras: bool, pub no_extra: Vec<ExtraName>, pub no_all_extras: bool, pub dev: bool, pub no_dev: bool, pub group: Vec<GroupName>, pub no_group: Vec<GroupName>, pub no_default_groups: bool, pub only_group: Vec<GroupName>, pub all_groups: bool, pub only_dev: bool, pub locked: bool, pub frozen: bool, pub build: BuildOptionsArgs, pub resolver: ResolverArgs, pub script: Option<PathBuf>, pub python_version: Option<PythonVersion>, pub python_platform: Option<TargetTriple>,
}

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§extra: Option<Vec<ExtraName>>

Include optional dependencies from the specified extra name.

May be provided more than once.

This option is only available when running in a project.

§all_extras: bool

Include all optional dependencies.

Optional dependencies are defined via project.optional-dependencies in a pyproject.toml.

This option is only available when running in a project.

§no_extra: Vec<ExtraName>

Exclude the specified optional dependencies, if --all-extras is supplied.

May be provided multiple times.

§no_all_extras: bool§dev: bool

Include the development dependency group [env: UV_DEV=]

Development dependencies are defined via dependency-groups.dev or tool.uv.dev-dependencies in a pyproject.toml.

This option is an alias for --group dev.

This option is only available when running in a project.

§no_dev: bool

Disable the development dependency group [env: UV_NO_DEV=]

This option is an alias of --no-group dev. See --no-default-groups to disable all default groups instead.

This option is only available when running in a project.

§group: Vec<GroupName>

Include dependencies from the specified dependency group.

May be provided multiple times.

§no_group: Vec<GroupName>

Disable the specified dependency group.

This option always takes precedence over default groups, --all-groups, and --group.

May be provided multiple times.

§no_default_groups: bool

Ignore the default dependency groups.

uv includes the groups defined in tool.uv.default-groups by default. This disables that option, however, specific groups can still be included with --group.

§only_group: Vec<GroupName>

Only include dependencies from the specified dependency group.

The project and its dependencies will be omitted.

May be provided multiple times. Implies --no-default-groups.

§all_groups: bool

Include dependencies from all dependency groups.

--no-group can be used to exclude specific groups.

§only_dev: bool

Only include the development dependency group.

The project and its dependencies will be omitted.

This option is an alias for --only-group dev. Implies --no-default-groups.

§locked: bool

Assert that the uv.lock will remain unchanged [env: UV_LOCKED=]

Requires that the lockfile is up-to-date. If the lockfile is missing or needs to be updated, uv will exit with an error.

§frozen: bool

Audit the requirements without locking the project [env: UV_FROZEN=]

If the lockfile is missing, uv will exit with an error.

§build: BuildOptionsArgs§resolver: ResolverArgs§script: Option<PathBuf>

Audit the specified PEP 723 Python script, rather than the current project.

The specified script must be locked, i.e. with uv lock --script <script> before it can be audited.

§python_version: Option<PythonVersion>

The Python version to use when auditing.

For example, pass --python-version 3.10 to audit the dependencies that would be included when installing on Python 3.10.

Defaults to the version of the discovered Python interpreter.

§python_platform: Option<TargetTriple>

The platform to use when auditing.

For example, pass --platform windows to audit the dependencies that would be included when installing on Windows.

Represented as a “target triple”, a string that describes the target platform in terms of its CPU, vendor, and operating system name, like x86_64-unknown-linux-gnu or aarch64-apple-darwin.

Trait Implementations§

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impl Args for AuditArgs

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fn group_id() -> Option<Id>

Report the ArgGroup::id for this set of arguments
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fn augment_args<'b>(__clap_app: Command) -> Command

Append to Command so it can instantiate Self via FromArgMatches::from_arg_matches_mut Read more
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fn augment_args_for_update<'b>(__clap_app: Command) -> Command

Append to Command so it can instantiate self via FromArgMatches::update_from_arg_matches_mut Read more
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impl FromArgMatches for AuditArgs

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fn from_arg_matches(__clap_arg_matches: &ArgMatches) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn from_arg_matches_mut( __clap_arg_matches: &mut ArgMatches, ) -> Result<Self, Error>

Instantiate Self from ArgMatches, parsing the arguments as needed. Read more
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fn update_from_arg_matches( &mut self, __clap_arg_matches: &ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.
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fn update_from_arg_matches_mut( &mut self, __clap_arg_matches: &mut ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.

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The archived version of the pointer metadata for this type.
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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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